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Sprites in Pascal

Pascal Sprites

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#51 Rossman OFFLINE  


    Star Raider

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Posted Sun Mar 4, 2018 11:03 PM

It's been quite a few months since I ran anything on real TI iron.  All the while I was using the emulator to build out the text UI, then build the graphical UI, and of course experiment in code, I just stopped running on real h/w.  In the process, my VDM99 process fell apart as the PC I was using had some configuration problems. 


I corrected that this weekend.  I opened up my first new box of 5.25" diskettes in a long, long time.  I got VDM99 working again.  And I ran my little card game in full animated Sprite glory on real iron.


The screen image isn't as clear as it is in the emulator, probably due to RF interference.  I am not using the RF modulator, I soldered a component video adapter a couple of years ago.  But the game works, and it is certainly usable, and I find it fun. 


But I noticed there is something uniquely satisfying about seeing it run on the real h/w.  


This adds an exclamation point to a week where I got a table saw and a planer from the 1950s, a drill press stand from the 1960s and a lapidary saw/arbor from the 1960s all functioning again. Having tools that were built to last is one thing; using tools that were built to last is entirely another.

Also tagged with one or more of these keywords: Pascal, Sprites

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