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Space Shuttle (prototype)/jzIntv


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#1 AnnaWu OFFLINE  

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Posted Wed Nov 15, 2017 7:03 AM

Unfortunately I have no voice by using jzIntv and Space Shuttle (prototype)
Space Shuttle (prototype) should support the IntelliVoice.
Is it possible to get a working *.cfg file with correct mapping?

 

Thanks in advance.

 

Anna



#2 mr_me OFFLINE  

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Posted Wed Nov 15, 2017 7:37 AM

The -v1 switch should do it. I think you can also turn intellivoice on through the cfg file. Here's what's in the cfg file I have.

[mapping]
$0000 - $1FFF = $5000
$2000 - $2FFF = $D000
$3000 - $4FFF = $E000

[vars]
voice =1


I'm not sure I'd call Space Shuttle a prototype. I don't know what it is, maybe a demo.

#3 AnnaWu OFFLINE  

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Posted Wed Nov 15, 2017 7:52 AM

The -v1 switch should do it. I think you can also turn intellivoice on through the cfg file. Here's what's in the cfg file I have.

[mapping]
$0000 - $1FFF = $5000
$2000 - $2FFF = $D000
$3000 - $4FFF = $E000

[vars]
voice =1


I'm not sure I'd call Space Shuttle a prototype. I don't know what it is, maybe a demo.

 

You are my hero. :) Thanks a lot.

 

Anna



#4 Lathe26 OFFLINE  

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Posted Wed Nov 15, 2017 1:42 PM

I go with calling Space Shuttle a prototype since it was intended to become a game back in the day.

#5 mr_me OFFLINE  

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Posted Wed Nov 15, 2017 1:49 PM

That's fine. I was just pointing out that this rom is not very playable.

Edit:
If I'm not mistaken, I thought the programmer himself said in an interview, that he was surprised the rom has voice because he never got around to putting voice in the game back in the 1980s.

Edited by mr_me, Wed Nov 15, 2017 2:09 PM.


#6 Gernot OFFLINE  

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Posted Wed Nov 15, 2017 7:49 PM

would a manual and a overlay help?

 

i managed it once a few aears ago to catch a sattelite, without the manual i tried to find out the functions myself as good as i could.

Attached File  shuttle.pdf   82.63KB   36 downloads

 

spaceshuttle.jpg

 

 

:D

he177.gif


Edited by Gernot, Wed Nov 15, 2017 7:56 PM.


#7 Gernot OFFLINE  

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Posted Mon Feb 12, 2018 3:21 PM

i have to lose a word or two to lose about this prototype, better unfinished simulation, because it simply ends if you succeeded or not, no points, no honor, no nothing.

 

a similar game was released by coleco for the atari, very very similar, i saw a clip of one explaining why he liked it as a kid, it gave him the feel to be in a shuttle for real, he's aware that it's no game in the common sense, but well i like it to, i like even the unfinished version, it won't matter if you can start the next absolute similar mission or not, pressing reset does the same.

 

ok, you have to launch the shuttle in the atari release, but on the other hand this won't be your job, your job is to deploy and board a satellite, it's the job of the ground control to burn the candle.

 

i like this blatant simulation which could be based on a nasa animation advertising the shuttle program, "the purpose is..." and in fact this is the purpose, to do jobs in space only a human can do.

 

i stated it maybe more the once i do it again, i would have felt in love even with the unfinished game when i was 16.

it would have been a sort of dream come true and i do know what he means he felt like being aboard of a real shuttle.

we had blocky graphics but a good imagination.



#8 intvsteve OFFLINE  

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Posted Fri Feb 16, 2018 12:36 PM

Gernot, are you talking about the Activision Space Shuttle for the 2600?



#9 Gernot OFFLINE  

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Posted Tue Mar 13, 2018 4:59 PM

yes, intvsteve it was activisions game, sometimes i miss ;)

it didn't looks much different to me except that the gameplay is polished and that you have to do a little more as in the unfinished intellivision "Shuttle Cock".

 

I hope you folks don't mind if i use this thread to post a clip of what i newly discovered in this "simulation".

 

There are some differences in gameplay to what is stated in the manual.

most important - it didn't stops (suddenly or not) after the second mission, i played 6 missions one after the other on my intellivision (thanks to this revolutionary thingy from LTO).

what i didn't knew when i played them, because i trusted in the manual, that you can actually load as much satellites as you can until you run out of fuel.

This i discovered when i recorded the clip and that's also why a frenetically push the wrong buttons to find out how to switch properly between the rig (arm) and to maneuver the ship.

You don't maneuver the satellite, it might look like but obviousely you maneuver your vessel (erm spacecraft).

Sad is that you don't have to match the orbit of the "space debris", the "debris" itself only appears once right after you deployed your satellite, also it's trajectory appears only then, but matching it has no influence if you succeed or not.

 

I know it's unfinished - in quite a lot parts, but you can get the idea of how it was ment and as more i find out the more fun i have.

I can make points and it depends already on my skill.

I can fly more then 2 missions (how many, 999? i can't get killed or something only make less points per mission)

unfortunately the score overflows at roundabout 10'000 points.

I have to make this proof, it crashed in jzintv while i was recording the clip on the console i played until i reset and made somewhat above 10'000 pts which ended up in showing graphical characters instead of the leading "1".

 

 

*if you wonder why there is no question mark after the title "Space Shuttle" - i simply hacked it out because it was annoying me.

It has a strange side effect to how jzIntv reads out the title it shows afterwards "SS" as name for the running game.

i assume it's not simply a question mark, it shows off as one, but probably the second byte of the word is already data, together they form more accidentially the question mark, but i'm really not sure it's guesswork.

If an appearing bug, like the score overflow is invoked due to my hack i will also make proof (i really can't tell, but the change in the title makes me suspective).

 

I will revise the manual and post it here after i'm sure what exactly is different and which button has an unknown purpose.

 

didn't you knew - i'm a space sim addicted and for the third time; i would have flipped out with sixteen having this game to play. The decision that it isn't a "real game" was totally wrong in my opinion, i know it because i know i'm not the only space sim addicted in this galaxy.

This will be a candy on "Space Sim Central", the probably oldest space sim we have and it's by far not as bad as one could guess depending on the brief instructions.

of course i have to lay my hands on the atari version from activision, but first i have to play this one.

 

besides this game is well to play without voice, it actually didn't gives you advices which won't be obvious otherways.

but of course it's great to have voice.

 

off topic:

(to different behave of jzintv and especially unfinished games i will post another time in another thread more, there are some slight differences in behave for some games, usually they run more stable on the console as one could assume from playing them emulated (see my experiences with "Space Shuttle"), still jzintv is the best choice any other emulator will be even more impracticable. one thing in advance; "quest" is worth to have a closer look at, the fights aren't round based like in "minotaur", also it differs in other parts much even when one could assume by the similar look they would be similar. but this game i have really to play a lot more because i found no useful instructions for it, thus i have to experience all myself. i guess mostly it's unfinished in the voice, because except of the title, the characters names and the "die human" i haven't heard any phrase. but did you knew that you can select between five characters? sometimes i can't understand the tinny voice to well, but one is named "finnigan")


Edited by Gernot, Tue Mar 13, 2018 5:02 PM.


#10 Lathe26 OFFLINE  

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Posted Tue Mar 13, 2018 10:28 PM

Slightly off topic...

 

I'll say that I got the chance to go inside of the real Space Shuttle trainer.  This was not a shuttle that went into space but rather a full-sized non-flying mock-up that let people train on the ground.  It is currently on display at the Museum of Flight in Seattle and is open to the public (unlike the real Space Shuttles at other museums).

 

My impressions:

  1. F***ing awesome!
  2. The cargo bay is a little larger than I imagined.
  3. The cabin, where up to 7 astronauts stayed, is PUNY.  This is even if you combine the main cabin space with the flight deck space.  It must have been filmed with wide-angle lenses to appear bigger on TV.  My bedroom is bigger.
  4. AAAWWWWESOME!


#11 Gernot OFFLINE  

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Posted Wed Mar 14, 2018 5:37 AM

Lathe26, seattle unfortunately isn't next door to me.

 

something which impressed me already was the mercury capsule we have in our traffic museum in switzerland - a nutshell.

i guess it's also somewhat responsible for my space addiction, together with the planetarium which was quite a thing to see back in the seventies, today you can have it sized down for your living room, but i guess it won't be stunning as the big ones was to us back then.

 

there is a little story behind my visit of the traffic museum in lucerne, i simply cut school this day instead i was traveling to lucerne, well some others might like to hang out in a mall, i preferred the traffic museum. and to be honest it was worth more then 100 days in a classroom.

no teacher who predicted things, only me and my naive curiosity.

 

i didn't think that i will ever make it to seattle - but who knows.

besides or because of this i have my own space sim ;)

 

however "Space Shuttle" would have been outraking for its time.

 

off topic as well (but lets stay in space i love so much)

while i was co-developping pioneer i took once a very close look at the controls for the LEM, of course to get some inspiration for a realistic looking control desk.

thanks to web and NASA this is no problem.

what i thought when i inspected the purpopse of all that stuff my thought was "obvious that armstrong liked to maneuver it manual, you have all this emergency manual controls and should only sit and watch, a fighter pilot? c'mon the controls are made to use so let's use them" (love the tiny joysticks, very "futuristc" for 1969).

as much as i say intel are sucking lathe controllers designed in 1949 i won't believe that three independant systems quit service at the same time.

rather i like to believe that they couldn't stop him from doing it, i'm in space and i'm resposible you can't fuck me out here.

 

what sort of humans it is i guess this guy shows off well

 

right on commander, ride that lightning!

 

(didn't i judged this stupid cnd vs usa proper?)

i like him, he's a very sympathic guy.

almost to sympathic, when i remember his speech in front of the recent potus, Buzz otherwise didn't looked impressed by the speech of the president, he looked rather stressed, one should watch the clip, the old man in front is Buzz and from his varying faces you can read his thoughts.

thoughts of which i'm not allowed to write them down in a forum.


Edited by Gernot, Wed Mar 14, 2018 6:02 AM.


#12 Gernot OFFLINE  

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Posted Wed Mar 14, 2018 6:09 AM

while, hmm the 80's was already a time of boasting, nah a tiny joystick? that won't represent the future it has to be beefy.

or it has to be a OS which writes, no beams messages on the screen character by character (likewise vectrons title screen), totally useless but looks somehow fascinating, or wastes miles of celluloid.

imagine you had to read the posts here in this way lathe26, you wouldn't have had the time to write your 3k and still stuck with waiting to read the first 100.

bzzzt plof, bzzzt plof, bzzzt plof...

 

really predicting and a truely futuristic design was this cabinet, it's something i would like to have at home for a MAME machine.

compspc1.jpg

(no unfortunately i can't afford me an appartment with a "built in" concubine who gets a lot of fun out of playing it)

 

yes i neither have the right wallet nor the spacve for it, but i would tear down a wall for this thing only to make space for it.

(ts mame, what about a built in intellivision? with a beefy numeric keypad and decent analog sticks accompained by a wheel or/and beefy trackball, using todays possibilities i would say a touchpad instead of the numeric keypad which draws the proper controls for each game, overlays are past. staying with the possibilities of the eighties i would say a keypad with small LED dot matrixes to display the function on the button, that would be cool as well)

 

that was fairly en ough off topic now, next post will be related to "space shuttle" (the game).

(somehow it's still in topic, it's a space wars cabinet and to be fair this was the very first "space sim" and a lot more...

"the first time the machine served man and not vice versa", a page of basic instructions, a TRON)

 

yes '64 it was designed using analog gates, but i guess in '69 they wrote it down as a basic program.

the beginning of a revolution so to say, the everymans computer suitable for your wallet and it's purpose wasn't to make a lot of profit, the real intention was to make it affordable free to everyone.


Edited by Gernot, Wed Mar 14, 2018 6:54 AM.





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