There is an Emerson Arcadia 2001/MPT-03 High Score Club that is running on the Arcadia 2001 Consoles Yahoo group. You have to be a member to view or post on that group, so I'm opening the HSC to AtariAge forum users too. If you're interested in joining the Arcadia Yahoo group, then you can join the other 128 members here:
Season 1, Round 3 of the Arcadia 2001/MPT-03 High Score Club will last about two weeks (although, as I post this here on AtariAge, there is only about one week left). This round ends on Sunday, November 5, 2017 at 10pm MST (aka Monday, 2am GMT). The game being played this round is Emerson's cartridge #3, Escape, a game that is similar to Berzerk.
Here is a screenshot of Escape being played on an NTSC Emerson Arcadia console:
Classic Game Room published a video review of Escape on January 17, 2017:
Here is the box for Escape (I nominate it for worst Arcade 2001 box art):
Here is the cartridge for the Emerson version of Escape:
Here are the overlays for Escape:
The Emerson manual doesn't have a game description for Escape, but I found one in a Tunix game catalog that looks like this:
This is the game's description from the Tunix catalog:
You're trapped in a maze of electrified walls surrounded by aliens who can attack you from eight different directions. Then your troubles really begin! A death-dealing, indestructible spinner appears on the screen and it's aiming straight for you! The spinner is capable of penetrating the electric walls and is immune to all bullets. Help! It doesn't look like you've got a chance. Points are won when you destroy
Escape - Quick-Play Rules
Play Escape for high score on real hardware (PAL, NTSC, and any Arcadia family systems) or use the WinArcadia or MAME emulator. Play Game 2, Option 2. For more on options settings see that section below.
Visit the Emerson Arcadia 2001 Central website for cartridge images and Arcadia emulators:
Here is a direct link to the Arcadia 2001 ROM images ("ESCAPE.BIN" is the filename for Escape):
Post pictures of your high scores here. Use the left-hand controller to play the game. The fire button, or any button on the gamepad, shoots your weapon. You can "freeze" (pause) the game by pressing the left-hand column of keys. You can "un-freeze" the game by pressing the right-hand column.
Escape - General Overview
I'm using Ward Shrake's "Director's Cut" of his Arcadia 2001 section of the Digital Press Collector's Guide 7 (published in August 2002) for most of the information that is in this section.
Escape by Emerson. Confirmed. 4k cart. 1982. #1015 (3). One player; left side controller. Game by "UA Limited". Long case. A common Arcadia game that is best described as a "legalized" version of the game "Robot Killer" (not released for the Arcadia family in the United States), which is a much more blatant copy of the arcade game "Berzerk". Comparing ROM images has shown they are based on the same code with just a few changes. The main ones are that they changed the way Evil Otto acts, so that portion of the game isn't a blatant copy. Other than that, it appears like they changed the shape and/or color of the robot's graphics.
High quality scans of Space Attack box, manual, and cartridge are here:
For complete information about this game, visit the above link. I've included the important points form the manual here:
Object Of The Game
- There are 4 different games plus 4 options which make a total of 16 possible play combinations.
- The purpose of the game is to score as many points as possible.
- Points are achieved when the MAN destroys the Electrified ALIENS by shooting in one of eight directions. If the MAN destroys all ALIENS in one maze then it results a 200 points extra bonus. Whenever the MAN escapes from the maze you get 100 points.
- Although the MAN has 4 lives, he may be killed as the Electrified ALIENS shoot at him. He can also be destroyed upon collision with Electrified ALIENS or the electrified walls of the maze or by the SPINNER which attacks the MAN from time to time after game play has progressed.
- A SPINNER will appear after game is started and will spin for 30 seconds aiming for the MAN. The SPINNER is capable of penetrating the electrified walls and is immune to all bullets. The SPINNER therefore is indestructible.
- After attacking, the SPINNER will spin again for a shorter period before a second attack. Within the spinning period, the SPINNER is absolutely harmless. The firing frequency interval will be shortened after each unsuccessful attack. However the tracking accuracy of SPINNER increases with each shot. After 7th shot it will surely track you down.
- When the MAN escapes from the maze, the next maze will appear.
- Eight room mazes are provided and will be called up randomly.
The Various Games
Game 1 - The ALIENS will not shoot at the MAN.
Game 2 - The ALIENS can shoot only 1 bullet at the moment anytime.
Game 3 - The ALIENS can shoot two bullets at a time.
Game 4 - The ALIENS can shoot three bullets at a time.
Option 1 - Eight ALIENS all capable of motion.
Option 2 - Twelve ALIENS all capable of motion.
Option 3 - Sixteen ALIENS all capable of motion.
Option 4 - Twenty ALIENS all capable of motion.
To Play The Game
This is a one player game. Use the left controller only. Press any number on Keyboard to start the action Press Disc (or move Joystick) to direct the "MAN" where to go. i.e., press Disc/Joystick on left (9 o'clock) to move to left, 3 o'clock to move to right, 6 o'clock to move down and 12 o'clock to move up or move to 45° etc. To shoot, squeeze either Action Switch at the side of hand controller or press any number on keyboard. The shooting direction is controlled by the Disc/Joystick.
Continue to play until screen reads "Game over".
To maintain highest score on the screen, merely press "Start" button for the next game. Do not depress "reset" otherwise all scores will be wiped out.
Escape from the maze - 100 points
Each green ALIEN destroyed - 40 points
Each red ALIEN destroyed - 30 points
Each yellow ALIEN destroyed - 30 points
Each small green ALIEN destroyed - 50 points
Destroy ALL ALIENS in one maze - 200 points extra bonus (Last Monster
destroyed will not have scoring point)
Escape Gameplay Options
This game is too easy on the default settings. Play Game 2, Option 2. Game 2 allows the aliens to shoot one bullet at the time (default setting is zero). Option 2 has twelve aliens on the screen. For more on options settings see "The Various Games" section (above).
If the game seems too easy (or, more unlikely, too hard) then we may adjust the gameplay options for this game.
We are playing for the highest score. 10 points are awarded for first place, 9 for second, 8 for third, etc.
Escape (Bonus Points):
There are a few ways to earn bonus points:
Escape - Video Review - (1 Point) - I found a few video reviews of this game (maybe because it's common?), but it's always nice to see other people's opinions. Anyone who makes a video review of Escape will get a bonus point.
Escape - Documenting Bugs - (1 Point) - Arcadia games can be flaky. If anyone find any problems, and documents them, then you'll earn one bonus point. We found quite a few bugs for Space Attack in the last round; let's see if we can do the same for this game. Just in case there are dozens of bugs, you can only earn one bonus point no matter how matter bugs are found.
Escape - Backstory - (1 Point) - I can't believe that Escape doesn't have any backstory at all. Well, that's not entirely true. The Tunix version of Escape has a brief backstory, at least in the game catalog. Anyone who writes a storyline for this Escape will get a bonus point. It would be simple to base this game's backstory on Berzerk, but that would be cheating; come up with something original. How about no robots?
While testing Escape for this round, my memory served me well. This game plays painfully slow. Maybe it's possible to get used to it? I guess we'll find out.
I contacted Albert about creating an AtariAge sub-forum for the Arcadia family, but I still haven't heard back from him.. In the last round I said that I would just post the HSC in the general forum. I never did that for rounds 1 or 2... so I'm finally doing it now.
As always, as you play Escape, please post pictures of your scores as the round progresses. Not only does this help you not forget to play the game, but it gives other player's a challenge to try to beat your score.
If you've not played in a round before now, then now's the time to join in! Have a fun third round, everyone!