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Dinosaur!


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#1 atari2600land ONLINE  

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Posted Thu Sep 21, 2017 3:29 PM

"This stupid time machine won't work!" Dan said as he entered the professor's time machine.

"Sure it will," answered Professor Falck. "And to kill stuff, you'd better take this." He handed Dan a rifle. It turned out to be quite handy.

The professor punched a few buttons and poof. Dan opened the time machine's doors and saw a dinosaur.

 

So anyway, I thought a game where you go around shooting dinosaurs would be fun. I was quite bored, so I decided to draw a dinosaur using the Atari 2600. So I decided to build a game around it. But first I have to finish the title screen by making a title screen song. Or have one made for me, if you would like to.

All this does is display a dinosaur on the screen with the word "dinosaur" on the screen. You can change the colors to black and white in the game if you want to. I decided to do this in Batari Basic since it has been a while and I figured this would be at least 8k.

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#2 atari2600land ONLINE  

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Posted Thu Sep 21, 2017 7:01 PM

Added title screen music. If you press the fire button, the game starts. To fire the gun, press fire. You can move the guy around as well.

 

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#3 neotokeo2001 OFFLINE  

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Posted Thu Sep 21, 2017 7:23 PM

Very cool title screen!! Looking forward to the game.

 

dinosaur3.png

dinosaur3_1.png

 

 



#4 atari2600land ONLINE  

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Posted Fri Sep 22, 2017 12:42 PM

Had to make a minor adjustment to how the guy looks. He now looks like this:

dinosaur4a.png

And I could also make the dinosaur any color, but to avoid having mostly shades of green on the screen, I made this certain one orange.

By the way, this isn't going to be just one screen where you shoot and avoid dinosaurs, I am going to make this an Adventure-like game (or Pitfall), where there are multiple screens to go through. But I'm doing it one step at a time.

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#5 Arenafoot OFFLINE  

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Posted Fri Sep 22, 2017 12:47 PM

Had to make a minor adjustment to how the guy looks. He now looks like this:

attachicon.gifdinosaur4a.png

And I could also make the dinosaur any color, but to avoid having mostly shades of green on the screen, I made this certain one orange.

By the way, this isn't going to be just one screen where you shoot and avoid dinosaurs, I am going to make this an Adventure-like game (or Pitfall), where there are multiple screens to go through. But I'm doing it one step at a time.

looks good so far - will try it out on the AFP later tonight....



#6 atari2600land ONLINE  

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Posted Fri Sep 22, 2017 12:50 PM

What's an AFP?



#7 kdgarris OFFLINE  

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Posted Fri Sep 22, 2017 1:28 PM

What's an AFP?

 

The Atari Flashback Portable.

 

I think a fun Adventure-style game could be fun with this theme.  Maybe the time machine got torn up from the time trip, and you have to find and assemble the pieces to get home again?

 

P.S. I would avoid using green for the guy if you are using green for the background, too. 



#8 atari2600land ONLINE  

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Posted Fri Sep 22, 2017 4:28 PM

Okay, I changed his outfit to red. I also added a screen with trees. I trained the dinosaur not to come into this screen.

I have to make bankswitching sooner than I thought. I only have 576 bytes left in 4k! So perhaps it will be 16k.

 

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  • dinosaur5.png

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#9 Random Terrain OFFLINE  

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Posted Fri Sep 22, 2017 7:29 PM

You can play around with the colors using this tool to help you find ones that might look great on top of each other:

 

randomterrain.com/atari-2600-memories-tia-color-charts.html#ntsc_color_tool



#10 neotokeo2001 OFFLINE  

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Posted Fri Sep 22, 2017 7:34 PM

Any color looks nice with a black background.

 

post-9475-0-33794600-1506105737.png

post-9475-0-84309300-1506119285.png

 

 



#11 Arenafoot OFFLINE  

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Posted Fri Sep 22, 2017 11:46 PM

What's an AFP?

like kdgarris said above "Atari Flashback Portable"............ it does work on the portable, but there is a flaw in the middle of the screen where the player is cut into two.

 

BTW, I have alot of your previous homebrews included in the upcoming updated AFP ROM pack that I've been working on since July. It will be posted here (soon): http://atariage.com/...atibility-list/



#12 StanJr ONLINE  

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Posted Sat Sep 23, 2017 11:15 AM

Not a fan of the red.  Liked the green better even on the green background.



#13 atari2600land ONLINE  

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Posted Sat Sep 23, 2017 12:01 PM

I was having a bit of a problem with having player4. When it switched to the trees screen, player 4 left the screen for one frame and came back the next, making the treetop of the lower trees looking like it flashed. And while a black background may look better, it doesn't represent grass real well. I take it the greens didn't look very good per RT's comment, so I changed it. How does this look? How would a blue guy look?

 

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  • dinosaur6.png

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#14 Arenafoot OFFLINE  

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Posted Sat Sep 23, 2017 12:07 PM

looks good....coming along - I'd like to see the blue guy



#15 kdgarris OFFLINE  

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Posted Sat Sep 23, 2017 12:09 PM

Maybe some shade of brown?

#16 atari2600land ONLINE  

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Posted Sat Sep 23, 2017 1:05 PM

Blue guy:

dinosaur6a.bas.png

Brown guy:

dinosaur6a.bas_2.png



#17 Swami OFFLINE  

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Posted Sat Sep 23, 2017 1:44 PM

LOL! Sorry, but this feels like a diversion in into what's everybody's favorite color. Mine is blue, BTW. :-D Graphically, black protagonist would give you the most contrast.



#18 StanJr ONLINE  

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Posted Sat Sep 23, 2017 2:20 PM

I like the brown.  Blue is so-so.  Ultimately this is a very minor point.  I say just pick a color and go with it.  Not worth hanging up the whole process over.

 

RT just wants to make sure the game features lots of flashing.  maybe the player sprite could flash?


Edited by StanJr, Sat Sep 23, 2017 2:21 PM.


#19 atari2600land ONLINE  

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Posted Sat Sep 23, 2017 3:37 PM

Made a river. I also added a rule: If there's a dinosaur on the screen, you must shoot it before you can continue on to the next screen. This I feel makes the game a little harder. The screens end at screen 4, so shooting the dinosaur that pops up then won't get you anywhere except the ability to move left.

 

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#20 mojofltr OFFLINE  

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Posted Sat Sep 23, 2017 7:27 PM

Cool.  

Just a thought... maybe when the player enters the river, there could be a blank line or two in top of the sprite to give the river some illusion of depth. 



#21 atari2600land ONLINE  

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Posted Sat Sep 23, 2017 7:43 PM

I made two blank lines in the bottom of the sprite to make it look like he's in the river.

 

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  • dinosaur7.png

Edited by atari2600land, Sat Sep 23, 2017 8:27 PM.


#22 mojofltr OFFLINE  

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Posted Sun Sep 24, 2017 8:04 AM

I like your effect.  I meant that adding blank lines at the top of the sprite might make it look that his elevation changes slightly... for added depth.  I threw together a file to see how it might look... but mine adds little if anything.  Haha.  It was an idea.

 



#23 atari2600land ONLINE  

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Posted Sun Sep 24, 2017 10:38 AM

Oh, ok.



#24 atari2600land ONLINE  

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Posted Sun Sep 24, 2017 11:23 AM

I felt the game right now as it is was too easy. So I tried to implement a new objective for each screen. In order to pass to the next one, you must do the thing I put in. Can you guess it?

 

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