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#26 pacman000 OFFLINE  

pacman000

    Stargunner

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Posted Mon Nov 20, 2017 1:58 PM

I'm both surprised and saddened the Jaguar didn't already have a game like this.

#27 Stephen Moss OFFLINE  

Stephen Moss

    Stargunner

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Posted Tue Nov 21, 2017 2:59 AM

Yes I could add options to remove the head Bob and add a reticle to the centre of that helps. :)

 

That is kind of you to offer to but to be honest I was not aware of any head bob although that may be a factor, from the video I think it the wall segment graphics and the speed at which they move will be more of a factor.

 

You quickly adapt to the travel & gaming limitations that arise when you suffer as severely as I do. I have problems with Doom, Wolfenstien, AvP & Cybermorph, I can play them a bit if moving relatively slowly but if I have move quickly or end up going round in circles (i.e. lost in the air ducts) that becomes an issue. Strangely Star Wars Battlefront I can either play for hours or just minutes and I can't even watch someone play Call of Duty (or video from a roller coaster) for more than a minutes. Similarly I cannot play World Tour Racing for long but Microprose Grand Prix on the ST I could endure for some time.

 

Consequently I am unable to define what exactly causes the problem, but it is probably some combination of number of different colours used, number of pixels/object moving simultaneously, graphic resolution (looking pixely or smooth), frame rate and movement speed, which of those apply may well vary from game to game.

Plain walls and about half the speed may help me however it would be unreasonable to expect anyone to limit their vision of what they want their game to be or put in special modes just for the one person in a 1000 that may have issues.


Edited by Stephen Moss, Tue Nov 21, 2017 3:00 AM.


#28 CyranoJ OFFLINE  

CyranoJ

    RAPTOR Tamer

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Posted Tue Nov 21, 2017 3:09 AM

I also get motion sickness in FPS games.  I never used to, but it started about 15 years ago. I suspect that games were below the 'smooth' threshold before then, and once it all got silky 50/60 fps the hurling started.

 

Having a 6 year old GPU and cranking up the detail levels helps reduce modern stuff to non-hurling levels.

 

Maybe that's why I love the Jaguar :P



#29 Major Havoc 2049 OFFLINE  

Major Havoc 2049

    Dragonstomper

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Posted Tue Nov 21, 2017 3:13 AM

Cool looking game.  The siren noise is on the annoying side though.



#30 Sporadic OFFLINE  

Sporadic

    Dragonstomper

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Posted Tue Nov 21, 2017 3:15 AM

Cool looking game.  The siren noise is on the annoying side though.

Yes I might add options for sound. 



#31 Otto1980 OFFLINE  

Otto1980

    Chopper Commander

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Posted Tue Nov 21, 2017 5:05 AM

if you would hide the map like avp and then the player discovers step by step i think you get deeper gameplay with more focus on the upper 3d part.

also more action



#32 saboteur OFFLINE  

saboteur

    Chopper Commander

  • 120 posts

Posted Tue Nov 21, 2017 9:41 AM

Hi Sporadic,

 

This is a really nice piece of work - is it coded entirley in RB+ ?

 

Will you release source when you finaly happy with it ? I'd love to see how you've acheived everything.

 

cheers



#33 Sporadic OFFLINE  

Sporadic

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Posted Tue Nov 21, 2017 1:12 PM

Hi Sporadic,

 

This is a really nice piece of work - is it coded entirley in RB+ ?

 

Will you release source when you finaly happy with it ? I'd love to see how you've acheived everything.

 

cheers

Thank you :)

 

Yes this is all coded in rB+ . I've been on and off coding the engine for around 2 years now, it's gone through many many iterations to optimise things. 

 

I'd like to release some source at some point but I really don't know when that'll be yet. There's probably still more that can be tweaked ;)



#34 doctor_shred OFFLINE  

doctor_shred

    Chopper Commander

  • 106 posts

Posted Wed Nov 29, 2017 5:07 PM

This looks great.  Keep up the good work!



#35 Sapicco OFFLINE  

Sapicco

    Dragonstomper

  • 771 posts

Posted Sat Oct 27, 2018 4:27 PM

Ill take a cart!

#36 VintageGamer74 OFFLINE  

VintageGamer74

    Star Raider

  • 84 posts

Posted Sat Oct 27, 2018 4:32 PM

First person Pac-Man? Definitely cool! 🤘

#37 Gummy Bear OFFLINE  

Gummy Bear

    Dragonstomper

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Posted Sat Oct 27, 2018 6:34 PM

I'll take a cart too.

#38 Gummy Bear OFFLINE  

Gummy Bear

    Dragonstomper

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Posted Tue Oct 30, 2018 4:19 PM

No, seriously: will there be a cart? :)
Or has this been abandoned?

#39 Albert OFFLINE  

Albert

    Quadrunner

  • 35,079 posts

Posted Tue Oct 30, 2018 5:03 PM

No, seriously: will there be a cart? :)
Or has this been abandoned?

 

Crumbs certainly hasn't been abandoned.  It'll be available in cart form when it's done.  :)

 

 ..Al



#40 Gummy Bear OFFLINE  

Gummy Bear

    Dragonstomper

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Posted Wed Oct 31, 2018 12:21 AM

Yay!

#41 UHATEIT OFFLINE  

UHATEIT

    Dragonstomper

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Posted Wed Oct 31, 2018 12:43 PM

This looks amazing. Similar to the Faceball games!



#42 SlidellMan OFFLINE  

SlidellMan

    Moonsweeper

  • 311 posts
  • Location:Slidell, Louisiana

Posted Fri Nov 2, 2018 1:44 PM

Interesting, but I can see why it would make someone dizzy.



#43 Gummy Bear OFFLINE  

Gummy Bear

    Dragonstomper

  • 727 posts
  • Location:United Kingdom

Posted Wed Nov 21, 2018 3:00 PM

Interesting, but I can see why it would make someone dizzy.


Only if they're a wuss!

Been watching the videos of this again and got all happy and stuff :)

It looks pretty much done as it is.
Just some sound options would be nice.

Can you press down to immediately about-face and run in the opposite direction?

Also, scoreboards and EEPROM score saving are a must for this one.

#44 Sporadic OFFLINE  

Sporadic

    Dragonstomper

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  • 516 posts
  • Probably RB+ing
  • Location:UK

Posted Wed Nov 21, 2018 3:50 PM

Only if they're a wuss!

Been watching the videos of this again and got all happy and stuff :)

It looks pretty much done as it is.
Just some sound options would be nice.

Can you press down to immediately about-face and run in the opposite direction?

Also, scoreboards and EEPROM score saving are a must for this one.

Cheers.

 

Yeah, I tried to mimic various things from the original. You can about--face at any time but only left/right at junctions. Also, if you hold left/right before you get to the junction then it turns faster. That is to try and emulate the "corner cutting" mechanic of Pacman and aid in escaping Ghosts.


Edited by Sporadic, Wed Nov 21, 2018 3:52 PM.


#45 Gummy Bear OFFLINE  

Gummy Bear

    Dragonstomper

  • 727 posts
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Posted Wed Nov 21, 2018 4:38 PM

Sounds excellent!




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