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Sydney Hunter Part.2

colecovision homebrew

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#26 retroillucid OFFLINE  

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Posted Wed Dec 27, 2017 2:12 PM

Here's a works in progress of the underground 
The game is going to have multiple paths so you'll be able to complete the game by using various paths
In other words, there's more than 1 way to complete the game wich mean a very good replayability

 

Attached Thumbnails

  • ST Part2 underworld.png


#27 retroillucid OFFLINE  

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Posted Thu Dec 28, 2017 4:57 PM

Trying new things...

Attached Thumbnails

  • ST Part2 underworld1.png


#28 xybot67 OFFLINE  

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Posted Thu Dec 28, 2017 5:39 PM

So cool! Looks like a nes games not a Colecovision one. Can't wait



#29 retroillucid OFFLINE  

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Posted Thu Dec 28, 2017 5:59 PM

So cool! Looks like a nes games not a Colecovision one. Can't wait

 

Thanks

The goal is to create the biggest and most polished game ever created for the Colecovision



#30 atari181 OFFLINE  

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Posted Thu Dec 28, 2017 6:01 PM

For maybe two classic systems? :)

An Atari release would be EPIC!

#31 retroillucid OFFLINE  

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Posted Thu Dec 28, 2017 6:02 PM

An Atari release would be EPIC!

 

If an Atari programmer want to tackle the project, just contact me!  :)
 



#32 retroillucid OFFLINE  

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Posted Fri Dec 29, 2017 10:03 PM

I've added more details/colors to the bricks 

 

 

Attached Thumbnails

  • ST Part2 preview.png
  • Image13.png


#33 retroclouds OFFLINE  

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Posted Mon Jan 1, 2018 3:50 AM

I've added more details/colors to the bricks 
 
 


Very cool! What image tool are you using for drawing these nice images?
Hey, you could consider a TI-99/4a version as well, it has the same VDP

#34 retroillucid OFFLINE  

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Posted Mon Jan 1, 2018 2:39 PM

Very cool! What image tool are you using for drawing these nice images?
Hey, you could consider a TI-99/4a version as well, it has the same VDP


I'm using Paint Shop Pro since 1999
Prior to this, I was using window paint

TI-99/4a could be possible, but I would need a programmer who would want to port it

#35 youki OFFLINE  

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Posted Mon Jan 1, 2018 2:53 PM

more and more impressive! :thumbsup:  :thumbsup:  :thumbsup:



#36 retroillucid OFFLINE  

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Posted Mon Jan 1, 2018 2:58 PM

more and more impressive! :thumbsup:  :thumbsup:  :thumbsup:

 

Thanks to the original designer who did the Sydney character, kudos to him 

Continuing to create from his previous works really makes everything cool to work with
It just makes everything easier and that's probably why designing Sacred Tribe was so easy for me in the first place 

 

:)



#37 retroillucid OFFLINE  

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Posted Wed Jan 3, 2018 10:50 PM

Honey, I shrunk Sydney ...

Attached Thumbnails

  • Image96.png


#38 xybot67 OFFLINE  

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Posted Thu Jan 4, 2018 9:23 AM

Awesome! Another cool game mechanic. :)



#39 ColecoGamer OFFLINE  

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Posted Sat Jan 13, 2018 11:56 AM

This is incredible news!

Now I need to purchase the first game, which is apparently available and on sale on your website. :D

#40 Mr. John ColecoVision OFFLINE  

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Posted Thu Mar 22, 2018 3:06 AM

How is this project going? I love the first and this one looks even greater!



#41 insertclevernamehere OFFLINE  

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Posted Fri Mar 23, 2018 2:21 PM

Still hoping and waiting for more boxed copies of Sydney Hunter & the Sacred Tribe to be released. I missed out the first time around.

#42 retroillucid OFFLINE  

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Posted Fri Mar 23, 2018 6:25 PM

Still hoping and waiting for more boxed copies of Sydney Hunter & the Sacred Tribe to be released. I missed out the first time around.

 

You're in luck since we should get more of these in a few weeks  :)



#43 neo*fan OFFLINE  

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Posted Sun Apr 1, 2018 11:39 AM

 

You're in luck since we should get more of these in a few weeks  :)

good to know :-D

I've just asked Toby to put on hold my  order of Sydney "cart only", and switch it with the boxed version one...







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