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#51 Asmusr OFFLINE  

Asmusr

    River Patroller

  • Topic Starter
  • 2,437 posts
  • Location:Denmark

Posted Sun Oct 1, 2017 1:38 PM

If you want avoid the effect, you could use just two waves 4 pixels tall, going back and forth. Probably the best would be add a black line under the 3 lines now used for the first two waves.

If you can spend more time and tiles on the issue, the rule more or less would be that the crests of the waves plot a sine wave animated across the sea tiles.

 

I'm not sure what you are suggesting. I have tried different versions and none of them really works well.



#52 artrag OFFLINE  

artrag

    Dragonstomper

  • 704 posts

Posted Sat Oct 7, 2017 2:50 AM

I have attached the 8 frames of animation of a single sea tile 8x8.

 

The proposal is to depict two sea waves "waving" in opposite directions

One across the left border of the tile, the other across the left right border of the tile

 

The first file has taller waves, the second smalls waves

Attached Files


Edited by artrag, Sat Oct 7, 2017 2:57 AM.


#53 Asmusr OFFLINE  

Asmusr

    River Patroller

  • Topic Starter
  • 2,437 posts
  • Location:Denmark

Posted Sat Oct 7, 2017 4:31 AM

I have attached the 8 frames of animation of a single sea tile 8x8.

 

The proposal is to depict two sea waves "waving" in opposite directions

One across the left border of the tile, the other across the left right border of the tile

 

The first file has taller waves, the second smalls waves

 

Thanks. The problem is that moving the waves every frame is way too fast for a pleasant result. This is what I have come up with in the meantime after several attempts. It is moving two lines at a time every 4 frames, only one pixel back and forth .

 

Attached File  ani.png   258bytes   3 downloads






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