Welcome to another (again, quite overdue) Team Pixelboy News Bulletin. I have a few things to report on this glorious Labour Day, but it's really just a short-and-sweet update concerning ongoing projects.
I'm currently waiting to receive the boxes of Deep Dungeon Adventure and Frostbite. They should arrive at my doorstep any day now, and after these boxes will have been received, the remaining boxes to print will be those for Kaboom!, Remember The Flag and Yars' Revenge. I estimate that I will receive the last lot of boxes in early-to-mid November, and I will begin to ship all boxes to all customers at that time.
Of course, some customers are only waiting for the boxes of Deep Dungeon Adventure and/or Frostbite, in addition to other budget boxes I have already received, and those customers will see their lot of boxes shipped within the next few weeks. There's no need to make these people wait any longer than they have to.
About Yars' Revenge, I have had no real update from the programmer of the game since last May. I've been told he's working on a big project for CollectorVision (which mostly explains why he put Yars' Revenge aside) but I know very little beyond this. According to the last update I got, the software of Yars' Revenge is mostly finished, except for a few final tweaks. I'm still hoping Yars' Revenge will be finished by the time the budget boxes have all been printed and shipped to me.
HERE COME THE CHIP-TUNES!
About a week ago, I shared the information above via e-mail with everyone who purchased budget games, and I also used the opportunity to pass along a message from nanochess' brother, Adán, about his original sound track CDs of Mecha 8/9 and Sydney Hunter, to get funds to finance his trip to Barcelona to attend RUMSX in December 2018.
Since then, Adán has been contacted by several people, and he started a thread on AtariAge which you can find here.
Here's hoping you'll get the funds you need to attend RUMSX, Adán.
OTHER UPCOMING TITLES
As you can see in the picture attached below, this past week I received the boxes for my upcoming releases. All the games of that lineup have passed the beta-testing phase except for Space Shuttle, and the manuals and cart labels of several of those games have already been printed, and I'll go pick those up at my local print shop near the end of this month.
I took some time to update the project status sections of all those games on teampixelboy.com, by the way, so go take a gander if you want more info.
However, while progress has been pretty good lately, I'm not sure I'll be able to release these games before Christmas. I still have to beta-test Space Shuttle and prepare the manual(s) of that game, and I also need to work on the manuals of Children of the Night and Ghostbusters. All those activities promise to be rather time-consuming, and add to this agenda such mundane jobs as gluing boxes, assembling cartridges, and the several necessary trips to the post office to ship budget game boxes, and I've got myself a pretty busy autumn.
Also, I recently bought myself a Nintendo 2DS, because Metroid - Samus Returns, and I also want to see a few movies and have something that vaguely resembles a social life. So really, my plate will be full between now and Christmas, and I can't guarantee that all copies of Ghostbusters, Space Shuttle, Secret of the Moai, C-So!, King & Balloon, Children of the Night, Wizard of Wor, Zombie Incident and Flicky will be ready to ship before the end of the year. But I'll do my best, and if I do go beyond the Christmas deadline, I'll work hard in January 2018 so that the extra wait won't be too long.
AND THE 2018 LINEUP?
Antoni Burguera has done some nice progress on Multiverse, but I haven't seen the game yet. Uridium and QBIQS are mostly done, and The Cure entered the beta-testing phase a few weeks ago. Beta-testing Arcomage is proving to be quite a problem, and I still don't know if Mystery Man will be able to port Gauntlet to the ColecoVision (but he will give it his best shot, of course). There's been no progress done on Utopia lately, but I did get the controller overlays printed for that game, so at least that much is done.
There's not much else to report, aside from the fact that among the tentative titles (1942, Bomber King and DragonSlayer IV) the most desired game is 1942 (according to the survey I ran recently) so if Mystery Man decides to do at least one of those three games, it will probably be 1942.
This concludes this Team Pixelboy News Bulletin. We now return you to your regular forum activities.