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Closest equivalent to "Cops 'n' robbers" for TI?


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#1 ramidavis OFFLINE  

ramidavis

    Chopper Commander

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Posted Mon Dec 4, 2017 6:40 PM

I absolutely love this game. I know there are versions for other computers then C64. Is there anything similar to this for TI? How feasible would it be to try and port it to the TI?maxresdefault.jpg


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#2 adamantyr OFFLINE  

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    Stargunner

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Posted Tue Dec 5, 2017 1:46 AM

I don't think I've ever seen a TI port... It looks doable though! I would need to play it to get an idea of the mechanics; what version for what platform would be considered the best?

#3 ramidavis OFFLINE  

ramidavis

    Chopper Commander

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Posted Tue Dec 5, 2017 8:30 AM

C64 version is probably the best in terms of graphics and play value.

If you mean what version is the best in terms of "has the best possibility to be ported to ti", no clue.



#4 adamantyr OFFLINE  

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Posted Tue Dec 5, 2017 9:48 AM

I figured it would be the C64... c64.com has it up for download too. I'll check it out!

At a glance, the biggest change for the TI is going to a 32 column screen over 40. Since it was originally on the VIC-20 that isn't too bad, it's not like trying to port a game like Conan with custom screens explicitly designed for a given pixel width.

#5 adamantyr OFFLINE  

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Posted Tue Dec 5, 2017 2:03 PM

Okay, gave it some play time in the VICE emulator... (The cracked version on C64.com gives you the option of unlimited lives, ammo, and invincibility, which makes it great for research.)

 

The game is pretty simple. Most of the graphics would be easy to port, you could easily do this one in standard graphics mode on the TI. You'd have to adjust the individual screens for the reduced column width but I have my suspicions that the C64 version just padded them out from the VIC-20 version.

 

The multi-screen aspect is very cool, it reminds me of Adventure on the Atari 2600 with the dark areas. I was NOT able to find the purported flashlight anywhere, nor the safe combination. I did find a weird "service level" in the diamond company, which just had a bunch of random sprites. An inside joke maybe? Also, is the chopper just there for special effects?

 

Sounds are mostly just standard beeps/boops, equivalents on the TI should be easy to find.



#6 OLD CS1 OFFLINE  

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    River Patroller

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Posted Tue Dec 5, 2017 2:07 PM

I was thinking about how to port the audio assets.



#7 ramidavis OFFLINE  

ramidavis

    Chopper Commander

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Posted Tue Dec 5, 2017 2:28 PM

Okay, gave it some play time in the VICE emulator... (The cracked version on C64.com gives you the option of unlimited lives, ammo, and invincibility, which makes it great for research.)

 

The game is pretty simple. Most of the graphics would be easy to port, you could easily do this one in standard graphics mode on the TI. You'd have to adjust the individual screens for the reduced column width but I have my suspicions that the C64 version just padded them out from the VIC-20 version.

 

The multi-screen aspect is very cool, it reminds me of Adventure on the Atari 2600 with the dark areas. I was NOT able to find the purported flashlight anywhere, nor the safe combination. I did find a weird "service level" in the diamond company, which just had a bunch of random sprites. An inside joke maybe? Also, is the chopper just there for special effects?

 

Sounds are mostly just standard beeps/boops, equivalents on the TI should be easy to find.

The chopper should act like a police. Touch = life lose.

As far as i recall, the only enemy that can pass through walls, but i think the flight path is a fixed coarse.

Do not remember where the flashlight is. Search for play-throughs on YT?



#8 arcadeshopper OFFLINE  

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Posted Tue Dec 5, 2017 2:51 PM

Okay, gave it some play time in the VICE emulator... (The cracked version on C64.com gives you the option of unlimited lives, ammo, and invincibility, which makes it great for research.)

 

The game is pretty simple. Most of the graphics would be easy to port, you could easily do this one in standard graphics mode on the TI. You'd have to adjust the individual screens for the reduced column width but I have my suspicions that the C64 version just padded them out from the VIC-20 version.

 

The multi-screen aspect is very cool, it reminds me of Adventure on the Atari 2600 with the dark areas. I was NOT able to find the purported flashlight anywhere, nor the safe combination. I did find a weird "service level" in the diamond company, which just had a bunch of random sprites. An inside joke maybe? Also, is the chopper just there for special effects?

 

Sounds are mostly just standard beeps/boops, equivalents on the TI should be easy to find.

 

agreed, i got in the safe first try through dumb luck, haven't gotten in again of course..

 

helicopter jails you and i am not sure what kills the big ghost i shot him a few times but no avail..  

 

this can probably be written in extended basic and then sped up with the compiler 

 

Greg



#9 adamantyr OFFLINE  

adamantyr

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Posted Tue Dec 5, 2017 2:54 PM

MobyGames had some details, the safe combination is on the Service Level... weird. You can kill the big ghost by picking up the TNT and shooting it at him. I'm presuming the keys you pick up unlock jail cells to get extra lives, since I was playing on invulnerable mode that never got used.

 

It would be tricky to implement this in standard Extended BASIC. The multi-screen aspect can be easily and smoothly handled in lower-level languages, not so much there. Controlling all the sprite movements would be complex as well. I can see doing this in assembly pretty easily, it would even be cartridge-worthy.



#10 ramidavis OFFLINE  

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    Chopper Commander

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Posted Tue Dec 5, 2017 5:19 PM

Naming suggestion:

Bobbies n Bandits

(A bobby, of coarse, referring to the British police)



#11 adamantyr OFFLINE  

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Posted Wed Dec 6, 2017 11:45 AM

Well I didn't mean me personally. :) I have to stay focused on my own TI project!

 

That said, if anyone wanted to take up the task of writing a TI conversion, I'd be more than happy to offer assistance with the coding and design.






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