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GUIntv.app "enhancement" (plus "run from file")

OSX GUIintv jzintv

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#1 Gernot OFFLINE  

Gernot

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Posted Sat Nov 11, 2017 4:53 PM

hi folks,

yes, i'm still alive.

after a big loss of data and a big loss of blood.

 

while i still recover from a surgery i used the time to fiddle around with the new jzintv osx release resp. GUIintv.

 

 

following is only relevant for OSX

 

 

quickly i grabbed out my icons and attached them to the rom images, resulting in a nice looking GUIintv

 

Attached File  intyicons.zip   7.71MB   11 downloads

 

to attach the icons to the files folders and aliases i used "fasticns"

 

GUIjzintv.jpg

(i used the intellicart rom format to keep the rom folder clean)

 

additionally i attached a icon to jzintv though it displays a symbol when it's runnig

 

running jzintv.jpg

 

but i'm not very satisfied with the limited flexibility of GUIintv,

thus i created some batch files to start the games in a neat folder showing large icons to identify the games.

 

i named the whole tard "MyIntellivision" and it looks like this,

 

preview.jpg

 

it's very comfortable to start a game and the batch files can be easy edited with any hex editor.

it was quite a work to create all the batch files for almost all available rom images.

 

thus i decided to share this special jzintv installation.

the most flags are set in "run_a" which executes jzintv

the rom images path and and few flags are set in the game specific batch files

 

the attached zip file contains everything to run jzintv out of the box IF IT'S EXTRACTED TO APPLICATIONS

(as well as the complete jzintv, miniexec, minigrom, miniecs and a couple of PD rom images, documentations)

i hope i didn't infringed any copyrights.

 

Attached File  inty171111.zip   46.7MB   19 downloads

 

when uncompressing this folder or included compressed folders make sure you don't clean off mac specific system files, else the attached icons get lost

 

this is what you should see when you open the alias "INTY"

preview2.jpg


Edited by Gernot, Sat Nov 11, 2017 5:25 PM.


#2 intvsteve OFFLINE  

intvsteve

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Posted Sat Nov 11, 2017 5:41 PM

Interesting. Which versions of macOS will this support?



#3 Gernot OFFLINE  

Gernot

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Posted Sat Nov 11, 2017 5:44 PM

for those who miss the hand controller icon

 

Attached File  HandController.ico   73.06KB   2 downloads

 

(the hand controller demo becomes handy when editing akeyhack.txt,

besides the icons are win32 icons but you can use them like any image with fasticns)



#4 Gernot OFFLINE  

Gernot

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Posted Sat Nov 11, 2017 6:13 PM

to answer your question intvsteve,

 

i expect all which are supported by jzintv osx release

 

the rest is just folders and some batch files, simple executables which should run on any osx version

they equal to the command string you would use in the terminal

 

run_a:

Applications/JZIntv/jzintv -p applications/jzintv/rom -z960x600,8 -f0 -a44100 --kbdhackfile=applications/jzintv/keyhack.txt --js0="xaxis=0,yaxis=1,noac,push=20,rels=10,xrng=-49:50,yrng=-49:50,16dir" --js1a="noac,8dir" -q "$1" "$2" "$3" "$4" "$5"

and i.e. to run 4-tris:

applications/jzintv/run_a 4-tris

if you would start 4-tris from the folder "jzintv" in "applications" and jzintv would stay in this folder as extracted,

assuming the rom images are present in "rom" a simple string in the terminal would look like this

applications/jzIntv/bin/jzintv -p applications/jzintv/rom -z960x600,8 4-tris

i guess this will work for any osx

 

run_a can and the game batch files be edited with a hex editor i.e. to set a different resolution, the flags are documented internally in jzintv

OR

in usage.pdf inside the doc folder of "inty"



#5 Gernot OFFLINE  

Gernot

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Posted Sat Nov 11, 2017 7:52 PM

another thing you need to run jzintv is

sdl 1.2

 

"Copy the SDL.framework to /Library/Frameworks"

in my case this was library in the system drive

 

i stumbled over this missing library myself and it prevented me from running jzintv osx,

leaving me in the dark by replying no error in the console (to quick to recognize).

 

it would be fair to note the fact that you need sdl to run jzintv.

in the early pioneer releases we depended even on sdl and provided the contents with the game after some couldn't follow the link in the readme

(myself as example when i downloaded and liked to play it for the first time, who ever had interest in readme files?).


Edited by Gernot, Sat Nov 11, 2017 8:00 PM.






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