A couple questions about adding a pro pad and a pro stick:
Just out of curiosity, can a standard Jag Pad be wired like Pro Pad, for the purposes of pad hacking a Jaguar controller, by letting 1, 3, 4, 5, and 6 equal L, R, Z, Y, and X? If so I can use an extra 3-button one to wire like a 6/8 for fight games.
Also has anyone tough about making a Saturn to Jaguar adapter so Saturn 8 button control pad will work on a Jaguar? I need a pad for Atari Karts for the L/R shoulder buttons. That wouldn't be too good on a stick. Of course the 12 digit keypad and the extra auxiliary button have to be mapped on a separate external device that accepts the Saturn controller and plugs into the Jaguar.
But if those 2 are more inconvenient then I'll take 2 Jag Pro Pads at $60 apiece. One to keep and one to pad hack for my fight stick. If it's not too late for me to order 2. Also if anyone knows of a Saturn-to-Jaguar Pro adapter and/or if pad hacking a 3 button stick will work just as well as a 6, I'd like to know that, too.
Also does any game that is 3 or more players work well for the Jag Pro Pad. (Except for the Jag Link games, which require multiple consoles,) The only 2, 3+ player games I know on the Jaguar are White Men Can't Jump and NBA Jam. I know NBA Jam, from the Arcade, SNES and Genesis version, uses 3 buttons. Does WMCJ use more buttons?
Yes - the "extra" buttons on the Pro-Controller are just extra buttons using the number pad in an easier to reach spot.
Not sure for question #2 - I think the games you mentioned are the only ones that are 2+ player.
I just thought of something. I know enough about keypads to understand that you can't press any 2 random keypad buttons simultaneously and expect a predictable results, like a combination of the 2 buttons simultaneously, and instead get the pressing of a different unintended button. I know the Intellivision put one of 16 joystick directions on 4 pins (+180, +90, +45, +22.5) with a fifth pin is to indicate pressure on the joystick. With no signal from the fifth pin, the four directions are matricized to make 12 different buttons, one combination for pause, one combination for no keypad AND no joypad and 2 other undefined reserved functions. (can be used in emulators)
I know when keypad buttons are matricized pressing more than one button throws off the pin combinations. On the intellivision, a simultaneous keypad and joystick press as well as 2 key together produce unpredictable results. 1) If the X, Y, Z, L, or R are pressed in any other combination other than singly, would that have unprecdictable results? 2) If not, is there something different in a Jag Pro controller compared to the Jag Standard controller? 3) If so, do all the games accommodate the fact that you only need one of those 5 buttons at one time? 4) If you can press multiples of the special buttons, but the Jag Pro is nothing special PCB wise about the controller, how would one explain the ability to press L+R or X+Y+Z and have that understood as multiple simultaneous independent buttons?
If there is a satisfactory correct answer which suggests you don't need to pad hack a Jag Pro controller for full functionality, I'll just buy one Jag Pro Pad, or if I must buy two, offer one to the Jack Of All Games, Jamal "Zophar321" Nickens, and if we can't make a deal, either offer a repro or the Atari Made Pro Pad on Ebay, depending on the difference between a repro and a genuine Atari. If in order to get full functionality, you need a pro controller, either real or repro, I'll i use a repro as my pad hack PCB.
Edited by tripletopper, Tue Apr 3, 2018 5:07 PM.