Gernot Posted November 12, 2017 Share Posted November 12, 2017 I opened this thread because of two reasons, i know it's problematic to run a program like jtintv from terminal, GUIintv is a very good solution.but also i expect that a lot of users will stumble over the need of "SDL 1.2" to start jzintv in OSX.though to first remind of this fact and offer the link to "SDL 1.2". https://www.libsdl.org/download-1.2.php release 2.0 won't work with jzintv osx! second to give some hints how to start jzintv from the osx terminaland to offer my "run from file" compilation of batch files start the emulator from a gamespecific icon. how to run jzintv from terminal? in general it's something like this: path/jzintv -p path/rom romimagename where "path" is your path to the jzintv folder (wherever you unpacked jzintv), assuming the system roms are named exec.*, grom.* and ecs.*, and present in the "rom" folder of "jzintv", as well as the romimage you like to load is present in "rom". romimagename is the name of the romimage to load without suffix (.int,.bin,.rom), jzintv recognizes the type itself. if there are spaces in the path or in the names like "home/my jzintv" or "some game.bin" the whole path or name will have to be in quotes with this call jzintv will open in a 320x200 sized window. we want a larger window or fullscreen of course. there are a vast amount of flags you can set for jzint if you type path/jzintv -help jzintv will type out all the flags for jzintv the flags for jzintv: jzIntv v1.0Copyright 2016, Joseph ZbiciakPortions Tim Lindner, John Tanner, Rick Reynolds, Pedro Giffuni,copyright: Joe Fisher, Frank Palazzolo, Kjell Breding, Daniele Moglia,Marco Turconi, Andrea Mazzoleni (scale2x/3x/4x),Markus Oberhumer (minilzo), Oscar Toledo (AVI),Jean-loup Gailly (zlib), Mark Adler (zlib)Usage:jzintv [flags] gamefileSpecifying a game image:jzIntv supports most, if not all, known formats for Intellivisiongame ROM images. When invoking jzIntv, provide the full path tothe game-image file. If you omit the file extension, jzIntv willsearch for an appropriate file by trying the following extensions:.rom, .bin, .int, and .itv. The overall ROM search process issomewhat involved. See the jzIntv documentation for details.If the filename ends in .bin, .int, or .itv, or if jzIntv does notrecognize the file's extension, it will assume the file is in BIN+CFGformat. In that case, jzIntv will look for a matching .cfg file.Systems with case-sensitive file names (Linux, UNIX, etc.) need toensure the filename extensions are in lower-case. On all systems,jzIntv expects to receive file names with lower-case extensions.ROM Image Flags:-e /path/to/exec.bin Specifies path to the EXEC ROM image.--execimg=/path/to/exec.bin By default, jzIntv looks in current dir.-g /path/to/grom.bin Specifies path to the GROM ROM image.--gromimg=/path/to/grom.bin By default, jzIntv looks in current dir.-E /path/to/ecs.bin Specifies path to the ECS ROM image--ecsimg=/path/to/ecs.bin By default, jzIntv looks in current dir.Only needed when ECS is enabled.Intellivision Hardware Flags:-s# --ecs=# ECS. 0: Disable, 1: Enable-v# --voice=# Intellivoice. 0: Disable, 1: Enable-W# --voicewindow=# Sets averaging window for voice filter.-Vname --voicefiles=name Saves voice WAV files to name####.wav.Video and Sound Flags:-z --displaysize= Desired display mode: can be a string of the formXDIMxYDIM,DEPTH such as "320x200,8"or a single digit specifying a built-inresolution from the following set.0: 320x200,8bpp1: 640x480,8bpp2: 320x240,16bpp3: 1024x768,8bpp4: 1680x1050,8bpp5: 800x400,16bpp6: 1600x1200,32bpp7: 3280x1200,32bpp--resolution= Synonym for --displaysize-f# -x# --fullscreen=# Full screen display:0: Windowed1: Full screen--prescale= Enable prescaler . Use the flag"--prescale=-1" to print a list of thesupported prescalers.--gfx-palette= Load alternate palette from -G# --gramsize=# Change number of GRAM tiles0: 64 tiles (standard)1: 128 tiles2: 256 tiles (INTV88)-a# --audiorate=# Audio sampling rate. 0 disables audio.--audio=# Synonym for --audiorate.-Fname --audiofile=name Records all audio to specified file.-w# --audiowindow=# Sets averaging window for audio filter.-B# --audiobufsize=# Internal audio buffer size.-C# --audiobufcnt=# Internal audio buffer count.-M# --audiomintick=# Minimum Intellivision cycles betweenexplicit calls to snd_tick().Input Configuration Flags:Currently, jzIntv does not offer a flexible method to re-bind keys.The kbdhackfile does allow you to crudely specify key bindings.--kbdhackfile=/path/to/file Configure key bindings.-m# --kbdmap=# Specify initial keyboard map (0-3)Analog and USB joysticks have a rich set of configuration parameters.Run jzIntv with an empty configuration string to find out defaultsare for your joystick and operating system. For more information onconfiguring joysticks, see the file jzintv/doc/jzintv/joystick.txt--js0="config string" Configures Joystick #0--js1="config string" Configures Joystick #1--js2="config string" Configures Joystick #2--js3="config string" Configures Joystick #3The Classic Game Controller can drive either the Master Component orthe ECS' controller inputs. The following flags associate CGCs withcontrollers. They also specify the path to the CGC's device node:--cgc0=/path/to/cgc CGC for Master Component inputs.--cgc1=/path/to/cgc CGC for ECS inputs.Intellicart .ROM emulation specific flags:-c# --icartcache=# Change caching policy for Intellicart.ROM programs:0: Cache bankswitched memory (default)1: Don't cache bankswitched memory2: Only cache read-only, non-banksw.3: Do not cache anything.Debugger flags:-d --debugger Enable jzIntv's debugger.--sym-file=path Load symbol table from 'path'.--src-map=path Load source/listing map from 'path'.--script=path Execute debug commands from 'path'.--rand-mem Randomize memories on startupMisc Flags:-r# --ratecontrol=# \_ Speed up by factor #. Setting #--macho=# / to 0 disables rate control.-p path --rom-path=path Append path to the ROM search path.-q --quiet Hide jzIntv's non-error output.--gui-mode Tells jzIntv to listen for commands froma GUI over stdin.-J path --jlp-savegame=path Enable JLP-style save-game support with'path' as the save-game file.--file-io Enable Emu-Link File-IO support(See examples/fileio/fileio.asm)-l --license License information-h -? --help This usage infoEnvironment:JZINTV_ROM_PATH Controls ROM search path. Components ofthe ROM search path should be separatedby ":" characters. jzIntv examinesdirs specified by --rom-path beforedirs specified by JZINTV_ROM_PATH. that's quite alot! we won't need the most if you just like to run a game path/jzintv -p path/rom -z1 -a11025 romimagename -z is the resolution mode (640x480,8bitplanes) in this case, -a the samplerate or path/jzintv -p path/rom -p path/romz -z960x600,8 -f1 -a11025 -q romimagename -z is now a custom resolution, -f1 determines it should open in fullscreen mode, -q suppresses the output in the terminal. an interesting flag is the scaler (--prescale=), looks a bit funny if the games loose their blockyness. after all no big thing to start jzintv. no one except a keyboard fetishist likes to type in these commands each time he likes to play a game. it's obvious if you don't have a GUI like GUIintv is you will need small executables witch contain your most used flags to run jzintv this is how "run from file" was born, i made the tedious work to create for almost all games a small batch file on which i attached my icons while they will call a general batch with the most used flags the games batch are still editable to set specific flags like -s1 (use ecs). i hope this covers the questions one can have how to run jzintv osx. but of course as long as i'm present in web i can answer questions. 1 Quote Link to comment Share on other sites More sharing options...
mr_me Posted November 12, 2017 Share Posted November 12, 2017 (edited) Guiintv is a good idea and should help many people. I have a question. Is it possible, on a mac, to turn jzintv into an "Automator" application with a bash script? ----------------- Making an "automator" application on a mac is quick and easy. The bash script can be similar to your command line but with "$1" (include quotes) in place of romimagename. I would try it but I don't have a mac. . Edited November 12, 2017 by mr_me Quote Link to comment Share on other sites More sharing options...
Gernot Posted November 12, 2017 Author Share Posted November 12, 2017 (edited) mr_me, i have no idea but i can give it a try, but i'm suspect to handle the automator costs me more effort as to write 150 batch files, even if i used it just a week ago (for the first time). the idea is to mark a romimage in the finder and to select "service -> jzintv" as i suggest. certainly a nice idea and the icons can even be attached to the roms if someone likes that. but i'm not sure how flexible it is to tell "this rom needs ecs" (if not turned on automatically) or "this game i like to play with keymap 1" or a different keyhack file (very handy if you need to start with ecs keyboard support "-m2"). that's why i like the batch files even better as GUIntv, i can configure a game seperately if that is needed. if i need a list that tells which rom needs which flags, of what i can imagine to use in a automated process, i can also write the batch files it's almost the same effort. ... and in the end we have another GUIntv? Edited November 12, 2017 by Gernot Quote Link to comment Share on other sites More sharing options...
Gernot Posted November 12, 2017 Author Share Posted November 12, 2017 (edited) a very simple way to use the automator is, select application (or program) as new project drop "execute shell script" (or similar i work with a german osx) in the process window enter a command string like this into "execute shell script" applications/jzIntv/jzintv -p applications/jzintv/rom -z3 -a11025 --kbdhackfile=applications/jzintv/keyhack.txt "$1" and save it as program (.app) the resulting "progrämmli" will try to send any file to jzintv you drop on it or mark and doubleclick together with it. unfortunately each with the same settings. but well a real GUI should offer the game in a window along with it's overlays and manual. it should offer to configure each game seperately by supporting all options. they should run from by doubleclick on a icon or the box front-image (while to large is as bad as to small and i don't need to know the checksum, year, developer, distributor, but i like to see what game it is). a comfortable way to edit (and load different) keyhack file(s) would be sugar (DOS-Box offers this internally and it's really simple and good, it also just uses a keyhack file). but as long as i don't have such i'm satisfied with my executables, but i will see what i can get out of the automator. Edited November 12, 2017 by Gernot 1 Quote Link to comment Share on other sites More sharing options...
mr_me Posted November 12, 2017 Share Posted November 12, 2017 Thanks for your help. So does your automator application work? Does it fail without the -p switch specifying the rom path? Is the -a switch required? In Windows I have two bat scripts, one for ecs and one for everything else. Each script checks for a hackfile with the same filename and path as the game rom file. If no such hackfile exists it falls back to a common hackfile. That way each game can have a unique hackfile. Quote Link to comment Share on other sites More sharing options...
Gernot Posted November 13, 2017 Author Share Posted November 13, 2017 of course, while it's still the simple application which stupidly runs jzintv with the dropped on file, but it's handy i.e. to see if a image works. except for the script it will look pretty the same on my windoze at home, i'm using a mac only when i stay in my moms house. i can see no use of many hackfiles, imo one is enough, a two player profile (or even four if you like) and a second one player profile with l/r seperated disc and number input, that's enough if you use a 10 or 12 btn pad with at least one analog stick and a hat. of course i can imagine that many games profit from a special keymapping. on the other hand if it's mapped always the same you know instinctively which to press. you can reach the numbers with the hat except 5 and 0, both can be mapped well on a 12 btn pad. if you use a dual stick controller you can map both sticks to the same disc for the single player mapping to move and press numbers simultaneousely. a cosoles controller is usually mapped always the same unlike dos games where you have to map half of the keyboard to your gamepad. the rom path must be specified except jzintv is called from the directory the roms stay in (in the case for the app it would be enough "where the system roms stay", i recognized i can play roms from any folder since the app runs jzintv from thev folder the dropped on rom stays in) else it will fail, but you can define a environment variable which remembers the rom path(s), i never tried it doesn't make it simpler from my pov, it will be handy for a GUI i guess. -p as well as "env" allows to specify multiple paths. -a isn't required and honestly i don't know what the default sample frequency of jzintv is, but i found out lower sounds to me better, even 8000Hz (do i really wrote kHz before? shame on me). personally i like to have the games in a folder where i can run each without noticing that a emulator is running, just doubleclick on it and play. whatever that might be, amiga, mame, dos, inty. you can use one script i guess and set the ecs flag in the shortcut if your batch asks for %1 (or %2 etc), similar to my example. 1 Quote Link to comment Share on other sites More sharing options...
mr_me Posted November 13, 2017 Share Posted November 13, 2017 (edited) Just to confirm; you are putting exec.bin and grom.bin in the "applications/jzIntv/rom" folder and it fails if you don't include "-p applications/jzintv/rom" switch. If that is the case it's different behaviour on Windows. On Windows [and Linux], exec and grom are found without the -p switch. Edited November 13, 2017 by mr_me Quote Link to comment Share on other sites More sharing options...
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