8Bitjunkie Posted September 16, 2017 Share Posted September 16, 2017 (edited) i made a music video from this awesome game... Edited September 16, 2017 by 8Bitjunkie 11 1 Quote Link to comment Share on other sites More sharing options...
Kylev Posted September 16, 2017 Share Posted September 16, 2017 8BitJunkie, Well done! Very entertaining and quite true to the original score. 2 Quote Link to comment Share on other sites More sharing options...
Poison Posted September 17, 2017 Share Posted September 17, 2017 great! where can I fond this music? I love it:) 1 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted September 17, 2017 Share Posted September 17, 2017 great! where can I fond this music? I love it:) Thanx Poison. it is not released officially yet, but i can send it to you via PN if you like... 1 Quote Link to comment Share on other sites More sharing options...
Wilheim Posted November 21, 2017 Share Posted November 21, 2017 Hi! any news regarding this topic? Is it possible to make an atarimax image? Quote Link to comment Share on other sites More sharing options...
Wilheim Posted March 6, 2018 Share Posted March 6, 2018 Hi, Wrathchild! Have you made any progress regarding the Dungeon? I think it would be a great addition to make an Atarimax image! Best regards! Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted March 6, 2018 Share Posted March 6, 2018 Too many distractions Looking at the SCR -> MaxFlash port currently 2 Quote Link to comment Share on other sites More sharing options...
Wilheim Posted March 7, 2018 Share Posted March 7, 2018 Too many distractions Looking at the SCR -> MaxFlash port currently I havent lost my faith on you!! 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted March 7, 2018 Share Posted March 7, 2018 Too many distractions Looking at the SCR -> MaxFlash port currently With score saving? That would be perfect! 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 8, 2018 Share Posted March 8, 2018 With score saving? That would be perfect! absolutely and remember to include the don't turn off or remove cart, saving score note! then after save completes say Done! 1 Quote Link to comment Share on other sites More sharing options...
Wilheim Posted March 9, 2018 Share Posted March 9, 2018 2 1 Quote Link to comment Share on other sites More sharing options...
leech Posted March 10, 2018 Share Posted March 10, 2018 (edited) i made a music video from this awesome game... Ha, I don't know why, but I picture Vincent Price (with an English accent) singing this. Edit: not a bad thing at all, just can totally see him doing it for some reason Edited March 10, 2018 by leech 1 Quote Link to comment Share on other sites More sharing options...
Wilheim Posted June 7, 2018 Share Posted June 7, 2018 Too many distractions Looking at the SCR -> MaxFlash port currently Bumping this thread... Hi! Have you got time on this? It would be awesome to see it completed. Many many thanks! Regards! 1 Quote Link to comment Share on other sites More sharing options...
Wilheim Posted August 25, 2018 Share Posted August 25, 2018 Too many distractions Looking at the SCR -> MaxFlash port currently You can do it!!! Quote Link to comment Share on other sites More sharing options...
eegad Posted December 29, 2019 Share Posted December 29, 2019 On 8/21/2017 at 9:08 PM, Wrathchild said: ARD_WIP_rel3.atr 576.02 kB · 76 downloads I don't know how I didn't see this at the time, but just stumbled upon it today. THANK YOU! Just loaded it onto my sdrive-max and it works great. Any chance of getting a single atr of the City as well? 1 Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted December 29, 2019 Share Posted December 29, 2019 The City is a different beast entirely as the Dungeon doesn't have all of it's copy-protection. I have a very good idea of what needs to be done (fix disk access routines in overlay code) but not on my radar currently. ar-city-2007.car 2 Quote Link to comment Share on other sites More sharing options...
Wilheim Posted May 31, 2020 Share Posted May 31, 2020 Bumping this thread... Is there any news regarding a cartridge version of the game? I was thinking in forcing the game to work with 48K Ram and then putting a read sector routine at $CC00. At least it woud work with 64K ram machines at least. What do you think about it? 1 Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted May 31, 2020 Share Posted May 31, 2020 The discovery (as mentioned in the link above) is that there isn't just one read sector routine but many, and so to patch their access to redirect to a single one would (IMO) require the approach of decoding all parts and disabling decoding in the new loading routine(s). Quite happy to collaborate if you want to take it offline. 1 Quote Link to comment Share on other sites More sharing options...
JagChris Posted May 31, 2020 Share Posted May 31, 2020 (edited) It's interesting to see the people around here go up against what appears to be the incredible genius of Phillip Price in general but especially regarding copy protection. So what is the bottom line on the above image posted? Is it a fully-working image of all four discs combined as 1 at are SD Max compatible? Are there still issues be worked out that still make it not quite fully playable? Edited May 31, 2020 by JagChris Aagh 1 Quote Link to comment Share on other sites More sharing options...
Wilheim Posted May 31, 2020 Share Posted May 31, 2020 (edited) Here's a first stage of the cartridge conversion. It does the following: 1. Copy OS into RAM zone $C000-$FFFF. That means that it will only work on 64K machines at least. 2. Get intro and play it. 3. Loading core game routine. 4. Patch RAM size detection to force it to 48K. That way, I can protect the OS RAM zone. Please note that this cartridge will not work, unless you mount the ATR image in D1: Attached is the cartridge image and the source I made so far. Nothing fancy at all. Just patching some locations here and there. What else to do: 1. Patch custom SIO call routine to $CC00. Need to know where is the buffer location to write into memory. It's just a kickstart. Hope it encourages with feedback and join efforts. Cheers! ARDungeon.zip Edited May 31, 2020 by Wilheim 2 1 Quote Link to comment Share on other sites More sharing options...
JagChris Posted May 31, 2020 Share Posted May 31, 2020 Ok thank you! So this is the Dungeon, not the city? Which is probably a mountain to climb to crack it. i need to re-read thread try to get a grasp of what's going on. Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted May 31, 2020 Share Posted May 31, 2020 58 minutes ago, Wilheim said: Hope it encourages with feedback and join efforts. OK, you were talking about the Dungeon whereas I'd thought it meant the City, I was at that stage in 2005, hence asking if you wanted to pick that up but looks like you're going in the right direction Ar_dung.zip 1 Quote Link to comment Share on other sites More sharing options...
Wilheim Posted June 1, 2020 Share Posted June 1, 2020 Ok, here's a second version. It loads at least to the main menu. Problem is it seems that for some reason it doesn't load the proper sectors, so there's is a corrupted character creation screen displaying. Anyone could give suggestions about it? I had to override the checksum routine in order to get to the main menu. That could be a clue. Cheers! ArDungeonV2.zip 1 Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted June 1, 2020 Share Posted June 1, 2020 I'd recommend putting this on github so its easier to see diff's etc 1 Quote Link to comment Share on other sites More sharing options...
Wilheim Posted June 1, 2020 Share Posted June 1, 2020 (edited) Ok, here' the link: https://github.com/Wilheim1977/ARDungeonCartridge What I'm trying to do is to create a virtual D4: drive for the cartridge, so the game "thinks" that he's reading on this drive, by skipping the D4: detection routine and also checking the drive number in my routine at $CC00. Additional to that, I decided to detect at least D1:, D2: and D3: in the case anyone wants to save the character on disk. This is for the moment, of course. Hope it helps. Edited June 1, 2020 by Wilheim Giving more detail. 1 Quote Link to comment Share on other sites More sharing options...
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