My beef isn't with fry, it's with the management that said "close enough, ship it!". I work in software development, and that blows my mind. Everything is subject to many revisions. I understand it was a different era. Atari must have known this was their most important IP, so you'd think they'd give it MORE quality control, not less!
I empathize with Mr. Frye, because I get to deal with the mediocrity of my company on a daily basis. If that was the real man, I'd love to hear more from him about the climate leading up to the release. If what I read on Wikipedia was true, at least he got a small per copy royalty on the game. If true, that was a refreshing change from the company working their developers into the ground to make a release, and giving them nothing on the back end. Probably a lesson learned from creating their own competition with Activision and others. Like I said, Atari set up a perfect storm in the day by building tremendous anticipation for a title over a long time, then not delivering what they were teasing people about. (Ataribox anyone?? Maybe they're not so different.)
To be fair, the tech of the time did create real challenges for home ports. I would fully expect the typical televisions consumers were using was a real limiting factor. Lots of people would be on B&W sets, and phosphor burn on the big console color sets was a real problem. The color TVs were still really expensive then too. Ya gotta look through the lens of time to appreciate the actual motivating factors. Everybody today, even folks who remember the 70's, take a lot of technical factors completely for granted because they can nowadays.
Edited by JBerel, Thu Oct 12, 2017 9:19 AM.