It seems that if pfheights is defined then vertical scrolling causes the score and the 6lives_statusbar minikernel to jump up and down. This happens even when all of the rows are set to 8, and it doesn't happen when pfheights is not defined. Is there any way to avoid this? The part of my game where I need scrolling doesn't require any nonstandard row heights - I know that I can't turn off this kernel option temporarily, though. :-) Here is a pared down example that shows the jumping for the score.
vert.bas 1.08KB 37 downloads
vert.bas.bin 4KB 38 downloads