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Text in Game


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#1 EvoMikeUK OFFLINE  

EvoMikeUK

    Space Invader

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Posted Tue Sep 19, 2017 4:45 AM

Hi All,

 

What is the best way to deliver text-to-screen on the Atari?

Just a couple of short words here and there. I'm thinking using a few sprites but obviously this will lead to flicker.

 

A previous post eludes to the title-screen kernel, but I want to avoid using that.

 

Kind thanks,

 

Mike


Edited by EvoMikeUK, Tue Sep 19, 2017 4:47 AM.


#2 atari2600land OFFLINE  

atari2600land

    Waffles:

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Posted Thu Sep 21, 2017 3:42 PM

Well, if you don't want to use a score, you could use the score for it. You could also use the pfblocks.



#3 EvoMikeUK OFFLINE  

EvoMikeUK

    Space Invader

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  • 37 posts

Posted Fri Sep 22, 2017 6:42 AM

Well, if you don't want to use a score, you could use the score for it. You could also use the pfblocks.

 

Is there a way, to alternate every, 3-5 seconds between score and a piece of text?



#4 atari2600land OFFLINE  

atari2600land

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Posted Fri Sep 22, 2017 9:04 AM

It really depends on how much text you want to have. If you use the score, that means you'd be using all the numbers 0-9, which means that you'd only have A-F characters available to display messages and stuff. I was thinking without the score, you'd have 0-9 to work with whatever text you'd want. For instance, to make the letter D, you'd only need three of the 8 pixels, so that would help a little. An E would only need 2. So you could make a message "DE" using only 7 of the 8 pixels (counting spaces).






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