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Mappy


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#1 johnnywc OFFLINE  

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Posted Fri Dec 1, 2017 12:07 PM

Hello all,

After completing Super Cobra Arcade, the CHAMP Games dev team has been busy working on our next project: A port of the Namco classic Mappy.  It's been a game I've been thinking about making for over 10 years, and with the advances in technology I've finally moved forward with the development.  Nathan Strum is doing an amazing job with the graphics (as he does with all my games, thanks Nathan!) and Mike Haas (ieposta) will be following up his fabulous work in Super Cobra Arcade to provide the music and sound effects (he has already posted some amazing music demos for Mappy, which in part inspired me to finally take on this challenge).

 

I would estimate the game is about 50% complete, with all of the game physics done (walking, jumping, hopping, scrolling, platforms, trampolines, doors, bells, trap doors), all levels implemented (12) plus the bonus stage is playable, and basic collision detection (prizes, walls, balloons).  Still plenty of work to be done, most notably the enemies (cats, Goro, etc) and all the no-so-fun stuff like title screens, menus, etc.  There is no timetable for a release but I thought I'd share some screen shots of the progress.  I'm hoping to have a playable demo done available sometime after the new year.

 

Level 1:

mappy.png

 

Jumping on a trampoline:

mappy_1.png

 

Bonus stage:

mappy_8.png

 

Mappy in the attic:

mappy_9.png

 

Bells:

mappy_10.png

 

Level 14 (trap doors, not shown correctly because of Stella screen capture):

mappy_13.png

 

 

Keep an eye out for updates in the near future!

 

 

 

 



#2 chavert OFFLINE  

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Posted Fri Dec 1, 2017 12:33 PM

I can not wait to be in 2018  :)



#3 Albert OFFLINE  

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Posted Fri Dec 1, 2017 12:34 PM

Having played an early version of this, it's going to be pretty incredible.  :) 

 

 ..Al



#4 Tempest OFFLINE  

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Posted Fri Dec 1, 2017 12:56 PM

Looks amazing.



#5 chas10e OFFLINE  

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Posted Fri Dec 1, 2017 2:24 PM

Will be looking forward to a playable demo. I know a guy who's pretty good at this game :)



#6 groundtrooper ONLINE  

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Posted Fri Dec 1, 2017 2:26 PM

Wow!! Looks great!



#7 sramirez2008 OFFLINE  

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Posted Fri Dec 1, 2017 3:07 PM

So cool!  Looking forward to the demo.  Thanks for sharing the screen shots.



#8 4ever2600 OFFLINE  

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Posted Fri Dec 1, 2017 3:27 PM

Awesome! JohnnyWC doing it again!! Thanks for everyone's hard work!

#9 H.E.R.O. OFFLINE  

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Posted Fri Dec 1, 2017 4:17 PM

OMG



#10 NE146 OFFLINE  

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Posted Fri Dec 1, 2017 4:20 PM

HOLY CRAP  :thumbsup:



#11 SS OFFLINE  

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Posted Fri Dec 1, 2017 5:51 PM

I was just thinking about how much the A8 needs a version of Mappy. I would have never even thought it possible on the 2600! I can hardly wait to see this in action. Fantastic!

#12 TrekMD OFFLINE  

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Posted Fri Dec 1, 2017 6:16 PM

That just looks stunning!



#13 DaveD OFFLINE  

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Posted Fri Dec 1, 2017 6:52 PM

Wait. What? Is it April 1st already? Did I sleep through Christmas?

#14 Nathan Strum OFFLINE  

Nathan Strum

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Posted Fri Dec 1, 2017 7:07 PM

Wait. What? Is it April 1st already? Did I sleep through Christmas?

 

 

Nah... we'd do something less obvious for April Fools. ;)



#15 Inky OFFLINE  

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Posted Fri Dec 1, 2017 8:04 PM

SHUT UP AND TAKE MY MONEY!



#16 KaeruYojimbo OFFLINE  

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Posted Fri Dec 1, 2017 8:49 PM

I'm only barely exaggerating when I say I am crying tears of joy right now.



#17 StanJr OFFLINE  

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Posted Fri Dec 1, 2017 9:27 PM

Stunning.

 

:spidey:



#18 cimmerian OFFLINE  

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Posted Fri Dec 1, 2017 9:52 PM

Wow, the graphics are just incredible on this! Can't wait to see how this game develops!



#19 Swami OFFLINE  

Swami

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Posted Fri Dec 1, 2017 9:52 PM

This is HUGE



#20 Tarzilla OFFLINE  

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Posted Fri Dec 1, 2017 10:53 PM

Wow! Can't wait to see more.

#21 Thomas Jentzsch OFFLINE  

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Posted Sat Dec 2, 2017 9:21 AM

Level 14 (trap doors, not shown correctly because of Stella screen capture):

What's wrong here?

#22 Cafeman OFFLINE  

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Posted Sat Dec 2, 2017 9:34 AM

Um, Wow!

Is the mouse just one Player sprite?

#23 Brian O OFFLINE  

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Posted Sat Dec 2, 2017 9:36 AM

You and Nathan make a great team.



#24 DaveD OFFLINE  

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Posted Sat Dec 2, 2017 9:52 AM

You and Nathan make a great team.


And Mike. His sound and music contributions really put that extra layer of polish on these games and really help elevate them above the typical scratches, beeps and booms you expect from a 2600. It's kind of a homebrew dream team. What ever they work on together becomes the next gotta have 2600 game.

Really looking forward to seeing how this evolves.

#25 DaveD OFFLINE  

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Posted Sat Dec 2, 2017 9:57 AM

I gotta ask the question everyone's thinking though. How long will it be called Mappy before being forced to slightly change things up? I know Namco is still pretty aggressive with their properties.

Moppy? 😉




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