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Space Shuttle (prototype)/jzIntv


AnnaWu

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The -v1 switch should do it. I think you can also turn intellivoice on through the cfg file. Here's what's in the cfg file I have.

 

[mapping]

$0000 - $1FFF = $5000

$2000 - $2FFF = $D000

$3000 - $4FFF = $E000

 

[vars]

voice =1

 

 

I'm not sure I'd call Space Shuttle a prototype. I don't know what it is, maybe a demo.

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The -v1 switch should do it. I think you can also turn intellivoice on through the cfg file. Here's what's in the cfg file I have.

 

[mapping]

$0000 - $1FFF = $5000

$2000 - $2FFF = $D000

$3000 - $4FFF = $E000

 

[vars]

voice =1

 

 

I'm not sure I'd call Space Shuttle a prototype. I don't know what it is, maybe a demo.

 

You are my hero. :) Thanks a lot.

 

Anna

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That's fine. I was just pointing out that this rom is not very playable.

 

Edit:

If I'm not mistaken, I thought the programmer himself said in an interview, that he was surprised the rom has voice because he never got around to putting voice in the game back in the 1980s.

Edited by mr_me
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  • 2 months later...

i have to lose a word or two to lose about this prototype, better unfinished simulation, because it simply ends if you succeeded or not, no points, no honor, no nothing.

 

a similar game was released by coleco for the atari, very very similar, i saw a clip of one explaining why he liked it as a kid, it gave him the feel to be in a shuttle for real, he's aware that it's no game in the common sense, but well i like it to, i like even the unfinished version, it won't matter if you can start the next absolute similar mission or not, pressing reset does the same.

 

ok, you have to launch the shuttle in the atari release, but on the other hand this won't be your job, your job is to deploy and board a satellite, it's the job of the ground control to burn the candle.

 

i like this blatant simulation which could be based on a nasa animation advertising the shuttle program, "the purpose is..." and in fact this is the purpose, to do jobs in space only a human can do.

 

i stated it maybe more the once i do it again, i would have felt in love even with the unfinished game when i was 16.

it would have been a sort of dream come true and i do know what he means he felt like being aboard of a real shuttle.

we had blocky graphics but a good imagination.

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  • 4 weeks later...

yes, intvsteve it was activisions game, sometimes i miss ;)

it didn't looks much different to me except that the gameplay is polished and that you have to do a little more as in the unfinished intellivision "Shuttle Cock".

 

I hope you folks don't mind if i use this thread to post a clip of what i newly discovered in this "simulation".

 

There are some differences in gameplay to what is stated in the manual.

most important - it didn't stops (suddenly or not) after the second mission, i played 6 missions one after the other on my intellivision (thanks to this revolutionary thingy from LTO).

what i didn't knew when i played them, because i trusted in the manual, that you can actually load as much satellites as you can until you run out of fuel.

This i discovered when i recorded the clip and that's also why a frenetically push the wrong buttons to find out how to switch properly between the rig (arm) and to maneuver the ship.

You don't maneuver the satellite, it might look like but obviousely you maneuver your vessel (erm spacecraft).

Sad is that you don't have to match the orbit of the "space debris", the "debris" itself only appears once right after you deployed your satellite, also it's trajectory appears only then, but matching it has no influence if you succeed or not.

 

I know it's unfinished - in quite a lot parts, but you can get the idea of how it was ment and as more i find out the more fun i have.

I can make points and it depends already on my skill.

I can fly more then 2 missions (how many, 999? i can't get killed or something only make less points per mission)

unfortunately the score overflows at roundabout 10'000 points.

I have to make this proof, it crashed in jzintv while i was recording the clip on the console i played until i reset and made somewhat above 10'000 pts which ended up in showing graphical characters instead of the leading "1".

 

 

*if you wonder why there is no question mark after the title "Space Shuttle" - i simply hacked it out because it was annoying me.

It has a strange side effect to how jzIntv reads out the title it shows afterwards "SS" as name for the running game.

i assume it's not simply a question mark, it shows off as one, but probably the second byte of the word is already data, together they form more accidentially the question mark, but i'm really not sure it's guesswork.

If an appearing bug, like the score overflow is invoked due to my hack i will also make proof (i really can't tell, but the change in the title makes me suspective).

 

I will revise the manual and post it here after i'm sure what exactly is different and which button has an unknown purpose.

 

didn't you knew - i'm a space sim addicted and for the third time; i would have flipped out with sixteen having this game to play. The decision that it isn't a "real game" was totally wrong in my opinion, i know it because i know i'm not the only space sim addicted in this galaxy.

This will be a candy on "Space Sim Central", the probably oldest space sim we have and it's by far not as bad as one could guess depending on the brief instructions.

of course i have to lay my hands on the atari version from activision, but first i have to play this one.

 

besides this game is well to play without voice, it actually didn't gives you advices which won't be obvious otherways.

but of course it's great to have voice.

 

off topic:

(to different behave of jzintv and especially unfinished games i will post another time in another thread more, there are some slight differences in behave for some games, usually they run more stable on the console as one could assume from playing them emulated (see my experiences with "Space Shuttle"), still jzintv is the best choice any other emulator will be even more impracticable. one thing in advance; "quest" is worth to have a closer look at, the fights aren't round based like in "minotaur", also it differs in other parts much even when one could assume by the similar look they would be similar. but this game i have really to play a lot more because i found no useful instructions for it, thus i have to experience all myself. i guess mostly it's unfinished in the voice, because except of the title, the characters names and the "die human" i haven't heard any phrase. but did you knew that you can select between five characters? sometimes i can't understand the tinny voice to well, but one is named "finnigan")

Edited by Gernot
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Slightly off topic...

 

I'll say that I got the chance to go inside of the real Space Shuttle trainer. This was not a shuttle that went into space but rather a full-sized non-flying mock-up that let people train on the ground. It is currently on display at the Museum of Flight in Seattle and is open to the public (unlike the real Space Shuttles at other museums).

 

My impressions:

  1. F***ing awesome!
  2. The cargo bay is a little larger than I imagined.
  3. The cabin, where up to 7 astronauts stayed, is PUNY. This is even if you combine the main cabin space with the flight deck space. It must have been filmed with wide-angle lenses to appear bigger on TV. My bedroom is bigger.
  4. AAAWWWWESOME!
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Lathe26, seattle unfortunately isn't next door to me.

 

something which impressed me already was the mercury capsule we have in our traffic museum in switzerland - a nutshell.

i guess it's also somewhat responsible for my space addiction, together with the planetarium which was quite a thing to see back in the seventies, today you can have it sized down for your living room, but i guess it won't be stunning as the big ones was to us back then.

 

there is a little story behind my visit of the traffic museum in lucerne, i simply cut school this day instead i was traveling to lucerne, well some others might like to hang out in a mall, i preferred the traffic museum. and to be honest it was worth more then 100 days in a classroom.

no teacher who predicted things, only me and my naive curiosity.

 

i didn't think that i will ever make it to seattle - but who knows.

besides or because of this i have my own space sim ;)

 

however "Space Shuttle" would have been outraking for its time.

 

off topic as well (but lets stay in space i love so much)

while i was co-developping pioneer i took once a very close look at the controls for the LEM, of course to get some inspiration for a realistic looking control desk.

thanks to web and NASA this is no problem.

what i thought when i inspected the purpopse of all that stuff my thought was "obvious that armstrong liked to maneuver it manual, you have all this emergency manual controls and should only sit and watch, a fighter pilot? c'mon the controls are made to use so let's use them" (love the tiny joysticks, very "futuristc" for 1969).

as much as i say intel are sucking lathe controllers designed in 1949 i won't believe that three independant systems quit service at the same time.

rather i like to believe that they couldn't stop him from doing it, i'm in space and i'm resposible you can't fuck me out here.

 

what sort of humans it is i guess this guy shows off well

 

right on commander, ride that lightning!

 

(didn't i judged this stupid cnd vs usa proper?)

i like him, he's a very sympathic guy.

almost to sympathic, when i remember his speech in front of the recent potus, Buzz otherwise didn't looked impressed by the speech of the president, he looked rather stressed, one should watch the clip, the old man in front is Buzz and from his varying faces you can read his thoughts.

thoughts of which i'm not allowed to write them down in a forum.

Edited by Gernot
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while, hmm the 80's was already a time of boasting, nah a tiny joystick? that won't represent the future it has to be beefy.

or it has to be a OS which writes, no beams messages on the screen character by character (likewise vectrons title screen), totally useless but looks somehow fascinating, or wastes miles of celluloid.

imagine you had to read the posts here in this way lathe26, you wouldn't have had the time to write your 3k and still stuck with waiting to read the first 100.

bzzzt plof, bzzzt plof, bzzzt plof...

 

really predicting and a truely futuristic design was this cabinet, it's something i would like to have at home for a MAME machine.

compspc1.jpg

(no unfortunately i can't afford me an appartment with a "built in" concubine who gets a lot of fun out of playing it)

 

yes i neither have the right wallet nor the spacve for it, but i would tear down a wall for this thing only to make space for it.

(ts mame, what about a built in intellivision? with a beefy numeric keypad and decent analog sticks accompained by a wheel or/and beefy trackball, using todays possibilities i would say a touchpad instead of the numeric keypad which draws the proper controls for each game, overlays are past. staying with the possibilities of the eighties i would say a keypad with small LED dot matrixes to display the function on the button, that would be cool as well)

 

that was fairly en ough off topic now, next post will be related to "space shuttle" (the game).

(somehow it's still in topic, it's a space wars cabinet and to be fair this was the very first "space sim" and a lot more...

"the first time the machine served man and not vice versa", a page of basic instructions, a TRON)

 

yes '64 it was designed using analog gates, but i guess in '69 they wrote it down as a basic program.

the beginning of a revolution so to say, the everymans computer suitable for your wallet and it's purpose wasn't to make a lot of profit, the real intention was to make it affordable free to everyone.

Edited by Gernot
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  • 3 years later...
  • 3 weeks later...
On 5/7/2021 at 3:10 PM, Intelligentleman said:

This game looks amazing. Makes me sad to think about the games that got left behind.

Indeed, unfinished or not i like it, didn't played it much since i tried to figure all what i posted here but i still like the concept, not really a game and i guess it never was intended as a real game, rather an early simulation or audiovisual candy. Assumed they would have used the tracking of satellites for real in the orbital map it would be already more fun to play, in this state it is far to easy you don't get challenged. But after two years of not playing it will be a bit fun again.

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On 3/13/2018 at 9:28 PM, Lathe26 said:

Slightly off topic...

 

I'll say that I got the chance to go inside of the real Space Shuttle trainer. This was not a shuttle that went into space but rather a full-sized non-flying mock-up that let people train on the ground. It is currently on display at the Museum of Flight in Seattle and is open to the public (unlike the real Space Shuttles at other museums).

 

My impressions:

  1. F***ing awesome!
  2. The cargo bay is a little larger than I imagined.
  3. The cabin, where up to 7 astronauts stayed, is PUNY. This is even if you combine the main cabin space with the flight deck space. It must have been filmed with wide-angle lenses to appear bigger on TV. My bedroom is bigger.
  4. AAAWWWWESOME!

If I get a chance for another trip up to Seattle I will need to make sure to visit this.

 

As a youth I always wanted to see a Shuttle launch, but that wasn't in the cards.

 

A few years ago I went to see the Space Shuttle Endeavour in the Los Angeles area:

Space Shuttle Endeavour | The California Science Center

 

My first impression: It is smaller than I would have thought.

 

Awesome to see it up close and personal.

 

They don't have it all open like what they have up in Seattle, but still F-ing awesome none the less

 

If I lived near LA, then I'd be visiting it often and the free admission doesn't hurt :) 

 

 

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On 11/15/2017 at 11:49 AM, mr_me said:

If I'm not mistaken, I thought the programmer himself said in an interview, that he was surprised the rom has voice because he never got around to putting voice in the game back in the 1980s.

I don't remember ever saying that. I would expect it to have the "Mattel Electronics Presents", with or without the title, and also the countdown (even if the numbers might have been rerecorded later). 

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3 hours ago, BSRSteve said:

I don't remember ever saying that. I would expect it to have the "Mattel Electronics Presents", with or without the title, and also the countdown (even if the numbers might have been rerecorded later). 

That would have been Keith Robinson in one of the Intellivisionairies episodes.

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Fancy how this topic regained interest, thanks also in the name of the thread starter even if she never again commented to it (sad).

 

Great stuff, really.

I don't have to tell that i love it, do i?

This whole space crap moves me since i can remember.

Unfortunately i live in deep valley (Switzerland) and i'm quite far off of all this.

The "absolute maximum" was a visit in the traffic museum in Luzern (for which i passed by a day of school) and to take a seat in the Mercury capsule, it was a good thing to visit it by my own because i decided what i liked to see and in the afternoon a took place in the back then still fascinating Planetarium (back then? it is still fascinating i guess just a bit neglected by ppl). My teacher wasn't that fascinated of what i did, but as a pilot he neither was really angry.

I wonder if you still can enter the capsule as easy as back in the late '70s.

Spoiler

In my very childhood i even took a seat in Theoderich's bathtub (or sarkophag) in his mausoleum in Ravenna imagine such today, the "bathtub" is now hidden in the cellar and even if not it would be guarded for sure.

 

But hey being so far off only pushed me in a certain direction - get that in your home in deep valley, learn how to build your own space vessels ("space vessel" or "space craft" and not "space ship", "Pilots" and not "Astronauts" :) )

2020-10-24_173527.thumb.png.ce541063915b7eec01c1bd67311c80d8.png

bleep bleep bleep :)

 

A little addition which i learned not so long ago from "Joe" ("ask joe", a science youtuber) the design of the shuttle was mostly for design purposes, it was a lot of boasting behind to show something which fitted to the imagination of the ppl how a spacecraft will have to look like.

Yep, the rounded edges aren't needed not even for gliding a simple kite glides as well and exactly these was the biggest problem for the paneling of heat shielding.

And if i look at all the boasting which is going on today (orbital hotel or even worse the dude who claimed "i will bring you in 30 years to the rim of the known universe") i miss the straight purpose oriented designs of Korolev, it is all just a scam and points exactly to what i expect of the near future boasting and scamming and nothing behind except a lot of hot air or not even this.

 

Pah "orbital hotel" made from segments they just blatantly copied my design :)

Edited by Gernot
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