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The Last Strike


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#26 Stage_1_Boss OFFLINE  

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Posted Sat Nov 18, 2017 5:29 PM

My favorite part, other than the Beasties lettin' that beat drop, were the characters added to the game.  Arcade games are fun but I do love the Jaguar getting more relatable / visual character representations.



#27 Stephen OFFLINE  

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Posted Sat Nov 18, 2017 5:51 PM

Mmmmmm.... DROP!   The funky-fresh, stone cold rockin' 16-bit soundtrack takes it up what, another three or four quads?   :lol:

But that's technical talk.  The real question is, will it have a TK-421 EQ mode.  Without that TK-421, you won't feel the bass!



#28 sirlynxalot OFFLINE  

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Posted Sat Nov 18, 2017 6:54 PM

The bomb ability reminds me of Gates of Zendocon on the lynx. That game gets flack sometimes for being dull but the bomb mechanic is fun and good imo.



#29 Vidiot1981 OFFLINE  

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Posted Sun Nov 19, 2017 12:55 PM

This looks great and sounds fantastic!

#30 Songbird OFFLINE  

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Posted Sun Nov 19, 2017 6:54 PM

Nice work! I like it and also respect how much work it is to get to this point in a game. :)



#31 travistouchdown OFFLINE  

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Posted Sun Nov 19, 2017 7:46 PM

Kick arse. Already full of antici.......pation for this one!

Is there a counter for little dudes saved?

#32 CyranoJ OFFLINE  

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Posted Sun Nov 19, 2017 8:37 PM

Nice work! I like it and also respect how much work it is to get to this point in a game. :)


Thank you. Yes, it's a lot of work as you know. Hopefully the end result is worth it.

There are currently 5 unique stages in place each with their own unique boss battle, music, etc.

I'll be a while tuning this one 😀

#33 CyranoJ OFFLINE  

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Posted Sun Nov 19, 2017 8:59 PM

Kick arse. Already full of antici.......pation for this one!

Is there a counter for little dudes saved?

 

The L: bar decreases as missed, the R: at the top is rescues (or cash!)



#34 -^CrožBow^- OFFLINE  

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Posted Sun Nov 19, 2017 9:03 PM

I think there should be more stages and the levels shouldn't take more than about 5min each to get through. If you are going to make them take nearly 10min to get through then perhaps they need to have some sort of change to level aesthetics. First level has us in a space ship, maybe it needs to have changes to the foreground and background graphics as we progress through it to demonstrate different sections of the ship you are flying through as an example?

 

Also the music is very cool, but I think the that lights on the ship should either change to the beat of the music, or perhaps the fire from the rear thruster? Just a few ideas I'm tossing in there...



#35 CyranoJ OFFLINE  

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Posted Sun Nov 19, 2017 9:33 PM

I think there should be more stages and the levels shouldn't take more than about 5min each to get through. If you are going to make them take nearly 10min to get through then perhaps they need to have some sort of change to level aesthetics. First level has us in a space ship, maybe it needs to have changes to the foreground and background graphics as we progress through it to demonstrate different sections of the ship you are flying through as an example?

 

Also the music is very cool, but I think the that lights on the ship should either change to the beat of the music, or perhaps the fire from the rear thruster? Just a few ideas I'm tossing in there...

 

Please submit enough music, artwork, assets and maps for 20 or so 5 minute long levels, and make them all fit in the size of a cart  ;)



#36 -^CrožBow^- OFFLINE  

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Posted Sun Nov 19, 2017 11:26 PM

 

Please submit enough music, artwork, assets and maps for 20 or so 5 minute long levels, and make them all fit in the size of a cart  ;)

 

I wasn't saying this to criticize. Was only tossing in suggestions.  



#37 CyranoJ OFFLINE  

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Posted Mon Nov 20, 2017 12:04 AM

 

I wasn't saying this to criticize. Was only tossing in suggestions.  

 

It's ok - no offence taken.  But that is entirely impractical for many reasons, the primary one being it takes just as long to create the assets for 60 seconds of scrolling as it does for 10 minutes. 



#38 travistouchdown OFFLINE  

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Posted Mon Nov 20, 2017 1:50 PM

Please just create one, 120 minute long scolling level with a 30 second chiptunes song on repeat.

This is not a criticism, I am just confused by too many colors and noises in modern videogames.

Thank you.

Edited by travistouchdown, Mon Nov 20, 2017 1:51 PM.


#39 CyranoJ OFFLINE  

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Posted Mon Nov 20, 2017 3:02 PM

Please just create one, 120 minute long scolling level with a 30 second chiptunes song on repeat.
 

 

The way the game is structured, and 'endless mode' is possible.



#40 Major Havoc 2049 OFFLINE  

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Posted Tue Nov 21, 2017 4:40 PM

This game looks amazing!  Great job CyranoJ and everyone involved with the game.  The Jag dev community is killing it these days.  Hard to keep up with all these releases.



#41 Sinigord OFFLINE  

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Posted Tue Nov 21, 2017 4:47 PM

Doesn't anyone remember Scramble (arcade game from 1981)? This has end level boss instead of the evil difficult to navigate section and a hard to hit final bomb target.

Did you put the rudetron sounds as a hidden option in llamatron?

#42 CyranoJ OFFLINE  

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Posted Tue Nov 21, 2017 5:26 PM

Doesn't anyone remember Scramble (arcade game from 1981)? This has end level boss instead of the evil difficult to navigate section and a hard to hit final bomb target.

Did you put the rudetron sounds as a hidden option in llamatron?

 

Llamatron is rated G - Suitable for anyone.



#43 UHATEIT OFFLINE  

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Posted Mon Nov 27, 2017 11:13 AM

That looks awesome! Great job!



#44 davidcalgary29 OFFLINE  

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Posted Mon Nov 27, 2017 9:01 PM

That really does look amazing.  Reminds me a little of Native, only with brighter colors.


They’re colourful. They’re beautiful. They’re exquisite. And they’re out to get you!

Those blue-green fighters look like Galagans. Ooh, will they be able to capture your fighter so you can acquire a multi-gunned fighter?
This looks amazing.

#45 CyranoJ OFFLINE  

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Posted Mon Nov 27, 2017 9:02 PM

They’re colourful. They’re beautiful. They’re exquisite. And they’re out to get you!

Those blue-green fighters look like Galagans. Ooh, will they be able to capture your fighter so you can acquire a multi-gunned fighter?
This looks amazing.

 

Thanks!

 

Check the last 9 seconds of the video... :)



#46 doctor_shred OFFLINE  

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Posted Wed Nov 29, 2017 4:49 PM

This looks awesome.  I'll be purchasing a copy when it's finished.  Keep up the good work!



#47 Xebec OFFLINE  

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Posted Tue Dec 5, 2017 8:07 PM

Wow this is awesome work!  Looking forward to this! 



#48 travistouchdown OFFLINE  

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Posted Wed Dec 13, 2017 6:39 AM

So...ETA slated for third quarter 2025? :D



#49 Christos OFFLINE  

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Posted Wed Dec 13, 2017 7:08 AM

Looking good!



#50 Schmudde OFFLINE  

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Posted Wed Dec 13, 2017 5:05 PM

This looks great! I love the polish. Can't wait to see more.






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