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Find a remake of a game that was on the Intellivision.


Guest LiqMat

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Thought this would be fun.

 

They don't have to be good, but they have to be a title on Intellivision.

 

Astrosmash = LaserSmash

 

Night Stalker = Flash Night Stalker (really bad)

 

Dragonfire = Castle Of Fire

 

Demon Attack = Demon Attack (I like the intro)

 

Space Patrol = Moon Patrol New Path

 

Zaxxon = Zaxxon Retro Remake (arcade faithful)

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This is a good topic. I think we should only count games that first appeared on Intellivision.

 

Rally Speedway on the Commodore 64 (also on the Atari 800)

https://www.youtube.com/watch?v=fLPiKBqjw8M

 

Auto Race on the Arcadia 2001

https://www.youtube.com/watch?v=Hd5qIe_lYL8

 

You might think bowling is generic but the Arcadia 2001 version looks a lot like PBA Bowling

https://www.youtube.com/watch?v=jbRyMW4julI

 

Ocean Battle on the Arcadia 2001

https://www.youtube.com/watch?v=poP1nKaMgfg

 

Microsurgeon on the TI-99/4a

https://www.youtube.com/watch?v=dCALI3TdpjY

 

The Dreadnaught Factor on the Atari 800

https://www.youtube.com/watch?v=jCyfsVIIkmM

 

Master of the Lamps for the Commodore 64 (also Atari 800) was made by the same programmers that did the unreleased Intellivision game League of Light

https://www.youtube.com/watch?v=fJwxNJl_XzY

 

Activision also made Beamrider on the Atari 2600 and Coleco Vision, but first on Intellivision

 

Imagic also made Nova Blast on the Coleco Vision, not sure which came first.

 

And Imagic made Fathom for the Coleco Vision and the Atari 2600. Which version was released first?

 

And you have all the M-network games for the Atari 2600; Frogs N Flies, Dark Caverns, Tron Deadly Discs, Space Attack, Star Strike, Astroblast, Sea Battle, Armor Ambush, MOTU,

 

Night Stalker on the IBM PC (also Apple II)

https://www.youtube.com/watch?v=LxGJ_eyTcok

 

Illusions on Coleco Vision

https://www.youtube.com/watch?v=KTrWulTBFjI

 

Edited by mr_me
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I loved Monster Truck Rally on NES! I still have the same cart from when I was a kid, that a friend gave me.

I have a boxed copy of that game, it was made by Intv corp. and released at the same time as Stadium Mud Buggies.

 

Intv corps last round of games along with Spiker, of course! :)

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Dungeon Master - Treasure of Tarmin

Wikipedia says Dungeon Master was inspired by Ultima. All of these guys were inspired by dungeon/cave games originally on old mainframe computers.

 

Mattel did make Treasure of Tarmin for the Aquarius computer.

https://www.youtube.com/watch?v=Tvmkpx9is1A

 

They also made the Aquarius cartridges Utopia, Tron Deadly Discs, Sea Battle, Astrosmash, Night Stalker, Snafu.

 

And someone made Ghosts of Tarr-Minos on the Xbox 360.

https://www.youtube.com/watch?v=rGjXcn9FMYA

 

And the Game VR version of Treasure of Tarmin

https://www.youtube.com/watch?v=ubNI334r4qU

Edited by mr_me
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Nova Blast = Hyper Nova Blast:

 

Stadium Mud Buggies = Monster Truck Rally:

 

Hyper Nova Blast looks decent and the soundtrack is great, but for some reason I still like the Intellivision version better. That soundtrack, though, is full of win and I see it is downloadable at their website by right clicking each track.

 

http://hypernovablast.com/soundtrack.php

Edited by LiqMat
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  • 2 weeks later...

feedingfrenzy21.png

 

feeding frenzy for mac.

 

i wrote in a diff. thread that a "clone" of shark! shark! existed for the gameboy (first gen.)

it was a chinese brand and the game was a unofficial gamboy game (how it made the way from china to switzerland is a riddle to me).

unfortunatly i couldn't find screenshots or any information in the web for it.

the game was made for a chinese clone of the gameboy and ran or not, often you had to remove the cartridge, put it in again and restart, maybe it worked.

unlike the above it was very close to shark! shark! incl. the the lobster if i rember right.

 

besides, published for the intellivision, but i'm pretty sure it's a old BASIC concept.

i guess this game has been almost as often re-published as "space wars" with which everything started (for the software).

 

and i can reuse my "blob fish" here.
post-41280-0-15306500-1511013079.gif

 

off topic:

aproposito "deep blue".

mermaid is my recent favorite intybasic game.

 

the whole intybasic thing moves me...

great stuff for a pixelmonkey like me.

Edited by Gernot
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The "Intellivision Direct To TV" all-in-one games were actually NES remakes of original Intellivision games. And there's 25 of them.

 

http://www.intellivisionlives.com/retrotopia/direct2tv.shtml

https://m.youtube.com/watch?v=q00vHPVC4o8

 

So if someone were to extract the games code from this unit you could play the following on an NES.

 

Astrosmash, Baseball, Basketball, Buzz Bombers, Football, Hockey, Hover Force, Motocross, Night Stalker, Pinball, Shark! Shark!, Skiing, Snafu, Space Armada, Space Battle, Space Hawk, Star Strike, Sub Hunt, Thin Ice, Thunder Castle, Tower of Doom, Vectron, Volleyball, Wrestling

Edited by mr_me
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This is a good topic. I think we should only count games that first appeared on Intellivision.

 

which would make the list very small.

 

first appeared on the intellivision, i guess ad&d are already the most unique intellivision ones.

even when the inty was famous for it's sports games they can't be seen as original, else every sports game which was published for any system leaned on intellivision, you can trash all previous released ones and even later released.

the big rest is are clones of existing ideas and if i paint something blue instead of red it's no difference.

 

thus really i have to say mattel cloned most games and originals are very rare.

 

existing BASIC games like snafu, shark shark, in a wider sense "space wars", boulder-dash, etc. or maze games, ladder platform games (d.k. influenced all, edit: looks like i was wrong here) we can't count.

 

what's left are the adventure games, and even these had been published as text adventures previuosly, 100 years ago as books, later on a computer.

 

the hunt for new ideas...

most of the really good concepts was released, maze games or platform games we had hundrets of in the 80's.

if that is a plummer, cook or a kangaroo it neither makes a big difference (ok, kangaroo's can jump high and boxing).

 

very funny i found that the thread starter counted "space patrol" as intellivision concept (joe will be amazed!).

 

in fact "moon patrol" was something new back then, a sort of "new" concept, but not for the intellivision, i didn't think it was playable on any console in the 80's.

i would have loved it, i throwed a lot of money in this coin-op.

besides do you remember the old advertising for "Lunar MP" by JRMZ?

post-41280-0-31670200-1511029627.gif

post-41280-0-30276900-1511029628.gif

 

turning things to leftside

what i'm surprised that this concept hasn't found it's way to IntyBASIC is "Qix".

sorta it has been cloned with "thin ice" even when it's entitled as clone of "disco #1", but "disco" is the idea of "Qix", surround fields, bigger fields earn more points,

fill the screen to a given percentage and avoid getting catched.

 

you see it isn't easy to find something original at all.

good concepts like "qix" have been remade near to endless,

and changing the "dot" to a rollerskater or penguin makes no difference, the concept is the same.

 

which concept is original intellivision?

star strike? i never saw anything like that before, while the concept of a 3d space shooter wasn't really new, but never before released for a console or homecomputer, i guess.

exidy's "star fire" could be seen as original to "star strike", with the difference that you really feel to be in a x-wing and the death star looks like the death star.

even when it's a pure vector game, the only way back then to make stunning 3d graphics.

special in star strike is the random damage

special and exceptional overall is the use of random stuff for intellivision games.

from my pov and with the little experience i made with "pioneer" i have to state "random makes the game".

 

and from my pov it has been used far to less.

countless maze games exist but no one seemed to have the idea of random mazes (or not often)

i made a simple sort of maze game with "gack", most graphics are out of a repo, i reused them often i had the idea to make a kit in the kit.

build new levels on the fly.

but two things are missing in "gack" random placed objects and chasing enemies.

 

a few random placed objects and the game will be always "new"

imagine three chests and in one is a key and the others hold death, always randomly and only three, hard enough, you will argue that it is mean!

 

and?

 

i really can't see a original concept (after peeping into my repo), sorry, or if then it was no success and never had been cloned.

but that won't matter to me, intellivision is still the best.

 

it's not that important to have a really new concept.

it matters how you make it.

 

humor is important and i guess intellivision games offer a lot of, they're child-friendly (if you see a exploding earth as humorous).

it's not as stupid restrictive as nintendo (while babylike girls won't matter, hmmm...).

not as stupid "oh look at these big baby eyes, baby feet, baby hands and enormous baby breasts" (sorry, i hate manga).

 

we did it better and we still can do it better!

that's the intelligent in intellivision.

 

what i found surprising, there is no clone of frog bog(?).

this is a new and different concept, catch insects with the tongue.

 

edit: there was, respectively "frog bog" is a clone of a coin-op named "frogs".

 

since i always liked the game i adapted this idea for a "seuck" (games app construction kit).

of course the game itself i couldn't remake, the limitations of gack wouldn't allow this.

or maybe if i think right, but i haven't had the goal to make a two player game, i wanted only to adapt the frog is catching insects.

unlike real frogs mine will die when they contact water, just like in "frogger", where i always wondered why this frog can't swim.

 

but you need obstacles, though this is no water it's a acid pit "which gives you the crisp you was always looking for".

 

i made a platform game of it, important thing is to catch insects with the tongue, that's tricky, especially how i solved it.

because it's in fact a very short shot and the "projectile" is the tongue, speed, length of the projectile and endurance are matching, thus it looks like a tongue

(tech info for those who like to make a tongue).

 

a sort of a clone of a inty game, gernot's "frog", even if that is only for the art of catching insects.

 

sorry no clip available, yet, i would have to record it first.

the whole thing belongs to a diff. thread (addictive computergame concepts, i.e)

 

since frog bog is a unique concept it has been adapted quite early and i'm sure there exists more clones of it.

 

we will see...

 

Frogs_video_game.png

 

https://ipfs.io/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/Frogs_(video_game).html

 

the release date is 1978 and now i'm not longer certain who developed the idea.

it looks like intellivision wasn't the inventor.

even when the above is a arcade machine.

 

which didn't surprises me.

 

colored background but monochrome sprites (the monochrome graphics are projected on the screen via a mirror).

the concept of this coin-op is also unique, read the article, 1978 most games was monochrome, this "cheat" is a exception

and it's exceptional overall.

 

i really couldn't imagine it's not intellivision.

 

for completeness, the clone of the clone...

382266-frog-feast-neo-geo-cd-screenshot-

and this on a NEO-GEO CD-ROM machine! what a waste of power!

and what sort of cheap graphics, it really doesn't look as good as "frog bog" to me

especially when i guess what must have been possible with neo-geo.

 

i haven't seen no clip of it but i would swear the frogs movement is only two sprites (if at all) likewise it would have been made with a kit.

also it looks like the frogs have no tongue, seems you catch the insects simply by collision.

the shot is described "me catching a insect" and i see no tongue, do you see one?

very cheap.

 

even the original from '78 with it's monochrome graphics looks better and most of all you catch insects with the tongue.

 

 

Frog Feast

Action Rastersoft / OlderGames 2005

 

that release date makes me curious, a cheap version of a old game for a already obsolate console, funny.

not that i didn't like simple games, but this is extremely simple and i believe the M68000 was bored of this program.

 

ok perhaps because neo-geo cd was no success there must be some hard core fans.

me i would like it just because of the M68K, the list of available games is very short.

 

nantettatte engine (astrosmash clone presented in this thread)

is a fine example of what i ment with "i hate manga"

the cover art is a stupid babylike girl,

but the pixel art is by a u.s. or european, to avoid babys with giant tits had to be raped.

or uncovering a breasty babies by blasting off mah-jongg tiles with a laser cannon,

or something else stupid as long as it contains babies with giant tits.

and i do mean babies and not babes, this abuse of the lowest senses of a human is reprehensible.

just to sell as much as you can, the content doesn't matters as long as it sells and sex sells and it seems pedophilia sells best, whysoever.

 

it's to see in animated movies and in games, hidden sometimes as if the goal would be to subconciously change minds about exhibitionism, raping or pedophilia.

they experimented a long time in this field, to subconciously sneak in the mind of the customers.

 

or do you think the "frequency and color accidend", forcing viewers to have epileptic seizure was a accident?

me as a textile technician i knew already in advance how frequency and color could influence you and that it could lead to epilepsy for certain people.

why do i have to make experiments with something which is known to be bad by many decades?

because i wanna know if i can use it to increase profit, that's the reason.

 

of course we all get captured by this "low-level" stuff, equal to a computer which you manipulate on low-level.

it's truely reprehensible and all just for the goal of profit^2.

 

that's why i hate manga!

 

i had a debate with a japanese gamer (i hope i hurt no one here, but it's a fact) about this.

his answer was horrible, he thinks it's a must that a man discovers his limits even in this "topic".

i can't and wan't post here what exactly he answered.

 

so das war jetzt mal einer meiner gefürchteten ewig langen beiträge.

 

maybe i find another clone of a intellivision game - or vice versa ;)

Edited by Gernot
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very funny i found that the thread starter counted "space patrol" as intellivision concept (joe will be amazed!).

 

Let me spell it out for you. A remake of a game that was on the Intellivision, but not necessarily a remake of the actual Intellivision title. So Space Patrol would be Moon Patrol and Moon Patrol New Path is a remake of the original Moon Patrol.

 

I have been on the Intellivision since the beginning so many decades ago and your snarky response fell flat with me.

Edited by LiqMat
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Gernot makes a valid point but there is a difference between cloning a game and copying a game idea. Intellivision Locknchase is a clone of Data East's Locknchase. Even though Locknchase copies the game idea from pac-man, locknchase has original graphics and music and different rules. So in some ways Data East's Locknchase is an original game; its not a clone of pacman. Same thing with Thin Ice and Disco No 1.

 

There is a topic on Intellivision games not being original ideas here. http://atariage.com/forums/topic/247306-intellivision-games-that-were-not-original/

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Gernot makes a valid point but there is a difference between cloning a game and copying a game idea. Intellivision Locknchase is a clone of Data East's Locknchase. Even though Locknchase copies the game idea from pac-man, locknchase has original graphics and music and different rules. So in some ways Data East's Locknchase is an original game; its not a clone of pacman. Same thing with Thin Ice and Disco No 1.

 

There is a topic on Intellivision games not being original ideas here. http://atariage.com/forums/topic/247306-intellivision-games-that-were-not-original/

 

Whatever guys. I started this thread in light fun. You want to make it into a pissing match go right ahead. I'm out.

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