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my start with RB+ - barbarian project- need help


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#51 CyranoJ OFFLINE  

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Posted Mon Nov 20, 2017 4:45 PM

 

and why not 7 barbarians on jaguar ;) 
with my engine, it will be easy to do all the others.
one thing could be more cool : to have all the 7 versions in only one rom! :thumbsup: 
but for the moment i will finish this one...and there is work to do :grin:

 

Fantastic! 

Maybe I should look at Dungeons of Drax :)



#52 F.L OFFLINE  

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Posted Thu Nov 23, 2017 1:19 PM

hello

new update of the rom 0.24

i have down the speed of all the animations

now the game runs at 60fps with good speed

and today i have bought an atari jaguar with 2 pads  :)

i'd like to test my rom of it but what a shame that an everdrive dont exist !!!  :thumbsdown:



#53 swapd0 OFFLINE  

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Posted Thu Nov 23, 2017 2:59 PM

hello

new update of the rom 0.24

i have down the speed of all the animations

now the game runs at 60fps with good speed

and today i have bought an atari jaguar with 2 pads  :)

i'd like to test my rom of it but what a shame that an everdrive dont exist !!!  :thumbsdown:

 

Get a skunkboard or wait for the SD cartridge.



#54 F.L OFFLINE  

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Posted Fri Nov 24, 2017 2:28 AM

I dont know the skunkboard. Its like a linker ? It is easy to use ?
Have someone here who tried my beta rom on a real jaguar with this ?

I have again a question for the code : how to have a random value with rb+? It is rand(1-10) or rnd ?
Thanks in advance

Edited by F.L, Fri Nov 24, 2017 2:30 AM.


#55 CyranoJ OFFLINE  

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Posted Fri Nov 24, 2017 2:37 AM

I dont know the skunkboard. Its like a linker ? It is easy to use ?
Have someone here who tried my beta rom on a real jaguar with this ?

I have again a question for the code : how to have a random value with rb+? It is rand(1-10) or rnd ?
Thanks in advance

 

Quite happy to test and make a video if you want to send the ROM over. PM me if interested.



#56 swapd0 OFFLINE  

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Posted Fri Nov 24, 2017 3:09 AM

http://atariage.com/...the-skunkboard/



#57 ggn OFFLINE  

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Posted Fri Nov 24, 2017 3:58 AM

I have again a question for the code : how to have a random value with rb+? It is rand(1-10) or rnd ?


Have a look at this thread.
  • F.L likes this

#58 F.L OFFLINE  

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Posted Fri Nov 24, 2017 1:36 PM

Thanks cyranojones !
you already have the link of the rom in my signature, and available for everybody:
https://www.dropbox....anBETA.rom?dl=0
I am impatient to see it in video !



Ok ggn, i will look at this

#59 CyranoJ OFFLINE  

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Posted Fri Nov 24, 2017 6:02 PM



#60 F.L OFFLINE  

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Posted Sat Nov 25, 2017 5:44 PM

Thanks a lot ! Its works fine !
Exept for the three and the goblin out of screen, i will look at this !

#61 CyranoJ OFFLINE  

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Posted Sat Nov 25, 2017 5:46 PM

Thanks a lot ! Its works fine !
Exept for the three and the goblin out of screen, i will look at this !

 

Looks like some stuff gets hidden to the right hand side, but not far enough.  Also, pressing the buttons on the pad causes it to print something under the health counters. 

 

But great work!



#62 F.L OFFLINE  

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Posted Sun Nov 26, 2017 2:56 AM

Thanks !
There is still work to do but a big step is reached !
The things you can see at the side of the snake are landmarks of debugging, its when the snakes are screaming
I have forgetten to delete them when i have done the rom ;)

#63 F.L OFFLINE  

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Posted Tue Nov 28, 2017 4:01 PM

hello

i have updated the rom, all the animations are now available

you can control the two barbarian in vs mode, and they can change their side

the solo mode is working too but still in work. (change the mode with option button)

some pieces of big sprites are missing, its normal

i thing i have fixed the bugs of the three and the goblin that were in the cyrano's video

see ya for the next update ;)



#64 F.L OFFLINE  

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Posted Tue Dec 5, 2017 7:30 AM

hello

i new video of the last beta 0.29 :

 

all the animations of left player are finished

now i must finish the right player



#65 F.L OFFLINE  

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Posted Sun Dec 10, 2017 1:03 PM

hello

here is some news of the week-end

i have done good work : the score, the blood spot and the wizard' fire are displayed

here here the 0.35 beta in video :

i hope you will enjoy to test it

i'm in love with rb+ , this compiler is realy fantastic

see ya

F.L


Edited by F.L, Sun Dec 10, 2017 1:05 PM.


#66 ggn OFFLINE  

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Posted Sun Dec 10, 2017 3:58 PM

i'm in love with rb+ , this compiler is realy fantastic


Speaking as the person who strung up rb+ together I'm glad you're enjoying it. I'm always interested in opinions from people that use it: what they like about it and what they don't, also if there's something that the system could do to make their lives easier. I welcome all criticism and am happy to discuss, so if you want you can share your experiences with us. Make a new post, reply here, always if you feel like it, all good!

#67 F.L OFFLINE  

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Posted Wed Dec 13, 2017 1:46 AM

Hello
I have updatep the rom, now the snake are screaming :D
I have a question : it is possible to draw coloured lines, square or rectangle with rb+ ?
Thanks in advance

#68 ggn OFFLINE  

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Posted Wed Dec 13, 2017 2:43 AM

I have a question : it is possible to draw coloured lines, square or rectangle with rb+ ?
Thanks in advance

 

Nope, sorry! Getting lines, circles, boxes etc on screen was really low in the priority list and since nobody ever asked for these, they were never implemented :).

 

However, this doesn't mean we can't implement them as rb+ code and actually be fast enough. Would you care to explain what you aim to do in more detail?


Edited by ggn, Wed Dec 13, 2017 2:43 AM.


#69 F.L OFFLINE  

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Posted Wed Dec 13, 2017 3:01 AM

Drawing a filled rectangle it was for hiding the points of life of the players.
But a can do it with a black sprite...

But i probably need to draw coloured lines for a new project, a pseudo3d race game like outrun
Here is an example of how i'm doing the road with lines:
85.jpg
I hope you will integrate it !

#70 ggn OFFLINE  

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Posted Wed Dec 13, 2017 4:05 AM

But i probably need to draw coloured lines for a new project, a pseudo3d race game like outrun
Here is an example of how i'm doing the road with lines:
85.jpg
I hope you will integrate it !

 

Okay, then you really won't get far with drawing lines in software! It's not going to be efficient. Sporadic has made lots of experiments in this field, see this thread for the full history. rb+ had to be extended in order to speed up the road code. First he used many 320x1 objects to compose the road but then he actually switched to blitter. Probably ask such questions in that thread :).



#71 Sporadic OFFLINE  

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Posted Wed Dec 13, 2017 7:03 AM

The BlitLine example in RB+ should get you started.  That draws lots of horizontal lines using the Blitter.

 

It's a simple example that can be improved for speed by using the blitter in faster ways (such as Phrased blits instead) but it will give you a starting point.

 

(For the BlitLine example, you must disable/untick the "Fast Blitter" option inside Virtual Jaguar options).



#72 F.L OFFLINE  

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Posted Wed Dec 13, 2017 12:11 PM

ok, thanks , i will look at this ;)



#73 F.L OFFLINE  

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Posted Sat Dec 16, 2017 12:39 PM

hello

i have updated the rom, i have added the flying head and his shadow

the end is near

see ya for next update



#74 F.L OFFLINE  

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Posted Sun Dec 31, 2017 12:26 PM

hello

for my last update of 2017, i finish with a little joke ;-)

i have added some sound and music,

it works fine  :thumbsup:

try it, i put the rom in attached file

you know those sound, and i hope you will smile  :D

Attached Files

  • Attached File  49.rom   1MB   8 downloads


#75 ggn OFFLINE  

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Posted Sun Dec 31, 2017 12:41 PM

\o/
 

 

...but I was half expecting this:

 

 

;)

 

Hapy new year to you too!





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