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Brand New Atari Jaguar Pro Controllers-Production Campagin


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#451 UHATEIT OFFLINE  

UHATEIT

    Moonsweeper

  • 491 posts
  • Location:Denver, CO

Posted Sun Sep 9, 2018 7:29 AM

The shoulder buttons don't help on Atari Karts.
They just make you spin out. I never use them.


This is true. It is supposed to make you drift better but if you hold them for over a second you just spin out. Lame!

#452 tripletopper OFFLINE  

tripletopper

    Chopper Commander

  • 191 posts

Posted Sun Sep 9, 2018 1:12 PM

I noticed that too, but you've got to ONLY use it at the tightest turns to use it well.  So to avoid spinning out you, press for a half second, let go, tap, tap, tap, repeat until straight. There no way you can win WITHOUT the drift at all.  You just have to use it in right situations.   I find that a good thing.  Mario Kart in comparison abuses drifts with speed boosts and your only penalty is a little loss of control in the drift, whihc you can mitigate with practice.  So much so that there's almost no such thing as a non-drift turn.   You can win agains the computer up to the 100 cc level without drifts.  Atari Karts: no chance without the L/R.



#453 Gummy Bear OFFLINE  

Gummy Bear

    Moonsweeper

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  • Location:United Kingdom

Posted Sun Sep 9, 2018 4:54 PM

Incorrect.
I beat the whole thing without the spin out buttons.

#454 tripletopper OFFLINE  

tripletopper

    Chopper Commander

  • 191 posts

Posted Sun Sep 9, 2018 6:14 PM

I don't know if I said it couldn't be beaten without the spinout buttons, but I (as opposed to ONE) couldn't beat the first level without the "spinout" buttons. The spinout  buttons helped me a lot.   You just can't overuse them.

 

But, when it was current, as a rental, I was able to beat 100 cc without the Drift in Super Mario Kart, except for the special cup, that's when i had to use the L/R.

 

EDIT: I checked. I did say "you", meaning anyone.  What I meant was I.

 

Then again, it might be weird to beat 100 cc SNES Mario Kart without L/R.  Most people would say THAT'S impossible.How do I know? I usually "hold" the contorller by putting it on the ground  and do the index/middle finger press, and not use L/R unless I have to.


Edited by tripletopper, Sun Sep 9, 2018 6:25 PM.


#455 Gummy Bear OFFLINE  

Gummy Bear

    Moonsweeper

  • 468 posts
  • Location:United Kingdom

Posted Sun Sep 9, 2018 7:20 PM

I never use the shoulder buttons on the original Mario Kart either :)
I hated the "instant 90 degree sideways" effect they had. Way overblown.
They only started getting it right with Mario Kart 64 IMHO.

#456 tripletopper OFFLINE  

tripletopper

    Chopper Commander

  • 191 posts

Posted Mon Sep 10, 2018 10:34 AM

Then I guess we're both in agreement, SNES Mario's L/R was wonky but required for later levels.  Some people can beat Atari Karts without using L/R, but, assuming you don't rely on them 100% of the time, but use it selectively, then they are more handy for Atari Karts for beginners than than the SNES Mario Kart L/R.

 

By the way, does anyone recognize any of the "characters" besides Bentley Bear if Atari Kart is is your only Jaguar Game?  Are most of the other characters from Jaguar Titles?

 

Atari hasn't been known for characters,  Most games had either sticks, or square balls, or generic cowboys, or generic ships.   I guess if you were going to make Atari amiibo-like characters, I'd name the Centipede form Centipede "Hector" for 2 reasons.

 

One, Hector is a play on the metric prefix "hecto-" Greek for 100, and means 100 of the base unit stated.   "Centi-" is Latin for 100, and mean 1 part per hundred of a base unit.

 

Two, there is a legendary NPSL indoor soccer player called Hector Marinaro, who was a college goalie, and through out his career became more and more offensive, moving to defender, then midfielder, then forward, to the point of being the leading goal scorer in indoor soccer.   In close games, he's usually chosen to be the sixth attacker, which is basically a goalie (the guy who's allowed to use their hands in the defensive goalie box) who goes out of the goalie box and helps on offense. (outside the goalie box, he's like any other player). And less like outdoor soccer where you almost never see a defender score, you have to be a "two way player" in indoor soccer because there's only 6 of you in a smaller area.

 

For Clevelanders, he's the pre-Lebron James, wining the only 3 Cleveland championships between the 1964 Browns and the 2016 Cavs (oaky there's the 2016 Monsters, but that's minor league hockey, there is a higher level above them, the NHL.  For indoor soccer there is no higher level, but there was an equal competitor league.)  1994 was the big party year.   1996 and 1999 were the other 2 championship years.  The Crunch's 1994 championship clinching game went into 2 overtimes in front of the home crowd, after a being severely behind at halftime, and was considered in the top 10 all-time games played in Cleveland professionally by the Plain Dealer.

 

And it would be kind of funny that a centipede with "a hundred legs" would be named after a Soccer player, a sport that, except for the goalie, is all legs. ;)


Edited by tripletopper, Mon Sep 10, 2018 10:36 AM.


#457 Gummy Bear OFFLINE  

Gummy Bear

    Moonsweeper

  • 468 posts
  • Location:United Kingdom

Posted Mon Sep 10, 2018 12:09 PM

As far as I am aware, beside Bentley Bear, all of the other characters in Atari Karts are original.

#458 Isgoed OFFLINE  

Isgoed

    Stargunner

  • 1,400 posts
  • Location:Holland

Posted Mon Sep 10, 2018 2:52 PM

This is true. It is supposed to make you drift better but if you hold them for over a second you just spin out. Lame!

 

Can't agree with you on this one, guys :)

 

If you spin out while using the shoulder buttons you're doing it wrong.

 

The "handbrake turn" adds to the playability imo, is very useful in short quick turns and fun to use.






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