mika Posted September 22, 2017 Share Posted September 22, 2017 not sure if I can find that information anywhere, I am looking for information on the homebrews using DPC+ kernel in batari basic, as I wanted to have a closer look at what the developers actually came up with in terms of playfield graphics. Suppose there is no list anywhere, but is there a chance someone can at least direct me to few nice examples of implementation in finished games? Quote Link to comment Share on other sites More sharing options...
+Lewis2907 Posted October 26, 2017 Share Posted October 26, 2017 Mika, Search Bb forum for Save Earth and Pac Man Eat n Run. I'm not the best but RT, Bogax and few others helped with DPC Coding. I have the text versions as well with some notes on what I think the program does. Hope this helps, thanks. Quote Link to comment Share on other sites More sharing options...
+Lewis2907 Posted October 26, 2017 Share Posted October 26, 2017 (edited) . Edited October 27, 2017 by Lewis2907 Quote Link to comment Share on other sites More sharing options...
Sprybug Posted November 4, 2017 Share Posted November 4, 2017 My next game is using DPC+. Right now we're trying to get the Batari and Harmony/Melody developers to expand it, so we can use more of the ARM that will allow 64K and up games, something I will need to do everything I want in Robot Zed. 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted November 4, 2017 Share Posted November 4, 2017 My next game is using DPC+. Right now we're trying to get the Batari and Harmony/Melody developers to expand it, so we can use more of the ARM that will allow 64K and up games, something I will need to do everything I want in Robot Zed. Please beg for more variables while you're at it. I can't deal with the stack. Superchip RAM gave us 48 extra variables, so when DPC+ was being worked on, I assumed that we'd have at least 74 variables. Quote Link to comment Share on other sites More sharing options...
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