notwhoyouthink Posted July 31, 2017 Share Posted July 31, 2017 I have a disk image with 2 games: Billy ball plays catch, and Billy ball to the rescue Is this all that was made? Cute games! Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted July 31, 2017 Share Posted July 31, 2017 R. Trueman of the UK wrote the games. All of his stuff is really impressive! There is also "Billy Ball at the Hatchery", which along with the other two was on the Best of the UK collection sold by Texcomp back in the 80's and 90's. Program listing: 100 HI=0 :: RANDOMIZE :: CALL SCREEN(2) :: CALL CLEAR :: CALL MAGNIFY(3) :: V$="00000000000000FF" :: U$="000000000000FF" 110 CALL COLOR(13,7,2,1,2,16,11,6,16,9,8,16,10,6,2,5,6,16,6,6,16,7,6,16,8,6,16,3,13,16,4,13,16) 120 CALL CHAR(104,V$,132,"000001070F1F1F3F3F1F1F0F07010000000080E0F0F8F8FCFCF8F8F0E08",33,"FFFFFFFFFFFFFFFF") 130 CALL CHAR(136,"A0E0C1C7CFFFF97B3F1B1C0F07010000050783E3F3FF9FDEFCD838F0E08") 140 CALL CHAR(120,"01FFFDC6D6C6FABCC1BCFAC6D6C6FDFF00FE7EC6D6C6BE7A067ABEC6D6C67EFE") 150 CALL CHAR(128,"01FF80808080808080808080808080FF00FE02020202020202020202020202FE") 160 CALL CHAR(108,"0001012111080400F00004081121010100000008102040001E0040201008") 170 CALL CHAR(112,"00000001070F1F1F3F3F3F7F7F7F7FFF00000080E0F0F8F8FCFCFCFEFEFEFEFF") 180 CALL CHAR(116,"0F1020409592959087948585442740FFF008242221012101C115C95541C20CF") 190 CALL CHAR(100,"000000010201081463140801020100000080804020408894E39488402040808") 200 CALL CHAR(40,"0F1F3F7FFFFFFFFFFFFFFFFF7F3F7FFFF0F8FCFEFFFFFFFFFFFFFFFFFFFEFCF") 210 CALL CHAR(124,"0000030F1F2343030307070707070703000038F8F83800000080808080808",97,"00") 220 CALL CHAR(60,"00000000000000001F3F3F1F00000000000000001008040686FFFF86060F0F0F",96,"FFBBBB111111") 230 M=98 :: CALL HCHAR(1,1,33,484) :: CALL HCHAR(16,1,96,32) 240 DISPLAY AT(1,1):"hhhhh!!!hh!!hh!!!!hh!!hh!!hhaa!aa!!!aa!!aa!!!!aa!!aa!!aaaa!pr!!!aa!!aa!!!!aa!!pr!!praahqsh!!aa!!aa!!!!aa!!qshhqs" 250 DISPLAY AT(5,1):"aa!!aa!!aa!!aa!!!!aa!!!!aa!!pr!!pr!!pr!!pr!!!!pr!!!!pr!!qshhqs!!qs!!qshh!!qshh!!qs!!" 260 DISPLAY AT(8,1):"hhhhh!!!hhhhh!!hh!!!!hh!!!!!aa!aa!!!aa!aa!!aa!!!!aa!!!!!aa!pr!!!aa!aa!!aa!!!!aa!!!!!aahqsh!!aahaa!!aa!!!!aa!!!!!" 270 DISPLAY AT(12,1):"aa!!aa!!aa!aa!!aa!!!!aa!!!!!pr!!pr!!pr!pr!!pr!!!!pr!!!!!qshhqs!!qs!qs!!qshh!!qshh!!!" 280 DISPLAY AT(17,1):"AT THE HATCHERY BY R TRUEMAN": :"ALFA LOCK OFF JOYSTICK ONE": :"WALL 1 THE GRYNS WALL 3 THE BLYPS THE" 290 DISPLAY AT(23,1):"WALL 5 THE FLYPS BADDIES WALL 7 THE IYYES" :: CALL SPRITE(#1,136,11,M,205) :: FOR Y=1 TO 20 300 CALL LOCATE(#1,M-8,205) :: FOR T=1 TO 30 :: NEXT T :: CALL LOCATE(#1,M,205) :: NEXT Y :: FOR Y=1 TO 250 :: NEXT Y 310 CALL CLEAR :: CALL DELSPRITE(#1) :: CALL COLOR(2,16,16,12,7,2) :: ME=3 :: WA,LE=1 :: CO,SC=0 :: TI=51 :: M=147 :: N=153 320 CALL VCHAR(1,31,33,96) :: CALL HCHAR(24,2,96) :: CALL CHAR(140,"00000834330101071F737B6F301F000000002058980000C0F09CBCEC18F") 330 DISPLAY AT(1,1):"!!!!!!!!!!!!````!!!!!!!!!!!!!hhhhhhhhh!!aaaa!!!!!!!!!!!!!aa!!!!!!!!!aaaa!!hhhhhhh!!!!pr!!!!!!!!!!!!!!!!!xz!aa!!!" 340 DISPLAY AT(5,1):"!qshhhhhhhhhhhhhhh!!y{!aa!!!!!!xz!xz!aa!!!xzxz!!!!!pr!!!!!!y{!y{!aa!!!y{y{!hhhhqshhh!!!!!!!!!aa!!!!!!!!aa!!!!!xz" 350 DISPLAY AT(9,1):"!!!!!!!!!pr!!!!!!!!pr!!!!!y{!!!hhhhhhqshhhhh!!!qshhhh!!!!!!aa!xz!!!xz!aa!!!aa!!xz!!!!!!aa!y{!!!y{!aa!!!aa!!y{!!!" 360 DISPLAY AT(13,1):"!!!aa!!!!!!!!!aa!!!pr!!!!!!!!!!pr!!!!!!!!!pr!!!qshhhhhhh!hhqs!!hhhhhhhqs!!!aa!xz!xz!!xz!!!!aa!xzxz!!!!!aa!y{!y{!" 370 DISPLAY AT(17,1):"!y{!!!!aa!y{y{!!!!!aa!!!!!!!!!!!!!!aa!!!!!!!!!!aa!!!!!!!!hhhhh!aa!!!!!!!!!!pr!!!!!!!!xz!aa!aa!!hhhhhhhhqshhhhhhh" 380 DISPLAY AT(21,1):"!y{!aa!aa!!aa!!`````````````!!!!pr!pr!!pr!!aMENaaaaaaaaahhhhqshqshhqshhaLEVELaaaaaaa```````````````aSCOREaaaaaaa" 390 M=147 :: N=153 :: DO=73 :: AC=217 :: RESTORE 600 :: CALL CHAR(36,"00000F31310101071F737B7F3C1F00000000E018180000C0E09CBCFC78F") 400 FOR Y=1 TO(RND*9)+1 :: READ A,B :: NEXT Y :: GOSUB 610 410 CALL SPRITE(#1,132,11,M,N,#6,124,14,1,DO,#7,124,10,145,AC) :: DISPLAY AT(2,14)SIZE(2):STR$(TI) :: DISPLAY AT(22,22):ME 420 DISPLAY AT(23,22):LE :: DISPLAY AT(24,22):SC :: CALL JOYST(1,X,Y) :: IF X+Y=0 THEN 420 430 IF Z=(M+15)AND ZZ=N THEN 850 ELSE CALL JOYST(1,X,Y) :: ON SGN(X)+2 GOTO 470,440,450 440 IF Y<0 THEN 510 :: IF Y>0 THEN 480 ELSE TI=TI+.2 :: GOTO 550 450 N=N+8 :: A=M/8+2 :: B=N/8+2 460 CALL LOCATE(#1,M,N) :: CALL GCHAR(A,B,O) :: IF O=33 THEN 560 :: IF O=97 THEN 470 ELSE 550 470 N=N-8 :: A=M/8+2 :: B=N/8+1 :: GOTO 460 480 A=M/8+1 :: B=N/8+1 :: CALL GCHAR(A,B,O) :: IF O<>112 THEN 550 ELSE CALL DELSPRITE(#1) :: Y=600 490 A=A-1 :: M=M-8 :: CALL GCHAR(A,B,O) :: CALL SOUND(-190,Y,10) :: Y=Y+50 :: TI=TI-.2 :: DISPLAY AT(2,14)SIZE(2):STR$(TI) 500 IF(O=113)+(O=97)+(O=104)THEN 490 ELSE CALL SPRITE(#1,132,11,M,N) :: GOTO 550 510 A=M/8+3 :: B=N/8+1 :: CALL GCHAR(A,B,O) :: IF O=97 THEN 520 ELSE 550 520 CALL GCHAR(A,B+1,O) :: IF O<>97 THEN 550 ELSE M=M+8 :: Y=600 :: CALL DELSPRITE(#1) 530 A=A+1 :: M=M+8 :: CALL GCHAR(A,B,O) :: CALL SOUND(-190,Y,10) :: Y=Y+50 :: TI=TI-.2 :: DISPLAY AT(2,14)SIZE(2):STR$(TI) 540 IF O<>113 THEN 530 ELSE CALL SPRITE(#1,132,11,M,N) :: GOTO 550 550 TI=TI-.5 :: IF TI<1 THEN 700 ELSE DISPLAY AT(2,14)SIZE(2):STR$(TI) :: CALL PEEK(-31877,O) :: IF O AND 32 THEN 780 ELSE 430 560 CALL MOTION(#1,16,0) :: ME=ME-1 :: M=147 :: N=153 570 CALL POSITION(#1,A,B) :: A=A/8+2 :: B=B/8+1 :: CALL GCHAR(A,B,O) :: IF O=96 THEN 580 ELSE 570 580 CALL MOTION(#1,0,0) :: CALL POSITION(#1,A,B) :: CALL SPRITE(#3,40,16,A-10,B+12,#2,116,13,A-10,B+12) :: FOR Y=1 TO 20 :: A=(RND*7)-8 590 CALL SOUND(-90,A,0) :: NEXT Y :: CALL DELSPRITE(ALL) :: TI=51-LE :: GOSUB 610 :: DISPLAY AT(22,23):STR$(ME) :: IF ME=0 THEN 760 ELSE 410 600 DATA 4,23,20,4,15,25,11,9,6,19,16,15,6,9,8,29,15,28,6,6,16,4,6,17,11,26,16,13,11,14,0,0 610 READ E,F :: IF E=0 THEN 690 :: IF CO=13+(WA*2)THEN 860 ELSE CALL HCHAR(E,F,128) :: CALL HCHAR(E+1,F,129) :: CALL HCHAR(E,F+1,130) 620 CALL HCHAR(E+1,F+1,131) :: Z=E*8-6 :: ZZ=F*8-7 :: CALL SPRITE(#5,140,4,Z,ZZ) :: CO=CO+1 :: RETURN 630 DATA 4,8,13,23,21,8,8,14,4,10,21,13,9,23,4,12,17,7,21,6,12,15,6,17,16,13,6,28,17,22,8,11,17,24 640 DATA 12,17,17,26,0,0 650 DATA 4,6,16,11,16,27,12,7,4,20,12,12,12,27,4,3,8,29,20,15,16,29,8,6 660 DATA 8,15,17,21,8,24,12,10,13,22,4,8,16,9,8,13,8,22,20,13,8,8,0,0 670 DATA 4,7,4,20,16,9,13,16,7,11,6,27,20,8,15,28,4,9,11,29,16,5,13,11,7,18,17,16 680 DATA 10,7,13,20,16,7,11,27,20,6,4,5,15,24,7,16,8,21,10,5,11,25,4,3,16,3,0,0 690 RESTORE 600 :: IF WA<3 THEN 610 :: RESTORE 630 :: IF WA<5 THEN 610 :: RESTORE 650 :: IF WA<7 THEN 610 :: RESTORE 670 :: GOTO 610 700 CALL HCHAR(2,16,48) :: CALL HCHAR(E,F,33,2) :: CALL HCHAR(E+1,F,33,2) :: IF M<Z THEN 710 :: IF M>Z THEN 720 ELSE 730 710 FOR Y=Z TO M STEP-4 :: CALL LOCATE(#5,Y,ZZ) :: CALL PATTERN(#5,140) :: CALL LOCATE(#5,Y-2,ZZ) :: CALL PATTERN(#5,36) :: NEXT Y :: GOTO 730 720 FOR Y=Z TO M STEP 4 :: CALL LOCATE(#5,Y,ZZ) :: CALL PATTERN(#5,140) :: CALL LOCATE(#5,Y+2,ZZ) :: CALL PATTERN(#5,36) :: NEXT Y 730 IF ZZ<N THEN 750 :: IF ZZ>N THEN 740 ELSE 560 740 FOR Y=ZZ TO N STEP-4 :: CALL LOCATE(#5,M,Y) :: CALL PATTERN(#5,140) :: CALL LOCATE(#5,M,Y-2) :: CALL PATTERN(#5,36) :: NEXT Y :: GOTO 560 750 FOR Y=ZZ TO N STEP 4 :: CALL LOCATE(#5,M,Y) :: CALL PATTERN(#5,140) :: CALL LOCATE(#5,M,Y+2) :: CALL PATTERN(#5,36) :: NEXT Y :: GOTO 560 760 CALL CLEAR :: CALL DELSPRITE(ALL) :: HI=MAX(HI,SC) :: DISPLAY AT(7,9):"GAME OVER":;:;:;:" YOUR SCORE";SC;:;:;:" HIGH SCORE";HI :: DISPLAY AT(20,4)BEEP:"ANOTHER GAME Y OR N" 770 CALL KEY(0,K,S) :: IF K=121 THEN 310 :: IF K<>110 THEN 770 ELSE CALL CLEAR :: RUN "DSK1.MENU" 780 IF M=3 THEN CALL PATTERN(#6,60) :: GOTO 790 :: ELSE CALL PATTERN(#7,60) 790 FOR Y=1 TO 4 :: CALL SOUND(-80,-5,0) :: CALL CHAR(104,U$) :: CALL SOUND(-80,-6,0) :: CALL CHAR(104,V$) :: NEXT Y 800 IF M=3 THEN CALL DELSPRITE(#6) :: GOTO 810 :: ELSE CALL DELSPRITE(#7) 810 CALL SPRITE(#4,128,7,Z,ZZ) :: CALL HCHAR(E,F,33,2) :: CALL HCHAR(E+1,F,33,2) :: CALL LOCATE(#5,Z+1,ZZ) :: CALL MOTION(#4,16,0,#5,16,0) 820 CALL POSITION(#4,A,B) :: A=A/8+2 :: B=B/8+1 :: CALL GCHAR(A,B,O) :: IF O<>96 THEN 820 :: CALL MOTION(#4,-16,16,#5,-16,-16) 830 CALL PATTERN(#1,136) :: CALL SOUND(100,-6,0) :: SC=SC+INT(TI)+(LE*10) :: DISPLAY AT(24,23):STR$(SC) 840 CALL PATTERN(#1,132,#4,108,#5,108) :: TI=51-LE :: DISPLAY AT(2,14)SIZE(2):STR$(TI) :: CALL DELSPRITE(#4,#5) :: GOSUB 610 :: GOTO 430 850 FOR Y=1 TO 5 :: CALL LOCATE(#1,M-8,N) :: CALL LOCATE(#1,M,N) :: NEXT Y :: GOTO 810 860 WA=WA+1 :: TI=51-LE :: CALL PATTERN(#1,136) :: CALL SOUND(50,700,0) :: CALL SOUND(150,1100,0) :: IF M<4 THEN 880 ELSE 870 870 FOR Y=1 TO 10 :: CALL LOCATE(#1,M-7,N) :: FOR T=1 TO 40 :: NEXT T :: CALL LOCATE(#1,M,N) :: NEXT Y 880 CALL CLEAR :: IF WA=9 THEN 890 ELSE CO=0 :: CALL DELSPRITE(ALL) :: CALL COLOR(9,8,16) :: ON WA GOTO 320,1060,900,1060,980,1060,1210,1060 890 WA=1 :: ME=ME+1 :: GOTO 880 900 CALL VCHAR(1,31,33,96) :: CALL HCHAR(24,1,96,2) :: CALL CHAR(140,"0000000F1F357F1010107F2A1F0F0000000000E0F058FC101010FCA8F0E") 910 DISPLAY AT(1,1):"!!!!!!!!!!!!````!!!!!!!!!!!!!!!!!!!!!!!!aaaa!!hhhhhh!!!!!hhhhhhhhhh!aaaa!!!!!!aa!!!!!aa!!xzxzxz!!!!!!!!!!!pr!!!!" 920 DISPLAY AT(5,1):"!aa!!y{y{y{!!hhhhh!!!!qshhh!!aa!!!!!!!!!!!xzaa!!!!aa!xz!!aa!!hhhhhhhh!y{pr!!!!pr!y{!!aa!!aa!xz!xz!!!qshhhhqs!!!!" 930 DISPLAY AT(9,1):"!aa!!aa!y{!y{!!!aa!!xz!!!!!!!aa!!aa!!!!!!!!!pr!!y{!!!!!!!aa!!aa!!hhhhhhhqs!!!!!!!!!!!aa!!aa!!aa!xzxzaa!!hhhhhhh!" 940 DISPLAY AT(13,1):"!aa!!aa!!aa!y{y{aa!!xz!!!aa!!aa!!aa!!pr!!!!!aa!!y{!!!aa!!pr!!pr!!qshhh!!pr!!!!!!!pr!!qshhqs!!!xzaa!!qshhhhhhhqs!" 950 DISPLAY AT(17,1):"!aa!xz!!!!y{aa!!aa!xzxzxz!!!!aa!y{!!!!!!aa!!aa!y{y{y{!!!!pr!!!!!!!!!pr!!pr!!!!!!!!!!!qshhhhhhhhhqs!hqshhhhhhhhhh" 960 DISPLAY AT(21,1):"!!!xzxz!!!xz!!!`````````````!!!y{y{!!!y{!!!aaaMENaaaaaaahhhhhhhhhhhhhhhaLEVELaaaaaaa```````````````aSCOREaaaaaaa" 970 RESTORE 630 :: M=147 :: N=153 :: DO=168 :: AC=225 :: CALL CHAR(36,"00000000070F1A3F103F150F0700000000000000F0F8ACFE04FE54F8F") :: GOTO 400 980 CALL VCHAR(1,31,33,96) :: CALL HCHAR(24,2,96) :: CALL CHAR(140,"00001030080403021B24424224180000003048848448B080804020181") 990 DISPLAY AT(1,1):"!!!!!!!!!!!!````!!!!!!!!!!!!!!!!!!!!!!!!aaaa!!!!!!!hhhh!hhhhhhhhhhh!aaaa!hhhh!!aa!!!xz!xzxz!!aa!!!!!!xzaa!!aa!!!" 1000 DISPLAY AT(5,1):"y{!y{y{!!aa!!!!!!y{aa!!aa!!!!!!!!!!!!pr!!!!!!!!pr!!pr!!!hhhhhhh!!qshhhhhhhhqshhqshhhaa!xzxz!!!xzxz!!aa!xzxz!!!xz" 1010 DISPLAY AT(9,1):"aa!y{y{!!!y{y{!!aa!y{y{!!!y{pr!!!!!!!!!!!!!!aa!!!!!!!!!!qshhhhhhhhh!!!!!pr!!!!!!hhhhaa!!xz!xzxz!!hhhqshhhhh!xzaa" 1020 DISPLAY AT(13,1):"aa!!y{!y{y{!!aa!aa!xzaa!y{aaaa!!!!!!!!!!!aa!aa!y{pr!!!praa!hhhhhhhhh!aa!pr!!!qshhhqsaa!aa!xzxzaa!aa!qshh!aa!xzxz" 1030 DISPLAY AT(17,1):"aa!aa!y{y{aa!aa!!!xz!aa!y{y{aa!aa!!!!!pr!pr!!!y{!aa!!!!!aa!aa!!!!!qshqs!!!!!!pr!!!!!aa!aa!hhh!xzxz!hhhhhhqshhhhh" 1040 DISPLAY AT(21,1):"aa!aa!aa!!y{y{!`````````````pr!pr!pr!!!!!!!aaaMENaaaaaaaqshqshqshhhhhhhaLEVELaaaaaaa```````````````aSCOREaaaaaaa" 1050 CALL CHAR(36,"0018244242241B0203040830100000000000101820408080B0488484483") :: M=147 :: N=153 :: RESTORE 650 :: DO=217 :: AC=73 :: GOTO 400 1060 D$="dfdfdfdfdfdfdfdfdfdf egegegegegegegegegeg" :: E$="df df eg eg " 1070 CALL COLOR(9,2,16) :: DISPLAY AT(2,1)$;E$;E$;E$;D$:"dfdf":"egeg":D$;E$;E$;E$;D$ :: M=73 :: N=161 :: TI=2 1080 DISPLAY AT(5,5):"BONUS"; :: DISPLAY AT(7,5):"ROUND"; :: CALL SPRITE(#1,132,11,M,N) :: CALL SOUND(100,900,9) :: DISPLAY AT(3,22):"COLLECT" :: DISPLAY AT(5,22):"ALL THE" 1090 DISPLAY AT(7,22):"SNOW-" :: DISPLAY AT(9,22):"FLAKES" :: DISPLAY AT(13,22):"KEEP" :: DISPLAY AT(15,22):"MOVING" 1100 CALL JOYST(1,X,Y) :: IF X+Y=0 THEN 1080 ELSE LE=LE+1 1110 CALL JOYST(1,X,Y) :: ON SGN(X)+2 GOTO 1140,1120,1130 1120 ON SGN(Y)+2 GOTO 1180,1200,1190 1130 N=N+16 :: GOTO 1150 1140 IF N-16<0 THEN 1200 ELSE N=N-16 :: GOTO 1150 1150 CALL LOCATE(#1,M,N) :: A=M/8+1 :: B=N/8+1 :: CALL GCHAR(A,B,O) :: IF O=32 THEN 1200 ELSE BO=BO+(LE*5) 1160 CALL HCHAR(A,B,32,2) :: CALL HCHAR(A+1,B,32,2) :: TI=TI+1 :: IF TI>15 THEN 1170 ELSE CALL COLOR(9,TI,16) :: GOTO 1110 1170 CALL COLOR(9,2,16) :: TI=2 :: GOTO 1110 1180 M=M+16 :: GOTO 1150 1190 IF M-16<0 THEN 1200 ELSE M=M-16 :: GOTO 1150 1200 DISPLAY AT(7,11)SIZE(6):STR$(BO) :: SC=SC+BO :: BO=0 :: GOTO 860 1210 CALL CHAR(140,"00003C7E73616961733F1B0C07030000000078FC9C0C4C0C9CF8B060C08") :: CALL VCHAR(1,31,33,96) :: CALL HCHAR(24,2,96) 1220 DISPLAY AT(1,1):"!!!!!!!!!!!!````!!!!!!!!!!!!!!!!!!!!!!!!aaaa!!!!!!!hhhhhhhhhhhhhhh!!aaaa!hhhhh!aa!!!xzxzxzxzaa!!!!!!!xz!aa!pr!!!" 1230 DISPLAY AT(5,1):"y{y{y{y{pr!!!!!!!y{!aa!qshhh!!!!!!!!qshhhhhhh!!!pr!!xzaa!!!!!!!!xzaa!xzxz!hhqs!!y{aa!!!!!!!!y{aa!y{y{!xzaa!!!!aa" 1240 DISPLAY AT(9,1):"hhhhhhhh!!aa!!!!!!y{pr!!!!praaxzxzaa!!aa!!!!!!!!qshhhhqsaay{y{pr!!pr!!!!!!!!aaxzxzxzaa!!!!qshhqs!hhhhhh!aay{y{y{" 1250 DISPLAY AT(13,1):"aa!!!!aaxzaa!xzaaxz!pr!!!!!!pr!!!!pry{aa!y{aay{!qshhhhhhqshhhhqs!!aa!!!pr!!!!xzaaxz!xzxzxzxz!!aa!hhqshh!!y{aay{!" 1260 DISPLAY AT(17,1):"y{y{y{y{!!aa!xz!!aa!!!!aa!!!!!!!!!!!!!aa!y{!!aa!!!!aa!!!hhhhhhhhh!aa!!!!!pr!!!!pr!!!aa!xzxzaa!aa!hhhhqshhhhqshhh" 1270 DISPLAY AT(21,1):"aa!y{y{pr!pr!aa`````````````pr!!!!!qshqs!praaaMENaaaaaaaqshhhhhhhhhhhqsaLEVELaaaaaaa```````````````aSCOREaaaaaaa" 1280 M=147 :: N=153 :: RESTORE 670 :: DO,AC=225 :: CALL CHAR(36,"00003C7E7F7F617F7F3F1B0C07030000000078FCFCFC0CFCFCF8B060C08") :: GOTO 400 1 Quote Link to comment Share on other sites More sharing options...
sparkdrummer Posted July 31, 2017 Share Posted July 31, 2017 Spin these up and see what you think. R_TRUEMAN1.DSK R_TRUEMAN2.DSK 2 Quote Link to comment Share on other sites More sharing options...
notwhoyouthink Posted July 31, 2017 Author Share Posted July 31, 2017 Thanks for the goodies! Quote Link to comment Share on other sites More sharing options...
RXB Posted August 1, 2017 Share Posted August 1, 2017 Try the games in Classic99 using XB then RXB 2015 and is it my imagination of it is slightly faster on RXB 2015 due to RND being faster? Quote Link to comment Share on other sites More sharing options...
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