1. I don't see any examples of making the sprite blink and I've tried a few things but can't seem to get it working. Is this function actually working and if so, could someone post an example? Is there a way to set the time for blinking, or amount of times it will blink, etc?
2. Without setting up a counter, is there a way to scale a sprite directly adding 1 or subtracting 1 from an object and have it remain? As for example, I want to press 3 and have it scale a sprite by 1 (from 32 to say 33, 34 and so on) and stay that way, and same for subtracting or is a counter actually required? or another example, if sprite A hits sprite B, sprite A will increase +1,+1 every single time?
3. I'm wanting to flip a sprite and have it animate the motion of moving left or right instead of just simply flipping. Would having the same sprite animation contain the frames for moving left or right be the best way to do this? Say IF I press left, it will call frames 12-16 to play and then resume as normal and flip the other way around if so? Playing the primary frames 1-4 for example and then calling beyond that for left or right? Or have others simply created a separate sprite for doing something like this? (which seems like it would be more difficult but may be required)