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The Official JUMPKING JUNIOR thread - IntellivisionRevolution


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#1 Rev OFFLINE  

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Posted Wed Oct 25, 2017 9:51 PM

JUMPKING JUNIOR

FOR THE MATTEL INTELLIVISION

 

COMING IN 2018

 

Published by IntellivisionRevolution

 

intellivision jumpking gif.gif

(work in progress - not final)

 

 

JUMPKING JR LABEL.jpg

(cart label)

 

More details soon.

 



#2 JasonlikesINTV ONLINE  

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Posted Wed Oct 25, 2017 11:19 PM

Yisss!

#3 m-crew OFFLINE  

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Posted Thu Oct 26, 2017 4:07 AM

Jump JR Jump !!! 👍🏻

#4 Fushek OFFLINE  

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Posted Thu Oct 26, 2017 9:52 AM

Jumpman was a fun one and a welcome addition to the Inty. Nice!

#5 ZillaRUSH OFFLINE  

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Posted Thu Oct 26, 2017 2:51 PM

Sweet!!!



#6 bikeguychicago OFFLINE  

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Posted Thu Oct 26, 2017 3:31 PM

Are you planning on including all the levels from the disc-based versions or only the pared-down number of levels included in the Colecovision version?



#7 onlyinajeep OFFLINE  

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Posted Thu Oct 26, 2017 6:32 PM

ColecoVision Jumpman Junior is complete, 12 levels, just like the C64 and Atari 8bit. It is akin to the C64 port, the Atari 8bit version of Jumpman Junior had slight variations on level two, Electrocution vs. Fire! Fire!, level three, dumbwaiter vs. sreddal, level six has different walls obstacles. 

 

Jumpman has thirty levels. The levels between Jumpman and Jumpman Junior are mutually exclusive.

 

Looking forward to this port!



#8 Rev OFFLINE  

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Posted Thu Oct 26, 2017 6:59 PM

ColecoVision Jumpman Junior is complete, 12 levels, just like the C64 and Atari 8bit. It is akin to the C64 port, the Atari 8bit version of Jumpman Junior had slight variations on level two, Electrocution vs. Fire! Fire!, level three, dumbwaiter vs. sreddal, level six has different walls obstacles. 

 

Jumpman has thirty levels. The levels between Jumpman and Jumpman Junior are mutually exclusive.

 

Looking forward to this port!

 

This version has the CV levels, and some planned new ones.



#9 onlyinajeep OFFLINE  

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Posted Sun Oct 29, 2017 9:49 PM

One thing that makes playability stink on ice is if Jumpman doesn't climb through the green girders. Like, when you are climbing a ladder you can move L/R through the green girders as soon as Jumpman's hands reaches about halfway up the girder. Or jumping L/R from a ladder, same thing, Jumpdude climbs through the girder if he . The recent Steam Jumpboy is terrible partially due to the lack of this ability. The Amiga version and I recall TI99 JunkMan fails at this too.


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#10 Rev OFFLINE  

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Posted Sun Oct 29, 2017 10:33 PM

One thing that makes playability stink on ice is if Jumpman doesn't climb through the green girders. Like, when you are climbing a ladder you can move L/R through the green girders as soon as Jumpman's hands reaches about halfway up the girder. Or jumping L/R from a ladder, same thing, Jumpdude climbs through the girder if he . The recent Steam Jumpboy is terrible partially due to the lack of this ability. The Amiga version and I recall TI99 JunkMan fails at this too.

 

I agree.  



#11 Rev OFFLINE  

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Posted Wed Feb 21, 2018 8:57 PM

Level 3.

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74FE2B76-5D0E-496A-9D30-8E4CCEC8136E.jpeg

#12 Rev OFFLINE  

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Posted Wed Feb 21, 2018 9:00 PM

Level 4

CDEE0179-55C8-4ACF-A07C-27BBC11FBE76.jpeg

261A8DD4-AE8D-4499-978E-E0BBA5311286.jpeg

#13 mr_intv OFFLINE  

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Posted Thu Feb 22, 2018 12:00 AM

Looks fantastic. :)
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#14 m-crew OFFLINE  

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Posted Thu Feb 22, 2018 3:30 AM

Nice !!!!
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#15 intellivotion OFFLINE  

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Posted Thu Feb 22, 2018 6:01 AM

Awesome! I like the new running man a lot
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#16 ls650 OFFLINE  

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Posted Thu Feb 22, 2018 2:16 PM

I would be interested in this when available!



#17 ColecoGamer OFFLINE  

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Posted Fri Feb 23, 2018 1:15 PM

This is a dream come true!
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#18 Rev OFFLINE  

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Posted Fri Feb 23, 2018 2:26 PM

This is a dream come true!


You had me at hello

#19 Place Logo Here OFFLINE  

Place Logo Here

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Posted Sat Feb 24, 2018 10:15 AM

I love Jumpman / Jumpman Jr., so I am completely on board with this.

...however...I noticed a couple of things in the gif that I wish hadn't deviated from the Atari 8 bit version:

- the "roll" to the bottom when dying seems different--appears to take a different path with more detours

- and more importantly to me: he doesn't even take out that gem/stone/whatever rolling past it when dying. I can't count how many levels I beat picking up the last one that way.

#20 Rev OFFLINE  

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Posted Sat Feb 24, 2018 10:37 AM

I love Jumpman / Jumpman Jr., so I am completely on board with this.

...however...I noticed a couple of things in the gif that I wish hadn't deviated from the Atari 8 bit version:

- the "roll" to the bottom when dying seems different--appears to take a different path with more detours

- and more importantly to me: he doesn't even take out that gem/stone/whatever rolling past it when dying. I can't count how many levels I beat picking up the last one that way.


Thanks for the notes.

We will look into it, but also remember as with a lot of ports, there may be platform differences.

#21 DZ-Jay OFFLINE  

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Posted Sun Feb 25, 2018 6:21 AM

You had me at hello

 

You two go listen to your Careless Whisper mixed tape in private! :P



#22 Rev OFFLINE  

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Posted Thu May 17, 2018 6:39 PM

99D5F39D-A4E5-4A65-A6D5-A2D0DBB58E73.jpeg

#23 Rev OFFLINE  

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Posted Thu May 17, 2018 9:45 PM

My boy playing a little Jumpking Junior.......

 



#24 JasonlikesINTV ONLINE  

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Posted Thu May 17, 2018 11:16 PM

The music sounds really good. Looks pretty fun!

#25 patbb OFFLINE  

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Posted Fri May 18, 2018 7:19 AM

Good Job.

Can wait!

 

Could you make the part were the points are added at the end of the level a little faster? (lives left X points)

And maybe add a condition that if you have let say more than 10 extra men to just add the points without having to go through them all. (I'm really good at this game :) )






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