I definitely remember playing this as a teenager (the age when you have endless time at your disposal without valueing that fact). Very uneven scoring, went from 1000-something to 4000ish in a short while, then progress got slower again.
I wish I could see my health somewhere on the main screen.
The following little routine running in immediate VBI (which is not used by the game) displays one asterisk per health point for health 19 or below on the lowest line of the screen unless the game prints a status message there. At the time I can only get it to run in an emulator as the game jumps to WARMSV and resets the VBI routine after loading and I have not had the time to patch the game code itself yet (Shamus + needs to be done!).
Health is stored in $C4, the third line below the dungeon ("status line") is fixed at $3C28. The routine checks whether the first byte of the status line is empty and then if health is below 20. If both conditions are met, it stores one asterisk per health point into the status line screen ram and exits.
With health 20 or more, there is no display at all, it only kicks in when health drops below 20.
A patched version of the game is included but it needs $222/223 set to 0C 06 after initialization to work.
(In Altirra hit F8 for the Debugger and then E 0600 0C 06 <ENTER> and then F8 again.)
Edited by slx, Tue Oct 3, 2017 12:43 AM.