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Posted Fri Oct 6, 2017 8:27 PM
Posted Fri Oct 6, 2017 8:37 PM
DLC - AHHHHH
Day One Patch - WHAAAAA
Upgrade OS - P*SS OFF!!!11!
Update homebrew EPROM - ???
No, we will just ask homebrewers to ship games without bugs, simple as that. Because, cartridges!
I wish it would be easier, but that territory gets expensive. And the 7800 was made by the devil.
Posted Fri Oct 6, 2017 9:01 PM
Posted Sat Oct 7, 2017 3:10 AM
I just tried this scenario on emulation, and on the real thing with a cart I made back when I did the game. This does NOT happen to me. At all. When the game switches players, player 2 works fine for me.
Something as obvious as a player's shots not coming out would have been caught VERY early on, as I DO test a game as much as possible, and I would have seen that. Please don't assume just because something happens to you that it just 'wasn't tested enough', as there could be other factors involved. I've only have one 7800 for quite a while now, so there could be other revisions that have timing issues (that's just an example, not an excuse).
There are things, however, that are almost impossible for me to test in other games, like two-player simultaneous game play (for very long anyway), but even that I try to test as much as possible.
I'm sorry you have a cart that is not behaving correctly.
Edited by PacManPlus, Sat Oct 7, 2017 3:15 AM.
Posted Sat Oct 7, 2017 7:28 AM
Posted Sat Oct 7, 2017 8:10 AM
Just tested this game (again) this morning. Astro Blaster cart played under AT84 serial, A1 serial, and A3 serial consoles. Two Players and EASY ("novice") setting. Shooting and presence of laser shots for both Player One and Player Two, as well as enemies, evident. No issues discovered.
Likely possible cart or console issue on your end, Jinks.
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