All the slinging aside, Jeff you now ignored the simple question / comment yet again from myself (multiple times), Iachoneous, and now Sporadic: why do you ship buggy games and then have to go through the process of fixing them?
Its a horrible waste of time, energy, and money. Never mind a bad look and the fact that its just not the done thing with cartridge devs for old systems to always do revisions for every title.
Its obvious that hit detection should be an easy fix (I teach teenagers how to code and its not even an issue other than shifting some x or y values in under a minute) yet is a problem seemingly randomly (and explosions / blood that are offset too). Are these values hard coded on a per zombie basis rather than in a function or similar? If so it seems like a huge fix and very inefficient.
I see a post on AJF with another sold with box etc. I also notice you havent informed them that (a) the game isnt final and (b) from what Ive read in this thread its extremely short. That seems a bit disingenuous.
Ill bow out of this thread now. What should be a fun hobby for us all, especially with new games that are promising and show great potential, is tainted with the inevitable rushed Wave 1 game with bugs (polished manual and box though!) and selective answering / response to questions and constructive suggestions. What a shame, albeit not an unforeseen one.
Edited by skip, Wed Sep 5, 2018 7:23 PM.