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medium spaced 6 sprites with color + graphics


rbairos

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Well, its still a work in progress.

My videos are still proof of concept, using GLSL and some custom C++ code, (no stella), while ZackAttack is actually implementing a 5+5 sprite kernel with single frame outputs + short audio currently. Full video will be the ultimate goal, both as a generic solution for Harmony carts, that ZackAttack is working on, and possibly some custom h/w I might explore as one offs, for a learning exercise / maker exhibits.

 

 

 

Thanks for clarifying.

With BUS Stuffing and / or CDF with ARM methods, it will develop.

 

I just want to add that on real hardware (2600 and CRT TV) when you get the display to output 2 interlaced frames (by using the proper format of starting and ending with a half scan line) it goes from flickering progressive to native TV.

Very shocking to see the old VCS display so nicely!

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