Cool.....that parallax scrolling gave me a Moon Patrol feeling
Awesome work! Ordered =D =D =D
Is it just me, or do this game's graphics kind of resemble Psychic World on the Master System and Game Gear?
It's not really inspired by any single game, but you're right that it's 'cartoony' The cute cartoon style is a general stylistic choice which was very common on 8-bit and 16-bit systems, especially in japanese games. I didn't use cartoon images or game images for reference, but I did use some photo reference of the hovercrafts and stuff to be able to cartoonify them. Cartoons are the same as caricatures where you exaggerate stuff with meticulous thought, if stuff is exaggerated without thought it's just distortion. There's basically two main ways to exaggerate stuff to make it cartoony, either by stretching stuff out or by squashing it. My main inspirations for the chibi (means cute) style in RRR was bubble bobble and rainbow islands, but it's been common practice, not only by the japanese, since the early days of cartoons and animation to draw cute characters 'two heads or two and a half heads tall', one head-length for the head and one head-length for the rest. I think the style works really well on older systems with limited resolution, and often sprites with tiny resolution, it was a smart move by the japanese. Obviously cartoons are powerful visual statements too because of their exaggeration and simplification. I wish there would be more games with a cartoon style now a days, the technology is not in the way anymore, just look at cuphead, paper mario color splash and wario shake it / the shake dimension etc.. Sorry for the wall of text I'm quite passionate about 'toons.
Edited by Turbo Laser Lynx, Thu Dec 14, 2017 2:17 AM.