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Artworx's Strip Poker - The Final Highscore


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#1 luckybuck OFFLINE  

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Posted Mon Jul 31, 2017 6:53 PM

Hi together,

 

I don't know why it took until 2017, when finally Artworx's Strip Poker has been solved or won.

 

I just can imagine, that Valerian & Laureline, after they have done their job, may have had some time off?

 

Therefore, it is highly likely, that Valerian messed-up:

 

Suzi, Melissa, Marlena, Candi, Dominique and Lindsay ; (*)

 

and put them on his playlist, while Laureline took care of:

 

Ernie & Earl ; (#)

 

?

 

Anyway, (*) & (#) didn't had just any chance, because in 1983 there was no way to go from one dimension to another and by doing that, taking a look at the opponent's cards without being seen.

 

But in 2017 that is an easy one. Great for us, they have published their results here (adult content, you are not allowed to click, if you are underage!).

 

The French space agent heros, who else could bring such a job to an end? ;-)



#2 CharlieChaplin OFFLINE  

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Posted Tue Aug 1, 2017 12:30 PM

Well,

 

there are other ways to do it:

 

1) when you have the disk version, simply rename the pictures (takes several renames!) and make the last one the first one and vice-versa.  Now you start the game with nude girls/women/men and while playing they dress up...

 

2) convert the pictures into a standard (e.g. Micropainter/62-sector) format; in the heir of AMC I once found a small Basic program that could convert Strippoker pictures into standard Gr. 15 Micropainter pictures. Used this program to convert all Strippoker pictures (well, only the girls/women) and when done deleted it, since I thought I would not need it any longer; years later my diskette with converted Strippoker pics. was defective and errm, the converter long gone (and deleted!) and I found out that no-one else had this converter... but maybe someone wants to write such a simple Strippoker (45 sectors) to Micropainter (62 sectors) converter ?!? Then you can display all the pics in a Gr. 15 slideshow... 



#3 therealbountybob OFFLINE  

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Posted Tue Aug 1, 2017 2:23 PM

The recent Antic Podcast #284 - Art Walsh includes discussion on this game. I bought it on disk :grin:



#4 davidcalgary29 OFFLINE  

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Posted Tue Aug 1, 2017 2:27 PM

There was an awesome review of the game in a 1988 issue of the M.A.C.E. newsletter/magazine. Has anyone have scans of the newsletters?



#5 carlsson OFFLINE  

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Posted Tue Aug 1, 2017 4:13 PM

I don't understand the Atari video modes enough, but it is a shame they could not utilize more variation in hues on those images. Yes, various shades of red/pink/brown and the occasional purple on one of the girls, but to most part the Atari version looks nearly the same as the C64 version which has a much more narrow palette to choose from.



#6 Mathy OFFLINE  

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Posted Tue Aug 1, 2017 6:14 PM

Hello guys

 

Who's gonna do a VBXE version of this game?   :D  :grin:  :-D

 

Sincerely

 

Mathy



#7 leech OFFLINE  

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Posted Thu Aug 3, 2017 4:51 PM

Hello guys

 

Who's gonna do a VBXE version of this game?   :D  :grin:  :-D

 

Sincerely

 

Mathy

1000x yes!  Especially since I have one on the way!

 

Well,

 

there are other ways to do it:

 

1) when you have the disk version, simply rename the pictures (takes several renames!) and make the last one the first one and vice-versa.  Now you start the game with nude girls/women/men and while playing they dress up...

 

2) convert the pictures into a standard (e.g. Micropainter/62-sector) format; in the heir of AMC I once found a small Basic program that could convert Strippoker pictures into standard Gr. 15 Micropainter pictures. Used this program to convert all Strippoker pictures (well, only the girls/women) and when done deleted it, since I thought I would not need it any longer; years later my diskette with converted Strippoker pics. was defective and errm, the converter long gone (and deleted!) and I found out that no-one else had this converter... but maybe someone wants to write such a simple Strippoker (45 sectors) to Micropainter (62 sectors) converter ?!? Then you can display all the pics in a Gr. 15 slideshow... 

1) the original copy (is that a thing?  guess so, since we then modified it) came this way!  Someone had reversed the file names and spoiled the challenge.  I figured out myself to 'fix' the game, that I had to reverse them.  Then I gave a copy to a friend of mine, who apparently his mother had found out (we were 13-ish at the time) and she would only let him play to bra+undies.  I quickly showed him this 'hack' and I'm pretty sure it was the first naked chick he'd seen!  In all it's 8-bit pixelated glory!  He made me change it back so as to not get into trouble...



#8 luckybuck OFFLINE  

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Posted Thu Aug 3, 2017 4:56 PM

Rock and Roll, that sounds like the good old times... ;-)



#9 remowilliams OFFLINE  

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Posted Thu Aug 3, 2017 5:02 PM

Ah the good old file rename...   :D



#10 leech OFFLINE  

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Posted Thu Aug 3, 2017 5:05 PM

I seem to recall the same trick worked on the ST Strip Poker 2 as well, but I'm not entirely sure.  I wonder what would be easier, getting some random exhibitionist off of reddit to give us some pictures of various stages of undress to create a VBXE version, or to try to upscale the colors of the originals... ;)



#11 Tillek OFFLINE  

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Posted Thu Aug 3, 2017 5:11 PM

I seem to recall the same trick worked on the ST Strip Poker 2 as well, but I'm not entirely sure.  I wonder what would be easier, getting some random exhibitionist off of reddit to give us some pictures of various stages of undress to create a VBXE version, or to try to upscale the colors of the originals... ;)

To be honest, if you did anything other than upscale, what would you really be providing?

 

Remastering the originals would be epic and still preserve the spirit of the game.

(And would be more of a challenge, which is the whole point, right?)



#12 leech OFFLINE  

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Posted Thu Aug 3, 2017 5:22 PM

Oh most definitely agreed, it was more of a joke to pull something from reddit.  You'd have to change the display code within the program, and probably do the same for Micropainter to allow the bigger palette?  Get an artist much much better than me to recolor everything, then release! 

 

Now to see if we can track down a few individuals who may have the skills!



#13 luckybuck OFFLINE  

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Posted Thu Aug 3, 2017 5:26 PM

Why that complicated? We just ask the NSA for people recognition (they know all 7.2 billion), they check them up, give us the results and we promise them to take care of the Y3K bug by holding the 8bit knowledge? Fair deal, isn't it? ;-)



#14 carlsson OFFLINE  

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Posted Fri Aug 4, 2017 2:49 AM

I realized that Strip Poker was remade for both Atari ST and Amiga. Same pictures in the same postures, only with a bit more colour and detail. Possibly those could be used as a source for a remastered Atari 8-bit version, whether it requires VBXE or not. Given that most of them maintain their posture between stages, I'd think the images were drawn, perhaps based on nude models that were digitally clothed. Later games obviously used digitized photos all the way, but those strip poker games also had the girl (or guy, in rare cases) hold a different posture after each clothes change. Perhaps it is me who have some strange perversion, but I prefer if my opponent maintains the same posture all the way.

 

Edit: Or well, perhaps those are not the same pictures, but very much alike. If you study the pictures across formats, there are some differences. For instance Suzi wears a belt on the Atari 8-bit and C64 versions, while her shirt rides up and exposes the midriff on the Atari ST and Amiga versions. On the 8-bit she's also got panties with a heart on the front, compared to more lacy looking ones on the Amiga. Her face is a bit different too, which is even more obvious on the other models. She is also laying on what looks like an orange red sheet on the Amiga while it is bluish gray on the ST, but that might be due to palette limitations.

 

Melissa on the Amiga wears a red top that barely covers the breats and a pair of lavender hotpants, while on the ST she wears a green top and royal blue hotpants. Again that might be palette limitations between the ST and Amiga. Despite those small differences, either set of pictures may be useful for a remastered version.


Edited by carlsson, Fri Aug 4, 2017 3:07 AM.


#15 therealbountybob OFFLINE  

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Posted Fri Aug 4, 2017 9:28 AM

It's funny that here we are in 2017 and these pixellated beauties still capture our imagination... I'm pinning this topic as it's hopefully a way of getting some more interest in the High Score Club! I'm even going to add Strip Poker to the next poll so get voting and playing - it's a pretty good game afterall :thumbsup: :thumbsup:


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#16 leech OFFLINE  

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Posted Fri Aug 4, 2017 3:38 PM

Ha, how much do we 'Score' if we visually upgrade this?  So here's the questions..

1) Do we use the original artwork and 'uplift' it to VBXE/more colors with trickery?  vs Stealing it from the 16bit variants.

2) Is it worth hacking the 'engine' for this so that we can display more colors/use more formats or try to do a rewrite that supports the image format?  I'm almost in favor of that, it may be easier, and we could create an engine where if it suited someone they could import their own images to create new opponents.

3) For either choices above, we'd need some sort of conversion process to a painting program to be able to edit them, or to import the 16bit versions.

 

I kind of like the idea of a Strip Poker engine.  Port it across everything.  Like Unity or Unreal Engine, or Renpy (visual novel engine).  I know there was some video strip poker on the Amiga, and at one point I had one for PC, but I still remember the flesh color shaded 8-bit version.  I played a bit of Strip Poker 2 on the ST, and I believe all of them had at least one data disk. 



#17 carlsson OFFLINE  

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Posted Fri Aug 4, 2017 4:18 PM

Interesting comments from Doug McFarland. From what I gather, it started with a regular poker game on the Apple II that Doug wanted to add Atari graphics to. However it seems the game engine was first ported to the C64, then ported to Atari. He writes that the original pictures were drawn pixel by pixel, just as expected.

 

http://eab.abime.net...495&postcount=6



#18 devwebcl OFFLINE  

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Posted Fri Aug 4, 2017 4:22 PM

Well,

 

there are other ways to do it:

 

1) when you have the disk version, simply rename the pictures (takes several renames!) and make the last one the first one and vice-versa.  Now you start the game with nude girls/women/men and while playing they dress up...

 

2) convert the pictures into a standard (e.g. Micropainter/62-sector) format; in the heir of AMC I once found a small Basic program that could convert Strippoker pictures into standard Gr. 15 Micropainter pictures. Used this program to convert all Strippoker pictures (well, only the girls/women) and when done deleted it, since I thought I would not need it any longer; years later my diskette with converted Strippoker pics. was defective and errm, the converter long gone (and deleted!) and I found out that no-one else had this converter... but maybe someone wants to write such a simple Strippoker (45 sectors) to Micropainter (62 sectors) converter ?!? Then you can display all the pics in a Gr. 15 slideshow... 

 

There is a commercial converter. I used it years ago:

http://manillismo.bl...trip-poker.html



#19 slx OFFLINE  

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Posted Sat Aug 5, 2017 2:14 AM

I cannot but admire the effort and countless hours that went into your diligent research of this topic ;) This would make a great computer history thesis... Never beat the ladies myself but discovered the filename trick somewhere along the way. 

 

Looking forward to the ANTIC interview. 

 

I realized that Strip Poker was remade for both Atari ST and Amiga. Same pictures in the same postures, only with a bit more colour and detail. Possibly those could be used as a source for a remastered Atari 8-bit version, whether it requires VBXE or not. Given that most of them maintain their posture between stages, I'd think the images were drawn, perhaps based on nude models that were digitally clothed. Later games obviously used digitized photos all the way, but those strip poker games also had the girl (or guy, in rare cases) hold a different posture after each clothes change. Perhaps it is me who have some strange perversion, but I prefer if my opponent maintains the same posture all the way.

 

Edit: Or well, perhaps those are not the same pictures, but very much alike. If you study the pictures across formats, there are some differences. For instance Suzi wears a belt on the Atari 8-bit and C64 versions, while her shirt rides up and exposes the midriff on the Atari ST and Amiga versions. On the 8-bit she's also got panties with a heart on the front, compared to more lacy looking ones on the Amiga. Her face is a bit different too, which is even more obvious on the other models. She is also laying on what looks like an orange red sheet on the Amiga while it is bluish gray on the ST, but that might be due to palette limitations.

 

Melissa on the Amiga wears a red top that barely covers the breats and a pair of lavender hotpants, while on the ST she wears a green top and royal blue hotpants. Again that might be palette limitations between the ST and Amiga. Despite those small differences, either set of pictures may be useful for a remastered version.



#20 slx OFFLINE  

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Posted Sat Aug 5, 2017 2:16 AM

 Then I gave a copy to a friend of mine, who apparently his mother had found out (we were 13-ish at the time) and she would only let him play to bra+undies. 

 

Now that's what I call responsible parenting. It's OK to play Strip Poker but once the shirt drops its over. Wonder if he had to play on the living room TV or if he was only allowed to play while she watched....

 

Wonder if anyone ever undressed himself to heighten the enjoyment....



#21 carlsson OFFLINE  

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Posted Sat Aug 5, 2017 6:16 AM

Wonder if anyone ever undressed himself to heighten the enjoyment....


Perhaps this review contains a bit of fiction, but anyway:
 

Wife: "What is that blob on your screen?"
Me: "Ummmm, it’s Melissa?"
Wife: "Okay... but why are you sitting here in your underwear?!"
It hadn't occurred to me that I really didn't need to take off my clothing while playing this game, but I wanted to get into the spirit of the thing.


http://videogamecrit...e=24357#rev4802



#22 carlsson OFFLINE  

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Posted Wed Sep 6, 2017 4:13 AM

As for a possible remastered version of Strip Poker, I just thought about the possibility to add digitized speech to the game. That could add additional realism to the game, unless the samples are of so bad quality that it sounds like your opponent is under heavy influence.


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#23 leech OFFLINE  

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Posted Thu Sep 7, 2017 9:55 AM

We just need to integrate some of this code...

 

http://atariage.com/...o-using-side-2/






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