Jump to content

Photo

Peter Langston Describes the Development Process for Ballblazer

Ballblazer Rescue on Fractalus!

5 replies to this topic

#1 UNIXcoffee928 OFFLINE  

UNIXcoffee928

    Stargunner

  • 1,177 posts
  • Location:Sosaria, USA

Posted Sun Aug 6, 2017 9:42 PM

An in-depth paper that describes the development process that was created to be able to produce the games: "Ballblazer" and "Rescue on Fractalus!".

 

"The concept often called ‘‘fail fast’’ seemed particularly relevant to games development. Much of the decision making in game design comes down to making a yes-or-no decision about a potential approach. Such choices vary from ‘‘is this idea interesting enough?’’ to ‘‘can it be done at all?’’ We found it immensely effective to try solving the hardest parts first in deciding any of these questions, allowing us to discard doomed approaches quickly and devote our energies to potentially successful ones."
 
-Peter Langston
 
Attached File  vidgam.pdf   57.34KB   151 downloads
 
 
 


#2 popmilo OFFLINE  

popmilo

    Stargunner

  • 1,431 posts
  • Location:Senta, Srbija

Posted Tue Aug 8, 2017 1:50 AM

Thank you for this afternoon coffee read !
 



#3 slx ONLINE  

slx

    Stargunner

  • 1,186 posts
  • Location:Vienna, Austria

Posted Tue Aug 8, 2017 8:52 AM

Very interesting read and interesting 'summary' of programming being a cottage industry in many cases.


Gesendet von iPhone mit Tapatalk

#4 Heaven/TQA OFFLINE  

Heaven/TQA

    Quadrunner

  • 10,359 posts
  • Location:Baden-Württemberg, Germany

Posted Tue Aug 8, 2017 9:27 AM

Yeah esp use modern tools cross dev for a8 dev... in 1984.... ;)

#5 Cafeman OFFLINE  

Cafeman

    Quadrunner

  • 6,450 posts
  • Location:Allegheny Mountains east of the Monongahela River

Posted Tue Aug 8, 2017 9:29 AM

Thanks. Sometimes it is stated that homebrewere have tools that weren't available BITD. But even now we don't typically have Pixar workstations as mentioned in the article. ;)

#6 slx ONLINE  

slx

    Stargunner

  • 1,186 posts
  • Location:Vienna, Austria

Posted Sat Aug 12, 2017 1:57 PM

Thanks. Sometimes it is stated that homebrewere have tools that weren't available BITD. But even now we don't typically have Pixar workstations as mentioned in the article. ;)

 

A Pixar Workstation from 1985 probably had less oomph than a Raspi has today (although they probably had cool software even then).







Also tagged with one or more of these keywords: Ballblazer, Rescue on Fractalus!

0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users