Jump to content

Photo

STUN RUNNER


43 replies to this topic

#26 skip OFFLINE  

skip

    Moonsweeper

  • 413 posts
  • Location:Adelaide, SA

Posted Sun Aug 27, 2017 10:45 PM

The best way to play SR at home is either on the Lynx or on the emulated XBox / PS2 Midway's Arcade Treasures 3 (although the control is a bit ropey).

From the available 3D games (ranging from very good to very terrible) I suspect the Jag *could* have been able to do a reasonable facsimile of the arcade version, polygons and all. Maybe at a slightly lower res. IS2 and Battlemorph are miles ahead of the early 3D flat/gouraud polygonal games, so why not? *opens can of worms* ;)

 



#27 Flojomojo OFFLINE  

Flojomojo

    You can't handle the truth. No truth-handler, you.

  • 16,430 posts
  • I deride your truth-handling abilities.

Posted Mon Aug 28, 2017 5:53 AM

And MAME, of course, which allows you to bring your own controls

#28 doctorclu OFFLINE  

doctorclu

    ***Moon Patrol 5200*** *Moon Master2015* *Blue Max:Class 4*

  • 7,794 posts
  • *Star Raiders 2* **Captain -CL 2**
  • Location:*Star Raiders * *Star Commander -CL 1*

Posted Mon Aug 28, 2017 11:31 AM

I'm a big fan of Dr. Typo's "Tube".  Apply the technique used there to a Stun Runner port and I think you'd have a fun game. 



#29 Lost Dragon OFFLINE  

Lost Dragon

    River Patroller

  • 3,828 posts

Posted Tue Sep 18, 2018 11:28 AM

Forgive the thread bump, but until recently i had no idea Ed Rotberg and other Atari coin op engineers felt so strongly over the home versions of games like Stun Runner, Xybots, Toobin etc Domark were putting out.

Ed was apparently going to raise the issue with Tengen, as they had the say on who the home conversion rights went to.

What he must of made of the version on Midway Arcade Treasures 3, i dread to think.



I know Ed sold a prototype version of the Stun Runner coin op on Ebay some years ago, but not sure what differences there were to the standard game.

He's also talked of the game originally being played in the 1st person viewpoint, but play testers would get disorientated/feel sick...

They also experimented with various control schemes, including a slide left to right control, but that killed playability, they also tried 'reverse'controls and a Gas Pedal type controller...

So much went into this game, bar the Lynx version which he liked, the others were dire.

Crying shame.

#30 Lost Dragon OFFLINE  

Lost Dragon

    River Patroller

  • 3,828 posts

Posted Tue Sep 18, 2018 12:57 PM

And this is the game which in turn was the inspiration for Stun Runner i believe?


#31 PeterG ONLINE  

PeterG

    Dragonstomper

  • 906 posts
  • Location:Germany

Posted Tue Sep 18, 2018 1:56 PM

I do not know the history of the game but I see someone chasing down Tie-Fighters. :-)



#32 Lost Dragon OFFLINE  

Lost Dragon

    River Patroller

  • 3,828 posts

Posted Tue Sep 18, 2018 3:25 PM

From what little i know of Tunnel Hunt..Owen tried again and again whilst at Atari to turn the game into the game he wanted it to be, but it never quite came together.



Years later it inspired Stun Runner so things came good in the end :).


Re:The Tie Fighters, from the interview with Owen at Atari museum. Com


How did the concept of Tunnel Hunt evolve?

Tunnel Hunt was actually my first vector game, although it did not end up as a vector game. I really liked the opening sequence of the movie Alien (the part where they landed) and thought it might be fun. Using the vector system from Asteroids and some software from Night Driver, I created a early version where you could fly down tunnels. But because the system did not do hidden line removal, the tunnels could not move much, It just did not work. A hardware engineer at Atari came up with an expensive hardware that drew ellipses. I re-wrote the game to use that. It looked great. Multiple tunnels with splits and rotates. But it was too expensive. Then the hardware was changed to circles, but still too expensive. Then it was changed to rectangles. That was what finally shipped. But marketing felt just flying was not fun enough, so we added Star Wars like objects that flew down the tube at you and you had to shoot them. It was a good game, but they kept wanting changes. It did a solid #2 and #3 for 12 weeks in tests, but Atari could not decide to ship it.

Edited by Lost Dragon, Tue Sep 18, 2018 3:31 PM.


#33 doctorclu OFFLINE  

doctorclu

    ***Moon Patrol 5200*** *Moon Master2015* *Blue Max:Class 4*

  • 7,794 posts
  • *Star Raiders 2* **Captain -CL 2**
  • Location:*Star Raiders * *Star Commander -CL 1*

Posted Tue Sep 18, 2018 6:19 PM

Tube SE in the meantime... great game.

 

http://atariage.com/...se#entry3908766



#34 Gummy Bear OFFLINE  

Gummy Bear

    Dragonstomper

  • 875 posts
  • Location:United Kingdom

Posted Tue Sep 18, 2018 7:37 PM

Tube SE in the meantime... great game.
 
http://atariage.com/...se#entry3908766


Can't wait for the SainT cart so I can check Tube out.

#35 skip OFFLINE  

skip

    Moonsweeper

  • 413 posts
  • Location:Adelaide, SA

Posted Tue Sep 18, 2018 10:02 PM

What he must of made of the version on Midway Arcade Treasures 3, i dread to think.


Ill admit that I havent played this version in years, but I have it on the Xbox. What were the problems with it? I was reasonably impressed with the fact that it was obviously miles better than the ST and PC ports. I think the controls were challenging, but I remember the framrate being good.

Im tempted to bust out the old Xbox and have a go at it over the weekend but I probably wont have time in the immediate future.

#36 Lost Dragon OFFLINE  

Lost Dragon

    River Patroller

  • 3,828 posts

Posted Wed Sep 19, 2018 5:11 AM

I found the Xbox version ironically ran too fast and the sound was off.

It seemed like it had needed further refinement before being put on the compilation, but just hadn't had the care and attention that could of seen it be the definite home version.

#37 UHATEIT OFFLINE  

UHATEIT

    Dragonstomper

  • 644 posts
  • Location:Denver, CO

Posted Wed Sep 19, 2018 9:17 AM

Tube SE in the meantime... great game.

 

http://atariage.com/...se#entry3908766

Definitely! One of the best games for the Jaguar IMO. Just needs a save function to mark that you have beaten level 9 so it can move on! I cannot seem to get past BBQ to enjoy the other levels :( The time limit of 1:15 is too hard to beat! Do you have a patched one that can go further without needing to beat that time?

 

Can't wait for the SainT cart so I can check Tube out.

Skunkboard that beast! Or burn the CD and try it if you have a Jag CD



#38 Gummy Bear OFFLINE  

Gummy Bear

    Dragonstomper

  • 875 posts
  • Location:United Kingdom

Posted Wed Sep 19, 2018 11:04 AM

I don't have a skunk or a Jag CD.
I can wait. :)

#39 Lost Dragon OFFLINE  

Lost Dragon

    River Patroller

  • 3,828 posts

Posted Tue Sep 25, 2018 3:31 AM

I always wondered what became of the PlayStation 1 version of Stun Runner Digital Eclipse were working on back in the day.

#40 Lost Dragon OFFLINE  

Lost Dragon

    River Patroller

  • 3,828 posts

Posted Sun Mar 31, 2019 3:30 AM

Many thanks to Digital Eclipse for taking time to clear up above claim etc:

'Digital Eclipse didn't do any work towards bringing STUN Runner to the PS1. The platform was known not to be powerful enough to emulate it and no source was available for porting. Even getting it emulated on a PS2 was a challenge.'

#41 doctorclu OFFLINE  

doctorclu

    ***Moon Patrol 5200*** *Moon Master2015* *Blue Max:Class 4*

  • 7,794 posts
  • *Star Raiders 2* **Captain -CL 2**
  • Location:*Star Raiders * *Star Commander -CL 1*

Posted Fri Apr 5, 2019 8:07 AM

WOW, that is bad!

 

I think with arcade sounds that would improve that a lot.



#42 swapd0 OFFLINE  

swapd0

    Moonsweeper

  • 419 posts

Posted Fri Apr 5, 2019 10:30 AM

With that fame rate it doesn't matter if it has better sounds.

 

I've tried a few times to disassembly the game to improve it...



#43 philipj OFFLINE  

philipj

    Dragonstomper

  • 574 posts
  • Location:Birmingham, Alabama

Posted Wed May 15, 2019 8:34 PM

 

I think with arcade sounds that would improve that a lot.

 

I was looking at the Lynx version and was thinking the Jag's blitter  can pull off what the Lynx did with the sprites... It'd be cool to maybe create a sprite and 3D based version of the game to get a close proximity of the arcade version.

 



#44 doctorclu OFFLINE  

doctorclu

    ***Moon Patrol 5200*** *Moon Master2015* *Blue Max:Class 4*

  • 7,794 posts
  • *Star Raiders 2* **Captain -CL 2**
  • Location:*Star Raiders * *Star Commander -CL 1*

Posted Yesterday, 1:33 PM

Arcade sounds with Jaguar speed up trick?   Sometimes helps.

 

(Goes back to playing Tube on the Jaguar)






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users