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Beta testers wanted for NTSC Dimo's Quest & Dimo's Dungeon


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#76 bfollett ONLINE  

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Posted Wed Feb 21, 2018 7:44 AM

Found another 2 word phrase with no space between.  LifeBelt.  Also,  I've never heard anyone in America call it a life belt,  Life Preserver is the common term here.  Doesn't really matter, easy enough to figure out what you meant.

 

Bob


Edited by bfollett, Wed Feb 21, 2018 7:44 AM.


#77 _The Doctor__ OFFLINE  

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Posted Wed Feb 21, 2018 7:48 AM

no If I remember correctly, you have the switches set and go to the right... then you can continue on, coming back from under neath to get the goodies.. the ladder piece probably needs to be removed... or some other creature of death installed in that block below dimo


Edited by _The Doctor__, Wed Feb 21, 2018 7:51 AM.


#78 bfollett ONLINE  

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Posted Wed Feb 21, 2018 8:10 AM

Yes, something needs to change there.  Right now that square below Dimo looks like a valid place to step but it's death...

 

Bob



#79 8Bitjunkie OFFLINE  

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Posted Wed Feb 21, 2018 10:10 AM

I think I found a bug on level 6.  You can't move down even one square below Dimo in the following screen shot without falling to your death.

 

 

 

No, in that case, it behaves correctly:

 

​If Dimo steps one level down, he "stands" on a down arrow sign (without a top plate), so he has to follow the arrow... 

and then, he falls 2 level, which is too much for our little hero...

 

leiter.PNG



#80 _The Doctor__ OFFLINE  

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Posted Wed Feb 21, 2018 11:04 AM

so my saying no is correct and you intended for the attention to detail to be that great, a suggestion to make it more visible by removing a ladder rung or placing a death creature there is rejected.

I can respect that, but I think it was a burden for those with poorer eyesight.



#81 8Bitjunkie OFFLINE  

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Posted Wed Feb 21, 2018 1:33 PM

so my saying no is correct and you intended for the attention to detail to be that great, a suggestion to make it more visible by removing a ladder rung or placing a death creature there is rejected.

I can respect that, but I think it was a burden for those with poorer eyesight.

oh, my answer was only to bfollett regardiing it "a programming bug"   -.  i did not seen your suggestion about changing the level design at that time.
i will pass that to the level creator ;-)


Edited by 8Bitjunkie, Wed Feb 21, 2018 1:35 PM.


#82 _The Doctor__ OFFLINE  

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Posted Wed Feb 21, 2018 2:00 PM

just ever so slight a change to make it more noticeable.. I noticed it right away and went to the right... but on a blurry eye day or when overly tired/stressed, I'm sure I'd of missed it too... :)

 

what do others think? leave it or ask it be modified?



#83 8Bitjunkie OFFLINE  

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Posted Wed Feb 21, 2018 2:34 PM

just ever so slight a change to make it more noticeable.. I noticed it right away and went to the right... but on a blurry eye day or when overly tired/stressed, I'm sure I'd of missed it too... :)

 

what do others think? leave it or ask it be modified?

 

Please mind: The game already was released in PAL regions. ;-)



#84 CharlieChaplin OFFLINE  

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Posted Wed Feb 21, 2018 3:28 PM

 

Please mind: The game already was released in PAL regions. ;-)

 

Yes, but we PAL-Atarians can play the NTSC version also (while the NTSC-Atarians cannot play the PAL version on their computers). And if the NTSC version is easier (and slower on my PAL Atari), I would not mind.  



#85 _The Doctor__ OFFLINE  

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Posted Wed Feb 21, 2018 3:30 PM

Yes, you are correct, best to leave it as is...

 

to be sure, I played them on NTSC while they were made/released, and for the most part, there were only a couple places where it got messed up, when there were a few too many line or items on the screen.. that's one of the reasons I felt certain it could be converted without a total re write or someone one pulling all their hair out.. :) The music playing faster at that time wasn't even a concern... It made things feel fast and frantic. I think that's why I was one of the only people to make it through the walls that drop closed and open, I had some experience doing it already. But it was a bit tough for all concerned and it got adjusted, not nearly as challenging but more faithful to pal timing as NTSC's 60 hz speeds everything up very fast..

 

I really enjoy Dimo


Edited by _The Doctor__, Wed Feb 21, 2018 3:39 PM.


#86 bfollett ONLINE  

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Posted Wed Feb 21, 2018 3:40 PM

To me, going one square down looks like you would still be holding onto (climbing) the ladder.  2 steps down is when I'd expect to be influenced by the down arrow when you actually step on it.  At least when you approach the arrows from other directions you are not pushed/sucked through them until you step on them.  Also I would have expected to just continue climbing down the ladder after passing the down arrow.  If you must fall there, I'd remove the ladder rungs below the down arrow, so the fall isn't unexpected.

 

Bob






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