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Astroblast disassembly


DEBRO

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Hi there,

 

Probably the most interesting thing here is they determined if the joystick or paddles were plugged in at power up to determine which controller to use for the game.

 

I've also modified my code slightly where now you can use a makefile to build different regions easily without needing to modify the COMPILE_VERSION in the source. Instead you can assemble using the -DCOMPILE_VERSION = {region number} in DASM.

 

*** 115 BYTES OF RAM USED 13 BYTES FREE
NTSC & PAL60 ROM usage stats
-------------------------------------------
*** 77 BYTES OF ROM FREE
PAL50 ROM usage stats
-------------------------------------------
*** 80 BYTES OF ROM FREE

Astroblast.zip

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