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RAPTOR API 2.0.00


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#1 CyranoJ OFFLINE  

CyranoJ

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Posted Sat Nov 18, 2017 9:26 PM

Attached File  Raptor Horz HiRes 1280.png   681.54KB   4 downloads

 

RAPTOR API 2.0

 

It has been over 2 years since the last release of the API.  In that time, various updates have been pushed into the API in order to improve the rB+ experience, but these have not been implemented into the API release - until now.

 

This release bundles all the previous updates along with some new functionality into a new baseline, 2.0.00.

 

From this point forward, I will update the API release prior to pushing things into the rB+ package. This might cause longer delays to get new features into rB+ but will make my life much easier maintaining this library.

 

So, what are the major changes?

 

* The U-235 library is now 100% external to RAPTOR. A wrapper object file is included to preserve backwards compatibility.

 

* Inactive objects are dynamically culled from the list - they're not just ignored by the engine as previously, they are no longer visible to the Object Processor.

 

* Dynamic object redefinition. Objects in the list can now be redefined completely at run time.

 

* BLiTTER use! RAPTOR internal BLiTTER use can be disabled or set to automatic. There are also two powerful new BLiTTER functions for running batches of commands on the BLiTTER via the GPU.

 

* Highscores - RAPTOR now supports 5 unique highscore tables.

 

* 512 bytes of user data tagged with the MemoryTrack save routines.

 

* Several internal variables/pointers are now exposed allowing access to some internal operational data.

 

* Bugfixes - several bugfixes in the library

 

* The audio examples now work ;) - They did before, but there was a gap in the documentation, meaning the sound calls produced silence.

 

* Updated logo files.

 

With all that said, go grab the API and start making games!

 

http://reboot.atari...._API_2_0_00.zip

 

Push the buttons!



#2 TXG/MNX OFFLINE  

TXG/MNX

    River Patroller

  • 3,627 posts

Posted Sun Nov 19, 2017 1:56 AM

attachicon.gifRaptor Horz HiRes 1280.png
 
RAPTOR API 2.0
 
It has been over 2 years since the last release of the API.  In that time, various updates have been pushed into the API in order to improve the rB+ experience, but these have not been implemented into the API release - until now.
 
This release bundles all the previous updates along with some new functionality into a new baseline, 2.0.00.
 
From this point forward, I will update the API release prior to pushing things into the rB+ package. This might cause longer delays to get new features into rB+ but will make my life much easier maintaining this library.
 
So, what are the major changes?
 
* The U-235 library is now 100% external to RAPTOR. A wrapper object file is included to preserve backwards compatibility.
 
* Inactive objects are dynamically culled from the list - they're not just ignored by the engine as previously, they are no longer visible to the Object Processor.
 
* Dynamic object redefinition. Objects in the list can now be redefined completely at run time.
 
* BLiTTER use! RAPTOR internal BLiTTER use can be disabled or set to automatic. There are also two powerful new BLiTTER functions for running batches of commands on the BLiTTER via the GPU.
 
* Highscores - RAPTOR now supports 5 unique highscore tables.
 
* 512 bytes of user data tagged with the MemoryTrack save routines.
 
* Several internal variables/pointers are now exposed allowing access to some internal operational data.
 
* Bugfixes - several bugfixes in the library
 
* The audio examples now work ;) - They did before, but there was a gap in the documentation, meaning the sound calls produced silence.
 
* Updated logo files.
 
With all that said, go grab the API and start making games!
 
https://reboot.atari..._API_2_0_00.zip
 
Push the buttons!

Hi the download link is broken.

Verstuurd vanaf mijn LEX829 met Tapatalk

#3 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,892 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sun Nov 19, 2017 2:13 AM

Fixed, remove the 's' from https ;)

 

*I've fixed the fb posts as well :)  (sorry for that!)





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