LASooner Posted October 30, 2017 Share Posted October 30, 2017 (edited) So this is what all those little questions I've been asking has been about. First off, I'd like to thank Senior Falcon and Airshack with all their help, I hadn't programmed on the TI since the mid 80's so it's been a relearning process. I've been working on this since August. This game is not close to being done, but it is far enough along to show my progress and what, I've been able to do with XB256, TIdBit, Magellan, XB compiler and compressed VDP data. I decided to rename it so I wasn't beholden to all game play mechanics I'm really close to being out of memory, which probably accounts for the crashes I'm getting when I play it as a cart. In XB it doesn't crash but it is too slow to play in XB. I'm sure I'll have to scale back something. What works currently: 3 digit random code is generated pixels for each digit will display as you solve circuit boards damage pixel will display if you short circuit board you can guess the code and win or lose with a building blowing up animation, or a success tune can cut solder points can re-solder points can pick up and drop pieces from the pallet piece order is randomized piece order can be replayed game can be restarted after winning or losing play with joystick or keyboard cutting more than 6 solder points at once blows up the bomb select digit to enter bomb code cutting the wrong piece will put the bomb in fault mode and speed up the clock, change audio cannot re-enter a damaged or solved pixel audio played for every second of the last minute pieces animate pieces stop animating when cut pieces start animating when re-soldered What doesn't work: random crashes when compiled (probably memory) Picking up and replacing un-soldered pieces piece order doesn't matter timing is off, causing the controls to be too sensitive circuit board can't be fixed. press 1 to solve it currently probably lots more I'm not thinking of. resistor starts animating when re-soldered, it shouldn't You can use the joystick and fire button or E,S,D,X and ENTER Main Screen: 0-9 will enter the bomb code digit < - select the digit to the left > - select the digit to the right move the pointer all the way down to the bottom to enter the code, you will be prompted to confirm R-Clamps T-Soldering IronY-Wire CutterU-Pointer to short boardO-Replay piece order Press ENTER or fire button to use. There's a switch on the right side of the circuit board, switch to pointer and then throw the switch to keep the bomb fault from blowing up the bomb, but it will damage the pixel you're working on 1-solve circuit board and go back to main screen. I'll probably bang on the code some more before I share the source. Eventually I'm going to need help optimizing and possibly improving what I'm trying to do. Just a fair warning, this is pre-alpha, which is code for, expect crashes. BOMBTECH8.bin Edited October 30, 2017 by LASooner 10 Quote Link to comment Share on other sites More sharing options...
Tursi Posted October 30, 2017 Share Posted October 30, 2017 It looks really sharp! I played for a little bit before it bombed out. It'd be kind of nice if there was more of a puzzle aspect to the circuit solving than just getting the pieces in the order presented (maybe a harder difficulty level where it just shows you the end points, and you have to trace the circuits. I think I'd really dig that ). I'll be interested to see the next release! 1 Quote Link to comment Share on other sites More sharing options...
LASooner Posted October 30, 2017 Author Share Posted October 30, 2017 (edited) Well it's the order, and then you have to figure out if you are to replace it with the same color, the same shape or a resistor. You just have to do it in the order it is presented. Thanks for the notes That mechanism is obviously not working and in yet. Edited October 30, 2017 by LASooner 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted October 30, 2017 Share Posted October 30, 2017 Looks good. 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted October 30, 2017 Share Posted October 30, 2017 Impressive graphics! Need more coffee though because I can't seem to figure out what to do with the scissors 1 Quote Link to comment Share on other sites More sharing options...
digdugnate Posted October 30, 2017 Share Posted October 30, 2017 very cool! I'll just slide this in the ol' FinalGROM 1 Quote Link to comment Share on other sites More sharing options...
ramidavis Posted October 30, 2017 Share Posted October 30, 2017 (edited) ... Edited January 2, 2018 by ramidavis 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted October 30, 2017 Share Posted October 30, 2017 Impressive graphics! Need more coffee though because I can't seem to figure out what to do with the scissors I eventually found you clip the /ends/ of the parts, but as noted above, that sequence isn't done yet.. So my buildings kept going down! 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted October 30, 2017 Share Posted October 30, 2017 I eventually found you clip the /ends/ of the parts, but as noted above, that sequence isn't done yet.. So my buildings kept going down! Did you grab the cat?? 2 Quote Link to comment Share on other sites More sharing options...
LASooner Posted October 31, 2017 Author Share Posted October 31, 2017 Here's the original game 3 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted November 1, 2017 Share Posted November 1, 2017 Ah hah! Got it now. Nothing like a good video to clarify things Damn, I am really getting old! Quote Link to comment Share on other sites More sharing options...
1980gamer Posted November 6, 2017 Share Posted November 6, 2017 Played this game a lot back in the day! The code, the code... figure out the code! Oh noooo I used to figure out the code and enter it wrong just for OH NO. I think the components should be animated when replaced correctly. I think that was a bug in Bomb Squad. Screen shots look awesome! Keep going! I started working on Intellivision Space Battle for the TI but I could not figure out the loop patterns of the cylon ships. Then I tried to hard code the motion... Worked okay until I complied.... then the loop got tight and quick. I should have put a variable or 2 in it, to play with different speeds and delays, but lost interest in the project. Quote Link to comment Share on other sites More sharing options...
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