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New games from Ironia 2017 party

new games Ironia party

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#26 emkay ONLINE  

emkay

    Quadrunner

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  • Location:Holy Grail ;)

Posted Thu Aug 17, 2017 12:43 PM

As long as it's enough for a whole row it's ok for me.
64 chars is enough for unique gfx in three char rows. So we only need around 4 charsets for full screen.
PMs in quad width can cover full width so we get one more color to make gfx even nicer... Far from C64 or Spectrum color attributes color freedom but as the "Tensor Trzaskowskiego" shows it's extra good for puzzle games or similar.


Remember, those modes have been used very often in Basic games, because it offers fast CPU AND GRAPHICS. Using Machine Language offers endless possibilities ... almost ;)

#27 Sikor OFFLINE  

Sikor

    Stargunner

  • 1,317 posts
  • Location:Warsaw/Poland

Posted Thu Aug 17, 2017 2:10 PM

 

Really cool game ► https://goo.gl/rHgDdj

Hope that you improve it soon.

 

- Y -

Thx. Maybe for NYD2018 I prepare new version on this engine ;)



#28 +Adam+ OFFLINE  

+Adam+

    Moonsweeper

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  • 389 posts

Posted Sat Aug 19, 2017 6:11 AM

The gameplay tune from "Tensor"...

 

https://soundcloud.c...skiego-gameplay



#29 therealbountybob OFFLINE  

therealbountybob

    Quadrunner

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  • Location:Approaching "Space Fortress Omega"

Posted Sat Aug 19, 2017 8:38 AM

Nice games, thank you to everyone involved :thumbsup:

 

Pac-Mad is very slick  :thumbsup:  :thumbsup:  (15,740 level 4). Would be nice if it showed score/high score at end of go :twisted:

 

I couldn't figure out level 2 on Tensor but will play this some more :) [level 2 seems hard but you can start on any level which is a nice feature]

 

Piekie - would be more enjoyable if you continued from where you left off and had either lives or some scoring or time penalty system :ponder:


Edited by therealbountybob, Mon Aug 21, 2017 3:07 PM.


#30 Heaven/TQA OFFLINE  

Heaven/TQA

    Quadrunner

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  • Location:Baden-Württemberg, Germany

Posted Sat Aug 19, 2017 9:48 AM

My first games in basic used antic modes 6 and 7.... (gr. 1 and 2) and yes good for manipulating.

#31 devwebcl OFFLINE  

devwebcl

    Stargunner

  • 1,141 posts
  • Location:Chile

Posted Sun Aug 20, 2017 6:07 PM

Thx. Maybe for NYD2018 I prepare new version on this engine ;)

 

Yes, nice gfx, but I wasn't able to do anything at all (and I lost).

I tried to put the pointer over the difference but nothing happened. Maybe I am doing something wrong ?

(I pressed three times the button).



#32 mgr_inz_rafal OFFLINE  

mgr_inz_rafal

    Star Raider

  • 65 posts

Posted Mon Aug 21, 2017 3:38 AM

Hello,

Sources for Tensor Trzaskowskiego are available here:

https://github.com/m...nz-rafal/tensor



#33 Sikor OFFLINE  

Sikor

    Stargunner

  • 1,317 posts
  • Location:Warsaw/Poland

Posted Mon Aug 21, 2017 1:52 PM

 

Yes, nice gfx, but I wasn't able to do anything at all (and I lost).

I tried to put the pointer over the difference but nothing happened. Maybe I am doing something wrong ?

(I pressed three times the button).

Turn of autofire, if is. Look at word "ile" - while ile=ile-1 - you sign difference and it is unsigned on picture. On first picture you has only 2 differences.



#34 mgr_inz_rafal OFFLINE  

mgr_inz_rafal

    Star Raider

  • 65 posts

Posted Mon Aug 21, 2017 4:30 PM

I think I know what Sikor tried to say:

 

  1. "Turn off autofire" - it may slow down the cursor movement
  2. "ILE counter" shows how many differences there are - you mark one and press FIRE to decrease the "ILE counter" (ILE means "how many" in Polish)
  3. Marking the difference with FIRE button doesn't change the apperance of the ladies, it just decreases the "ILE counter"


#35 +Adam+ OFFLINE  

+Adam+

    Moonsweeper

  • Topic Starter
  • 389 posts

Posted Mon Aug 21, 2017 11:52 PM

  1. "Turn off autofire" - it may slow down the cursor movement

 

I think autofire would cause the game end very fast as ILE counter would be decreased in a few seconds :)



#36 bocianu OFFLINE  

bocianu

    Combat Commando

  • 6 posts
  • Location:Silesia, Poland

Posted Wed Aug 23, 2017 4:24 AM

I've made level editor for my PacMad game: here

 

You can send me a fancy levels you've made to include it in official release of game.

I also did some improvements since compo version, like bonus fruits, some opimizations, and i'm planning to release final versions in couple of weeks. 

 

@therealbountybob - your remark is very useful, I'll show score/hiscore at the end, and above the HSC matrix.


Edited by bocianu, Wed Aug 23, 2017 4:25 AM.


#37 MrFish ONLINE  

MrFish

    River Patroller

  • 4,216 posts
  • Location:1010-1010

Posted Thu Aug 24, 2017 7:52 AM

Hello,

Sources for Tensor Trzaskowskiego are available here:

https://github.com/m...nz-rafal/tensor

 

Great game, and thanks.

 

A couple of suggestions. Maybe you could add a timed-based score for the game and/or bonuses for getting more than one item after a flip.

 

I noticed if I hold the joystick button down too long when passing the opening picture, it will bypass the title screen where you select the level. Not a big deal as you just have to be careful about it, but could be avoided by waiting for button up.



#38 mgr_inz_rafal OFFLINE  

mgr_inz_rafal

    Star Raider

  • 65 posts

Posted Fri Aug 25, 2017 2:44 AM

Thank you.

There are some TODOs to be implemented in game. I will eventually release an update, but will mainly focus on more levels, balancing and option for quicker falling of items. Regarding time and score, I am not sure. Since the day one the game was intended for kids, hence for fun, not for a challenge.



#39 bocianu OFFLINE  

bocianu

    Combat Commando

  • 6 posts
  • Location:Silesia, Poland

Posted Fri Aug 25, 2017 4:46 AM

If anyone is interested, there are also sources of PacMad: here



#40 Gury OFFLINE  

Gury

    Stargunner

  • 1,217 posts

Posted Fri Aug 25, 2017 5:37 AM

Great!

 

Really good and fun games indeed, thanks.



#41 mgr_inz_rafal OFFLINE  

mgr_inz_rafal

    Star Raider

  • 65 posts

Posted Sat Sep 9, 2017 2:16 PM

Here's the video of the prototype of Tensor Trzaskowskiego game:

 



#42 CrazyChris OFFLINE  

CrazyChris

    Dragonstomper

  • 820 posts
  • Location:OH

Posted Sun Sep 10, 2017 7:33 AM

What are the system requirements for Tensor Trzaskowskiego?

 

Thanks!

 

Chris



#43 mgr_inz_rafal OFFLINE  

mgr_inz_rafal

    Star Raider

  • 65 posts

Posted Mon Sep 11, 2017 1:06 AM

Stock 800XL/65XE is enough.



#44 mgr_inz_rafal OFFLINE  

mgr_inz_rafal

    Star Raider

  • 65 posts

Posted Tue Oct 31, 2017 2:30 PM

Good evening!

I am proud to present the after-party version of Tensor Trzaskowskiego game. Changes include but are not limited to:

- More amygadala types

- More caves (51 in total) - all with strange, polish names

- Things fall faster

- Additional music from Makary (in-game and for intro-screen)

- Additional graphics from Vidol (for intermission screen and for "congratulations" screen after clearing last cave)

- Level balance

- Less flickering (thanks to the sophisticated ANTIC-disablation technology)

- Nicer, animated credits

 

It is just better on so many levels that it's hard to bellieve it's been released :)

 

Final binary is to be found as an attachement or here: https://github.com/m.../bin/tensor.xex

 

Source code is available on GitHub: https://github.com/m...nz-rafal/tensor

 

Thank you and good lick!

Attached Files


Edited by mgr_inz_rafal, Tue Oct 31, 2017 2:31 PM.


#45 mgr_inz_rafal OFFLINE  

mgr_inz_rafal

    Star Raider

  • 65 posts

Posted Mon Nov 13, 2017 1:54 PM

Hello Again,

Apart from preparing graphics and levels, Vidol also prepared single-segment, compressed, tape-friendly version of the game. Please find this version attached.

Attached Files


Edited by mgr_inz_rafal, Mon Nov 13, 2017 1:55 PM.


#46 docertabum01 OFFLINE  

docertabum01

    Space Invader

  • 18 posts

Posted Tue Nov 14, 2017 6:51 AM

Tensor is excellent game. Translations of particular level names would be a good challenge, too ;)))







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