I do have the time to work on something - it depends whether I can work in with you or not? And I don't mind tinkering around with the graphics - until it comes right in the end.
I do suggest looking at some sprite sheets - and use those for temporary purposes in the meantime. Chances are I'll be using those as a start off point - and then custom edit them into something different.
For the graphics guy - it does help enormously - if there was a graphics editor available.
Like for the sprites - to show them animated, and then able to make changes on the fly - test it - then go back to edit it a bit more.
Likewise for landscape graphics via some kind of tile editor - where you can edit the tile and place these tiles as a landscape as such - tiles being redefined characters as such. Animation can be possible here? Hopefully there are some graphic editors around - that can be of use?
Asking you to write such an editor - may be too much of a chore - but it'll be worthwhile - if you want the best graphics possible.
Because it is a real chore to have to insert graphics into a test program to first see how does it really look like? First checking within an editor - does allow a designer to work quicker/better.
Just give a few examples of how this game looks like? eg. Legend of Zelda (SNES)? Soul Blazer (SNES) - it can be for any platform - that I can look at.. to see what impresses you? If I'm not that creative - I'll simply tweak a game's graphics - to be different, so that it doesn't retain it's original look.
You can check up on what I have done - via looking up Laser Hawk and Hawkquest - for the Atari 400/800 etc computers.
It should then be easy to see what later work I have done. I have done stuff to run on PC, ST, SNES, (Gameboy Advance), and Atari 8-bit -- but have only worked with 2 programmers so far..
I am use to using a lot of graphics animation in the later projects I'm involved with - and I'll say do animations where possible - even in the landscape?
Edited by kiwilove, Sun Jul 1, 2018 5:28 PM.