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#151 digdugnate OFFLINE  

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Posted Thu Dec 21, 2017 2:30 PM

sweet!  i was hoping to get some TI time in after I have to run my daughter to gymnastics tonight.  i'll give it a play!



#152 Asmusr OFFLINE  

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Posted Fri Mar 2, 2018 5:37 PM

I have added 24 new enemies today, but still only 2/3 through level 1. This game is too good to abandon, but it takes a lot of work. When I'm done with level 1 I have to consider what to do with the next 3 levels, i.e. to continue placing each enemy individually or going with random enemies.

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#153 ti99iuc ONLINE  

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Posted Fri Mar 2, 2018 5:48 PM

Thanks for the update !
Please do not Abandon this developing, take your time no hurry but as you said this game is very good andit has all numbers fo become among best TI99 games ever.

 



#154 Vorticon OFFLINE  

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Posted Fri Mar 2, 2018 7:05 PM

I really hope this game comes to completion. It's looking amazing...

#155 Ksarul OFFLINE  

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Posted Fri Mar 2, 2018 7:14 PM

Yes, this one is loads of fun, please keep working on it.



#156 fabrice montupet OFFLINE  

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Posted Sat Mar 3, 2018 5:56 PM

I'm also waiting news from this game, one of the best game ever written for the 99/4A. I like it so much!



#157 Asmusr OFFLINE  

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Posted Sun Mar 11, 2018 2:13 PM

I finally have all the enemies in position for level 1, including a boss at the end. Still a bit of work left to place bonus items/extra lives. And you still have infinite lives.

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#158 nanochess OFFLINE  

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Posted Sun Mar 11, 2018 3:06 PM

I finally have all the enemies in position for level 1, including a boss at the end. Still a bit of work left to place bonus items/extra lives. And you still have infinite lives.


Absolutely impressed by the level of detail in this game :thumbsup:

#159 fabrice montupet OFFLINE  

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Posted Sun Mar 11, 2018 3:58 PM

Wow! Fantastic Level 1 !  This game is for me the best game ever made for the 99/4A! (Of course, Parsec always take a big place in my heart by nostalgia)   Thank you so much Rasmus :-)



#160 Asmusr OFFLINE  

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Posted Fri Mar 16, 2018 1:11 PM

The first level is now complete - except, perhaps, from some bug fixes.

 

The biggest change from earlier versions is that you no longer have infinite lives, and that the map has a number of checkpoints for when you lose a life.

 

I have also re-enabled the mask sprites that clip tanks when they enter the play field from the left. It's still not working 100%, for instance if you shoot a tank while it's entering the map.

 

Other changes include that power-up sprites "S" now move around, you can get an extra life by shooting one of the waves, "GET READY" and "GAME OVER" are now displayed at appropriate times, and some enemies have been move a bit aound.

 

I think the difficulty is about right, and you should be able to complete the first level if you try hard a few times, but let me know what you think.

 

I have seen a few crashes that I cannot reproduce, so I would like some help beta testing this before I move on to program the next level. I'm away from my hardware, so would also be great if someone could test it on the real deal, both on 9918A and F18A.

 

 

 

 

 

 

  

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#161 digdugnate OFFLINE  

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Posted Fri Mar 16, 2018 1:58 PM

this will be a prime situation for me to xfer over my new FG99 files anyway :)  i'll give the game a go later this evening and report back!



#162 digdugnate OFFLINE  

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Posted Fri Mar 16, 2018 2:50 PM

i think that i am no good at this game, lol- but im getting a little better each time i play it.  i'm playing on real-iron TI (no F18A)

 

I have been able to play up until i start getting power-ups for my plane.  it also appears that I will have to swap out my sticks for a proper joystick as well ;)

 

(edit to add): I haven't seen any strange crashes yet.


Edited by digdugnate, Fri Mar 16, 2018 2:51 PM.


#163 --- Ω --- OFFLINE  

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Posted Fri Mar 16, 2018 3:57 PM

The first level is now complete - except, perhaps, from some bug fixes.  

 

I'll record a game and upload a test video.  Due to recording, processing and uploading times it might take a while.

 

Glad to hear level one is complete Rasmus, that should pose a challenge, something empty levels cannot.  Excellent work so far... now to check out the new version!



#164 --- Ω --- OFFLINE  

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Posted Fri Mar 16, 2018 4:53 PM

... so I would like some help beta testing this before I move on to program the next level. I'm away from my hardware, so would also be great if someone could test it on the real deal, both on 9918A and F18A.  

 

... i'm playing on real-iron TI (no F18A)

 

 

I'll record a game and upload a test video. 

 

Okay Rasmus, you wanted a couple of tests.  Since DigDugNate took care of the 9918 aspect, I decided to run with the other.  

Level one is nice with lots of action!  It'll be great to see the other levels come together as well.

 

The first four minutes of this video below are the best, after the four minute mark things are a little slower. 



#165 digdugnate OFFLINE  

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Posted Fri Mar 16, 2018 5:09 PM

 

 

 

Okay Rasmus, you wanted a couple of tests.  Since DigDugNate took care of the 9918 aspect, I decided to run with the other.  

Level one is nice with lots of action!  It'll be great to see the other levels come together as well.

 

The first four minutes of this video below are the best, after the four minute mark things are a little slower. 

very nice video!



#166 Asmusr OFFLINE  

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Posted Sat Mar 17, 2018 1:26 AM

Thanks for the video. I assume this means you have not experienced any crashes in connection with dying or restarting?

 

It looks quite easy to play on this video. Perhaps I should at least try to make the boss tank at the end a bit harder?

 

A bug you can see on this video is that if you shoot a tank while it's in the left border of the play field the debris ends up as a visible sprite in the black border. I think that should be easy enough to fix.

 

I also need to do something about the transition to the next level, of course. You need to land and get a bonus before moving on to the next level. 



#167 digdugnate OFFLINE  

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Posted Sat Mar 17, 2018 5:23 AM

i have died and restarted lots, lol- i haven't experienced any crashing yet on my computer.

 

I'm hoping to spend more time with it today, I'd at least like to GET to the tank boss ;)



#168 Opry99er OFFLINE  

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Posted Sat Mar 17, 2018 10:37 AM

No crashes here in emulation. Smooth game play, loads of fun.

Really looking forward to the final game!

#169 fabrice montupet OFFLINE  

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Posted Sat Mar 17, 2018 4:02 PM

Tested tonight this JS99er with Firefox (MacOS): Instead of shooting by bursts as I played before, I tried to play using only one shot per plane ennemie. I have noticed that sometimes, the bullet  crossed the plane without dammage it. No problem with the tanks.

Then, I used JS99er with Chrome (MacOS): No problem appears during 15mn of playing. It's surely due to the fact that the emulator works a bit slower on Firefox.

I will do the test with a real TI-99/4A tomorrow.


Edited by fabrice montupet, Sat Mar 17, 2018 4:20 PM.


#170 OLD CS1 OFFLINE  

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Posted Sat Mar 17, 2018 5:23 PM

Gonna play tonight on my projector with a stock system.  Will report. :)



#171 Asmusr OFFLINE  

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Posted Sun Mar 18, 2018 1:14 AM

Here's a new version with some bug fixes. It's also a bit harder because some of the tanks did not fire at you in the previous version. 

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#172 digdugnate OFFLINE  

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Posted Sun Mar 18, 2018 6:30 AM

noooo, not harder!  :P  im not good enough for the game as-is!  (just kidding, but im pretty lousy at it lol)



#173 fabrice montupet OFFLINE  

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Posted Sun Mar 18, 2018 11:20 AM

Thank you for the upgrade ! :-)

I have tested the game on a real 99/4A and I haven't noticed the problem that I talked in my previous message. Now, for emulation, I will use Chrome instead of Firefox.



#174 OLD CS1 OFFLINE  

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Posted Sun Mar 18, 2018 12:27 PM

Okay, this is fun as hell on the projector but I need to find a better joystick than my beloved XJ-500.  Kills my finger to keep firing and the game lacks an auto-fire (which I think is just fine.)



#175 fabrice montupet OFFLINE  

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Posted Sun Mar 18, 2018 12:38 PM

The XJ-500 is a good joystick :-) You can add in it a LM555 (and very few resistors/caps) for the autofire. There is enough room in this joystick for this simple hack.






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