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Draconian Δ Quadrant Sector Design Contest


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#51 carlsson OFFLINE  

carlsson

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Posted Wed Oct 4, 2017 4:50 PM

"This contest is sponsored by Willy Wonka"



#52 devwebcl OFFLINE  

devwebcl

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Posted Wed Oct 4, 2017 8:28 PM

My entry:

 

Sector 1: First Lensman
Sector 2: Hydra
Sector 3: Pi
Sector 4: Golden Spiral

 

 

 

Attached Files



#53 SpiceWare OFFLINE  

SpiceWare

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Posted Fri Oct 6, 2017 7:46 AM

Voting begins!

Play the 7 entries then send me a PM with your top 4 ∆ sector choices. Use name + sector, and be sure to denote ranking such as:
 
1st = alex 3
2nd = carlsson 2
3rd = cimmerian2 4
4th = devwebcl 1
 
In this examples the follow sectors received:
  • 4 points - sector 3 by alex_79
  • 3 points - Fuji Fun by carlsson
  • 2 points - jr by cimmerian
  • 1 point - First Lensman by devwebcl
(names in example chosen alphabetically - be sure to specify cimmerian2 if voting for sectors in that entry)

Your 1st place choice will be awarded 4 points in the tally, 2nd 3 points, and so on.

Voting will end Sunday at 5pm CST. My plan is to build and post the Release Candidate Sunday evening with the winning sectors.



Reminder - play the ∆ Quadrant

Entries & sector names (if provided):

draconian_20170920-Cimmerian.bin
Sector 1: Atari!
Sector 2: Inside The Circled Wagons
Sector 3: Grouping + Snipers
Sector 4: Bases + Outposts

draconian_20170929_cimmerian2.bin
Sector 1: ZZZZZZZZ
Sector 2: Check This Out!
Sector 3: D.S.
Sector 4: jr

draconian_20170929_carlsson.bin
Sector 1: Crosshair
Sector 2: Fuji Fun
Sector 3: Good luck, Mr Gorsky
Sector 4: Crazy Eights

draconian_20170929-sdamon.bin
Sector 1:
Sector 2:
Sector 3:
Sector 4:

draconian_kiwi_20170929.bin
Sector 1: Dicey side 5(meant to be easy level)
Sector 2: Out around the rader
Sector 3: Side by Side gauntlet
Sector 4: The hunt for the 4 mukors(as I saw in the other thread.)

draconian_20170929_alex_79.bin
Sector 1:
Sector 2:
Sector 3:
Sector 4:

draconian_20170929_devwebcl.bin
Sector 1: First Lensman
Sector 2: Hydra
Sector 3: Pi
Sector 4: Golden Spiral

#54 Arenafoot OFFLINE  

Arenafoot

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Posted Fri Oct 6, 2017 10:02 AM

Voting begins!

I cast my vote!!!



#55 SpiceWare OFFLINE  

SpiceWare

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Posted Sat Oct 7, 2017 9:58 AM

Votes have started to come in.  I decided to create a LibreOffice Database, though it initially complained about JRE (Java Runtime Environment) not being installed which was puzzling as I use jEdit.  Had to install the JDK (Java Development Kit) for some reason.

 

Entrants table:

Screen Shot 2017-10-07 at 10.49.20 AM.png

 

Sectors table:

Screen Shot 2017-10-07 at 10.54.06 AM.png

 

Likewise there's a Voters table and a Votes table:
Screen Shot 2017-10-07 at 10.51.52 AM.png

which when queried against:

SELECT SUM( 5 - "Votes"."Place" ) AS "points", "Votes"."Entrant", "Votes"."Sector", "Sectors"."Name"
FROM "Votes", "Sectors"
WHERE "Votes"."Entrant" = "Sectors"."Entrant" AND "Votes"."Sector" = "Sectors"."Sector"
GROUP BY "Votes"."Entrant", "Votes"."Sector", "Sectors"."Name"
ORDER BY "points" DESC

 

produces the results:

Screen Shot 2017-10-07 at 10.41.16 AM.png



#56 SpiceWare OFFLINE  

SpiceWare

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Posted Sun Oct 8, 2017 11:02 AM

5 hours remain.  I've received votes from 5 people so far, which is not quite enough to select the 16 ∆ sectors.



#57 cimmerian OFFLINE  

cimmerian

    Space Invader

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Posted Sun Oct 8, 2017 4:13 PM

Voted!!! :-)



#58 SpiceWare OFFLINE  

SpiceWare

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Posted Sun Oct 8, 2017 4:41 PM

The polls are closed. Thank you to all entrants and to all who voted.

 

1st, 2nd, and 3rd place will receive a trophy, courtesy of Tarzilla.  

 

Everyone with a sector in the game will received a boxed copy of the finished game.  Let me know if you'd like to pick it up at PRGE, if not it'll most likely be shipped to you sometime in November.

 

The results*, the first 16 go into the game (so anything with 2+ points).

 

Screen Shot 2017-10-08 at 5.37.27 PM.png

 

 

* 0 points is due to an honorary vote cast for sector D.S.



#59 sdamon OFFLINE  

sdamon

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Posted Tue Oct 10, 2017 7:30 AM

Everyone with a sector in the game will received a boxed copy of the finished game.  

 

Wow, that was unexpected.  Thank you so much!!!! 

 

This game is just stunning.  Is this the first VCS game to feature voice samples during gameplay?  I had always assumed that the screen needed to be frozen to produce voice samples as it is in Quadrun and Berzerk VE.



#60 alex_79 OFFLINE  

alex_79

    Stargunner

  • 1,029 posts
  • Location:Italy

Posted Tue Oct 10, 2017 9:02 AM

I just noticed that in sector Delta 11, the top left station in the quad-station formation (which, due to wrap-around, is actualy the one on the bottom right corner in the radar view), isn't perfectly centered vertically with the station on the right:

before_fix.png
It's not very noticeable (because the station are costantly scrolling and you're pretty busy in trying to not get killed when all 4 of them are there!),  but in case you want to fix it (and if it's ok for the other participants in the contest), the vertical position of the last station needs to be increased by 1 (241 instead of 240)
after_fix.png

128 128 * player position
v 0 1
h 121 0
h 242 0
h 0 120
v 240 121
h 0 240
v 120 241
v 240 241 * (was 240 240) <----------


Sorry for not realizing this before.

 



#61 cimmerian OFFLINE  

cimmerian

    Space Invader

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Posted Tue Oct 10, 2017 10:18 AM

The polls are closed. Thank you to all entrants and to all who voted.

 

1st, 2nd, and 3rd place will receive a trophy, courtesy of Tarzilla.  

 

Everyone with a sector in the game will received a boxed copy of the finished game.  Let me know if you'd like to pick it up at PRGE, if not it'll most likely be shipped to you sometime in November.

 

Thank you so much Darrell for making this amazing game and hosting this fun contest! What a great prize, I can't wait to play this groundbreaking game on cart!!!!



#62 SpiceWare OFFLINE  

SpiceWare

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Posted Tue Oct 10, 2017 10:26 AM

Wow, that was unexpected.  Thank you so much!!!!

 

Your welcome!
 

This game is just stunning.  Is this the first VCS game to feature voice samples during gameplay?  I had always assumed that the screen needed to be frozen to produce voice samples as it is in Quadrun and Berzerk VE.

 

Thank you!  First finished game, some early builds of Frantic also features speech samples during gameplay.  The reason it hasn't been seen before is it requires AUDV0 to be updated every single scanline, which is difficult to do while drawing a complex game screen without a coprocessor.   Pitfall 2's music uses the exact same technique of updating AUDV0 every scanline, and is possible because of its DPC coprocessor.  

Stella's Stocking menu music does the same thing, it does waveform addition and updates both AUDV0 and AUDV1 to generate 4 voice music.  It does it without a coprocessor while drawing a simple display.  It does utilize a custom bankswitch scheme which lets the menu kernel switch between 2 banks during TIA updates.



#63 SpiceWare OFFLINE  

SpiceWare

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Posted Tue Oct 10, 2017 10:29 AM



Sorry for not realizing this before.

 

 

No problem.  I've updated the level data so it'll be in RC3:

 #define DELTA11 43
  // draconian_20170929_alex_79.bin   ∆ 3
  {
     128,  128, // Star Fighter X, Y location
       8,       // Station Count
                //    STATION ORIENTATION
                //  8  7  6  5    4  3  2  1
    0xd1,       // VS VS HS VS   HS HS HS VS 
    {
         0,    1, // VS Station 1 X, Y location
       121,    0, // HS Station 2 X, Y location
       242,    0, // HS Station 3 X, Y location
         0,  120, // HS Station 4 X, Y location
       240,  121, // VS Station 5 X, Y location
         0,  240, // HS Station 6 X, Y location
       120,  241, // VS Station 7 X, Y location
       240,  241  // VS Station 8 X, Y location
    }
  },





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