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WAVE 1 GAMES

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So flickering graphics, an 8 bit train you can't avoid, bats you can't see, a flamethrower that doesn't hit the zombies and whose aiming target is about an inch below, a 3 sized werewolf head, Lego zombies, incorrectly sized zombies based on distance - a true lack of perspective (sic), depth sort problem still there (about the 4 minute mark the second gets hit instead of the first), sound effects when they are hit that occur about half a second later, still got the invincible clothing line (target doesn't go red over them all time), no actual gameplay progression evident - that is pretty much the entire game, no indication of level progression.

 

Packaging that misrepresents the game graphics in that the high rez pictures are used instead of in game.

 

That video would offend the blind.

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Genuine gameplay question:

 

What's the deal with the Wolf/Hellhound head that appears on side of the screen?.

 

Shambling Zombies appear to be despatched easily enough at long range with a well placed shot or 2...

 

But in the video clip, the player appears to pump a good few rounds into the Wolf at point blank range and it just disappears off screen, no blood splatter etc.

 

I would ask if it hounds you throughout the game,but that's an awful pun.

 

 

Its the supernatural Dire Wolf from Skinwalker Ranch. He is bullet proof and you actually have to shoot 12 rounds into him in order to scare him away. There is no blood when hes shot because he can not be killed, just like the real Dire Wolf on Skinwalker Ranch.

 

 

 

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So flickering graphics, an 8 bit train you can't avoid, bats you can't see, a flamethrower that doesn't hit the zombies and whose aiming target is about an inch below, a 3 sized werewolf head, Lego zombies, incorrectly sized zombies based on distance - a true lack of perspective (sic), depth sort problem still there (about the 4 minute mark the second gets hit instead of the first), sound effects when they are hit that occur about half a second later, still got the invincible clothing line (target doesn't go red over them all time), no actual gameplay progression evident - that is pretty much the entire game, no indication of level progression.

 

Packaging that misrepresents the game graphics in that the high rez pictures are used instead of in game.

 

That video would offend the blind.

 

 

The ghost train can be avoided if you take out the zombies quick enough and clear the level. That was included in the video to show it.

 

Also there is level progression. The clips in the video are NOT in order. They are highlights from the game.

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No doubting the potential for ST ports in this genre to the Jaguar:

https://youtu.be/svDpjmvQy4Q

https://youtu.be/w_VACuumINg

https://youtu.be/XXDuBE6TNME

New Predator film upcoming reminded me of this on the ST also:

https://youtu.be/hDdfIX2ALBI

As much as I like weird undead shit, Operation T-bolt seems to be the best game of the three

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Well I made it a full 10 seconds into the video before I saw the first obvious bug:

T1i5E1E.png

 

The jogger (?) is shot where the target is, but the blood explosion occurs nowhere near that spot. The blood also seems to be spouting from the ground up.

 

Lining up to get a shot at the bat, but still a little off as per the target not changing to red:

OwSbf5z.png

 

Nope, close enough for WAVE 1 GAMES collision detection:

uU7AaxD.png

 

Bat targeted and locked on, grey background shows a shot was fired:

Lc8L2sI.png

 

Bat blood explosion, much like jogger blood, shows up far to the right of the target. Bats also have as much blood as humans, apparently:

7Il5lPh.png

 

Zombies regularly enter the screen from above the horizon. Is a helicopter dropping zombies into the playfield?

L2Z2ZCp.png?1

 

Lining up to take out security guard zombie, just a pixel or two off, not a problem just tap the joystick a bit:

VxxnxqS.png

 

JK now you have to move the cursor halfway across the screen to shoot him:

Gvc4Zpx.png

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If only they could walk straight at you, or to the left.... (Hint: x=x-1)

 

Looks like the zombies eat the horizontal bus bandwidth as well as the player....

Managing to overflow the API with so little action on screen is an amazing accomplishment!

 

post-11520-0-39466500-1534665420.png

 

Oh no! TWO SPRITES! Good job it's not "the Afterburner"

 

post-11520-0-08065900-1534665410.png

 

Love how the level changes are all edited so we can't see it unpacking on screen like the previous video.

 

The clips in the video are NOT in order. They are highlights from the game.

 

 

OK, good to know these are the best bits!

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Its the supernatural Dire Wolf from Skinwalker Ranch. He is bullet proof and you actually have to shoot 12 rounds into him in order to scare him away. There is no blood when hes shot because he can not be killed, just like the real Dire Wolf on Skinwalker Ranch.

 

 

 

https://www.youtube.com/watch?v=DQSF2dtt59A&t=61s

You may need to look up the word "real". You already understand the word Dire.

 

So it represents a creature that can't be hurt by bullets but gets scared if you shoot it 12 times? Are you making this up as you are going along?

 

Your coding errors are multiple but a few off hand comments:

Remember to correctly calculate the position of explosions by using the same value of the zombie.

Reset bat positions and limit them to the sky area.

Don't use pre calculated start points to fit in with the perspective of the picture in the background.

Update Delta in position before processing movement, that way you might be able to get them to move left.

Correctly animate jogger movement so they they don't look as if they are skating across screen

Correctly tie explosion sounds to hit, try using a different sound channel.

 

Etc.etc.

Edited by Welshworrier
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So this is what? Game number 3 (on the Jag) that is just a glorified prototype thrown to the end users to beta test for 60US$ (and 40US$ for a burnt CD-R .. c'mon dude no amount of perks can compensate the sorry state of development, red cart .... yeah right I see red already).

 

I dunno, it does not seem he cares to learn .... he was waiting a good 6+ months to release this and the end-product is amateur at best, forget homebrew, this is just an exercise in separating people from 60US$ ... if you have 60US$ to spare jut take your wife/girlfriend/whathaveyou out to dinner.

 

Also he was mentioning a light gun a few months back, did it just disappear? Maybe the fact that not all Jags have an ADC connected to the joypad port had something to do with it.

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Also he was mentioning a light gun a few months back, did it just disappear? Maybe the fact that not all Jags have an ADC connected to the joypad port had something to do with it.

 

From what can be eeked from the little to zero info, its a tilt mech and not a light gun. Not that it matters with shot accuracy shown above, as even if it was a light gun with the tears in the screen due to the overloaded bus around where the targeting sight is it wouldn't pick up the flash from a CRT anyway. Added to that there is no light gun or other related code in the raptor API, and I am beyond any doubt the author would not be capable of making and implementing his own code for this.

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"Prototype" is putting it kindly.

 

Well if he would just put his stuff out there for download and said: "Look guys I`m dabbling around with the Jag". People probably would have a completley different reaction.

But to sell this as a "finished" product...

I don`t even know if he is to blame as he is cleary a bit unstable or the people who buy that stuff.

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We're gettin' into that territory, eh? Well, unstable or not, if I wanna buy weird shit for my jank 90's console, I'm glad I don't have to seek permission.

Well unstable might have been a bit harsh on my side but that is the impression I got from following everything on these boards.

Of course you are free to buy whatever you want and you also do not need to ask for permission but you could also ask yourselv why you would encourage someone to release unfinished "weird shit" for a lot of money.

Instead of maybe listening to feedback and polish the games as other developers do. But we already learned that this is not going to happen so no point in discussing it.

 

 

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There's clearly a demand for physical products within the Jaguar community and rightfully so..love the idea of a blood red cartridge and nicely done box and manual.

 

People are proud of their Jaguar collections and it's nice to see new releases still coming.

 

I think the issue here is maybe the actual product simply wasn't ready for a physical release?.

 

 

If it'd been released as a download so people could play test it and offer constructive criticism that the developer took on board and adressed the issues flagged up and once everyone was happy the project was good to go..it could of been put on cartridge?.

 

From what i have read a lot of folks wanted a horror themed cross hair shooter on Jaguar and would of been keen to help where they could make this something special and would not of minded any delay on a physical release?.

 

 

I think this is the point Peter is making.

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Well unstable might have been a bit harsh on my side but that is the impression I got from following everything on these boards.

Of course you are free to buy whatever you want and you also do not need to ask for permission but you could also ask yourselv why you would encourage someone to release unfinished "weird shit" for a lot of money.

Instead of maybe listening to feedback and polish the games as other developers do. But we already learned that this is not going to happen so no point in discussing it.

 

 

I understand that and it's a fair question, most Jaguar homebrews or ports are as expensive or more-so than new modern console releases. I've tossed money down on quite a few things for my Jaguar that I definitely don't need, but it's been keepin' me havin' fun and entertained bein' a part of it's current scene along with other gaming stuff.

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If it'd been released as a download so people could play test it and offer constructive criticism that the developer took on board and adressed the issues flagged up and once everyone was happy the project was good to go..it could of been put on cartridge?.

We've seen how Jeffrey responds to constructive criticism. He blows up.

 

For fun, everyone should go re-read this thread starting at page 1. It's amazing how some people were able to predict this exact outcome: another buggy, rushed WAVE 1 GAMES release. It's also missing a lot of the features Jeffrey mentioned...in fact it's not much different than the first video, other than sprite changes, bats that fly into the ground, roller skaters and new backgrounds.

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We've seen how Jeffrey responds to constructive criticism. He blows up.

 

For fun, everyone should go re-read this thread starting at page 1. It's amazing how some people were able to predict this exact outcome: another buggy, rushed WAVE 1 GAMES release. It's also missing a lot of the features Jeffrey mentioned...in fact it's not much different than the first video, other than sprite changes, bats that fly into the ground, roller skaters and new backgrounds.

 

Refresh my memory sweetie, what features did I promise that aren't there? When are bats crashing into the ground? And I don't recall ever doing any roller skater sprites.

 

Bats are capable of flying below the horizon. Just because the ground is visible in the POV doesnt mean they are literally touching or crashing into the ground. Anyone with a brain can get whats going on in the scene.

 

You are digging pretty deep

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