Apologies in advance if this has been answered before, but I can't quite get my hands around how the CALL SPRITE command works.
I have a 4x4 block of characters defined (so 4 strings per 'line', 4 lines tall) and would like to move the entire thing as a sprite (like diagonally across the screen).
here's my pseudocode:
* Define character sets
A$="hex" through P$="hex"
* Color character sets (with example colors)
* Display character sets (with examples)
CALL VCHAR(12,16,96) :: CALL CHAR(96, A$)
CALL VCHAR(12,17,97) :: CALL CHAR(97, B$)
(and so on until 4 rows across and 4 rows down are defined)
So... according to the XB manual i want to do something similar to CALL SPRITE(#1, 96, 5, 124), but instead where it takes my entire 16 block 'graphic' and moves it across the screen, but I can't quite figure out *how* to make it work.
Thanks in advance!
Edited by digdugnate, Fri Aug 4, 2017 7:32 PM.