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Grail of the Gods - a Rogue-like game in compiled XB

rogue roguelike dungeon crawl

58 replies to this topic

#51 carlsson OFFLINE  


    Metagalactic Mule

  • 8,965 posts
  • Location:Västerås, Sweden

Posted Thu Feb 8, 2018 12:14 PM

Hm yes. I was a bit surprised that nobody in the TI community had suggested adding colours, custom graphics, sounds or music to Majestyx' port. It is just like you guys like games as plain as possible, and even planning a cartridge release of the game in its purest, simplest form just like it was 1981 all over again. :P


I understand that Jim could not add much embellishments on the MC-10 (at least not using BASIC) but to me the TI-99 appears a much more competent platform, in particular with Extended BASIC.

#52 nanochess OFFLINE  


    Processorus Polyglotus

  • 5,895 posts
  • Coding something good
  • Location:Mexico City

Posted Thu Feb 8, 2018 12:54 PM

So nice! I love your version with graphics and sound too... <3. Good job...
Need you the label for the cart? :P


Not any plans to publish it but you're free to make a label :)




Ridiculous.... just.... ridiculous.



You've got mad skills, my friend.



#53 InfernalKeith OFFLINE  



  • 737 posts
  • Location:Toledo, OH

Posted Thu Feb 8, 2018 4:00 PM

I think the idea was to keep it as close to traditional Roguelikes as possible, creating a truly old-school experience.  As you can see if you look through other recent TI offerings, people are stretching the original hardware's capabilities and making some pretty innovative stuff.  This was a project with a different, but no less valid, goal.


Your version looks great.  Intellivision is the platform I know least about, probably, but I have a console (and an Aquarius) I've been meaning to spend more quality time with for some time now. 

#54 carlsson OFFLINE  


    Metagalactic Mule

  • 8,965 posts
  • Location:Västerås, Sweden

Posted Thu Feb 8, 2018 5:08 PM

Ok, I see. For that matter it took about two months back in 2010 before the original DarkBASIC version was improved with graphics, and another month before the game was remodelled into an isometric 3D view...

#55 Swim OFFLINE  


    Chopper Commander

  • 176 posts
  • Location:Staten Island

Posted Sat Feb 10, 2018 7:31 AM

wow nice !! never saw that game before. well done.

and yes, I would be interested in a cartridge, so +1 if  :)



I agree, make that +2. :)

#56 digdugnate OFFLINE  


    River Patroller

  • 2,429 posts

Posted Sun Feb 11, 2018 6:20 AM


I agree, make that +2. :)


#57 InfernalKeith OFFLINE  



  • 737 posts
  • Location:Toledo, OH

Posted Sun Feb 11, 2018 11:14 AM

If this is an official list, put me down for one as well.

#58 arcadeshopper OFFLINE  


    River Patroller

  • 4,398 posts
  • Location:Portland, Oregon USA

Posted Tue Feb 13, 2018 12:28 AM

Cartridges are available now on arcadeshopper.com 



#59 majestyx OFFLINE  



  • Topic Starter
  • 276 posts
  • Location:Port Carbon, Pennsylvania

Posted Tue Feb 13, 2018 3:15 PM

InfernalKeith hit the nail on the head. 8 years ago people were talking about making a game like this available on the TI, but no one did it:




So I used my limited experience and skills with TI XB (this is my second ever XB program) to come up with what I did, with thanks to the original Dark BASIC programmer and Jim Gerrie's port. I've included the full XB listing in my download of the game so people are free to play around with it / improve it / use it to come up with their own flavor of it if they'd like. I wasn't even the one who suggested making a cart of it, as I was just happy to have programmed the game and fill a long empty void in the TI-99 world. I'm making nothing off of it either, as I have no objection to arcadeshopper selling carts of it at his cost. I'm just flattered that people think enough of it to want a physical cartridge of the game.

Also tagged with one or more of these keywords: rogue, roguelike, dungeon crawl

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