Have been fooling around with a game concept for a few weeks now and thought I would share. Named Gridslugger, it loosely plagiarises a little bit of Centipede, a lot of C64 Gridrunner, plus has a few original ideas thrown in....
I have got as far as sorting out the character map (used 253 of them!), worked out how the enemies will interact, have all the game rules worked out, and designed most of the screens. I am still putting the finishing touches on the variable list and starting to get a little nervous about memory but think I should be OK.
The plan is to start putting it all together over the coming weeks. While not specifically written with the F18A in mind, some of the "prettier" aspects of the graphics will probably suffer from sprite flicker without it - but nothing that should effect game play. I personally don't use real hardware so from my perspective its more about the fun and challenge of writing it rather than making it console perfect. Yes, I am an emulation fan.
I have for years wanted to write a fast paced game but could never wrap my brain around Assembly. In this instance the finished product will be compiled so I am hoping the game moves along at a good speed.