RSS Bot Posted September 19, 2017 Share Posted September 19, 2017 additional optimizations by cd-w, saved 600 bytes Revised P and I type usage:Kids = max 1 P-Type at a time, zero I-typeEasy = max 1 of each at a timeNormal = max 2 of each at a timeHard = max 3 of each at a time Reduced max sprites from 171 to 159, should speed up a number of routines & help reduce the chance of jitter Revised spy ship routines play tune & flash high score in menu if you made the high score Implemented Sample Priority - need to always hear Spy Ship Sighted Alert! Alert! now triggered by Station appearing onscreen, not by I or P-Type Missiles Condition colorsGreen = normalYellow = I, P, E-Type, or Spyship threat onscreen (but not station or station shots)Red = Condition Red active game over message Currently at 1,211 bytes free in the ROM.For Harmony or Stella (requires Stella 5.0.2 or newer)Source Attached thumbnail(s) Attached File(s) draconian_20170918.bin (32KB)Number of downloads: 0 draconian_20170918.zip (583.27KB)Number of downloads: 0 http://atariage.com/forums/blog/148/entry-14189-game-over/ 1 Link to comment Share on other sites More sharing options...
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