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Is there a Pac-Man 5200 to 8Bit conversion?


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#51 Atari Nut OFFLINE  

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Posted Tue Oct 17, 2017 3:14 PM

Here's are .bin and .car files. Let me know if you find any bugs.  :)

 

attachicon.gifpacman5200conv.zip

 

Anyway to convert to .com (.xex)? 



#52 tep392 OFFLINE  

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Posted Tue Oct 17, 2017 6:56 PM

 

Anyway to convert to .com (.xex)? 

Try this out.  Attached File  pacman5200conv.xex   16.01KB   27 downloads



#53 SS OFFLINE  

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Posted Tue Oct 17, 2017 7:48 PM

As it turns out, I am really really bad at the 5200 version of Pac-Man. I'd like to be able to report how the game runs in higher levels but I cannot seem to actually get to any of the higher levels. :(

#54 NE146 OFFLINE  

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Posted Tue Oct 17, 2017 10:37 PM

..but I cannot seem to actually get to any of the higher levels. :(

 

Easy.. all you have to do is press the # button before the game starts and I'll bet you can make it all the way to the key levels :)



#55 Atari Nut OFFLINE  

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Posted Wed Oct 18, 2017 2:50 PM

Try this out.  attachicon.gifpacman5200conv.xex

 

Thanks, it works.  Did I understand that there was a safe corridor to sit and rest that the ghosts never enter?  Is that in any of these versions?



#56 tep392 OFFLINE  

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Posted Wed Oct 18, 2017 8:47 PM

 

Thanks, it works.  Did I understand that there was a safe corridor to sit and rest that the ghosts never enter?  Is that in any of these versions?

Here is the comment from Pac-man Dossier.  I've also included a screenshot of me sitting in a safe spot.  You have to be pointing up and it took me a few tries before it worked.  I think the monsters have to be in certain area's of the screen so that they go into the right pattern.  Of course the pause key is easier. ;)

safespot2.jpg

safespot.jpg



#57 Atari Nut OFFLINE  

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Posted Thu Oct 19, 2017 6:06 PM

Thanks for these shots.  I see now that the ghosts can still enter the tunnels from the end...which is what I was experiencing but wasnt expecting.



#58 PacManPlus OFFLINE  

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Posted Thu Oct 19, 2017 6:14 PM

;) 

http://atariage.com/...-man-bug-fixed/

 

...and...

 

http://atariage.com/...ey-breakpack-d/

http://atariage.com/...ete-w-2nd-maze/


Edited by PacManPlus, Thu Oct 19, 2017 6:16 PM.


#59 tep392 OFFLINE  

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Posted Thu Oct 19, 2017 8:15 PM

Cool.  I can implement the speed fixes in the conversion.  :)

Darn.  I spent a lot of time disassembling when it's already been done. :(

 

Thanks Bob! :)



#60 tep392 OFFLINE  

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Posted Fri Oct 20, 2017 8:04 AM

Here are the files incorporating the improved much sound and Bob's fixes.

 

Attached File  pacman5200conv_fixed.zip   25.09KB   32 downloads



#61 SS OFFLINE  

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Posted Fri Oct 20, 2017 8:17 AM

Thank you Tep. Your work on this project has made the outcome much better than I had ever hoped for with my original question. (Thanks to Bob for his original work too.)

#62 Atari Nut OFFLINE  

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Posted Fri Oct 20, 2017 8:51 AM

Yea, thanks again.  Do you feel up to doing a 5200 conversion of Berzerk?  The 8-bit version is only a prototype and "may" not be complete like the 5200 version.



#63 devwebcl OFFLINE  

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Posted Sat Oct 21, 2017 7:17 AM

Here is the comment from Pac-man Dossier.  I've also included a screenshot of me sitting in a safe spot.  You have to be pointing up and it took me a few tries before it worked.  I think the monsters have to be in certain area's of the screen so that they go into the right pattern.  Of course the pause key is easier. ;)

attachicon.gifsafespot2.jpg

attachicon.gifsafespot.jpg

 

I was able to replicate the hidden trick... I tried before with no success, however the trick is to move the green ghost to down-right corner then go to that spot !

(probably, every corner works as well).



#64 darryl1970 OFFLINE  

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Posted Mon Oct 23, 2017 6:40 PM

Here are the files incorporating the improved much sound and Bob's fixes.

 

attachicon.gifpacman5200conv_fixed.zip

This is pretty cool to have. The 5200 has the fixes, but it doesn't have a version with the new whacka sound, right?



#65 darryl1970 OFFLINE  

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Posted Mon Oct 23, 2017 6:44 PM

With all of the great conversion masters in one place, would anybody be willing to convert my hack of Donkey Kong RMT  version to the 5200??

 

Main hack page

 

Note: Hacks wouldn't have been possible without Playsoft, Tep392, and Kjmann (RMT music). I know there are others that were involved along the way, but they were before my time.


Edited by darryl1970, Mon Oct 23, 2017 6:48 PM.


#66 MrFish OFFLINE  

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Posted Mon Oct 23, 2017 8:07 PM

Here are the files incorporating the improved much sound and Bob's fixes.

 

attachicon.gifpacman5200conv_fixed.zip

 

While you're stomping bugs, there's a misplaced DLI that I talk about in this post of the thread for the 8K Pac-Man Hack that I was playing around with, which is present in the conversion you're working on, and probably all 8-bit versions of Pac-Man by Atari (Roklan).


Edited by MrFish, Mon Oct 23, 2017 8:09 PM.





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