AtariAge are not able to restore the disappeared poll, but here are the questions with arrows next to the options that got the most votes.
1. Amount of memory: How much memory should the games be allowed to use?
A. 2 KiB
B. 4 KiB <--
C. 8 KiB
2. Types of memory: Which types of memory should games be allowed to use?
A. ROM only
B. RAM or ROM <--
3. Usage of console resources: Which of the console's built in resources should it be possible to use?
B. Scratch pad
C. Both scratch pad and ROM/GROM, including characters sets, GPL interpreter and BASIC interpreter <--
4. Tools: Which tools and languages should be permitted in order to develop the game?
A. Mini Memory 'Line by Line Assembler' only
B. Any tools are allowed, but you have to program in assembly
C. Any tools and languages are allowed <--
D. Other (please post suggestion)
5. Mini Memory: To which extent should the games rely on the Mini Memory?
A. Games are not required to run on a Mini Memory <--
B. Games must run on a Mini Memory, but routines in the Mini Memory ROM/GROM cannot be used
C. It should be possible for games to rely on routines in the Mini Memory ROM/GROM
6. Joysticks: Games must run on an unexpanded console (possible with Mini Memory), but how about joysticks?
A. Games must have keyboard control
B. Games are allowed to require joystick(s) for control <--
7. Deadline: How much time should be available for the development?
A. 1 month
B. 2 months
C. 3 months <--
D. More than 3 months
8. Evaluation: How should the entries be evaluated?
A. Anyone on AtariAge should be allowed to vote<--
B. AtariAge members should appoint a panel that will vote
C. Other, please explain below
9. Do you think you would participate in the content?
A. Yes <--
It's surprisingly hard to write clear and unambiguous questions. One thing to clarify is that all VDP RAM may, of course, be used for any purpose, including graphics or temporary storage.
The votes were pretty clear on not requiring games to run on a Mini Memory or allowing games to depend on one. So the 'ordinary' compo entry would probably be a 4K cartridge binary image for the Final GROM or a Super Cart. An object file for the Mini Memory would also be OK, but since the Mini Memory does not allow a full 4K to be loaded, most contestants will probably prefer the binary image.
There's also the question of whether TI BASIC entries are allowed. I have no problems with that, with or without the use of playground machine code, provided entries are within the 4K limit. Loading them, of course, requires a tape recorder, which again is fine as long as it's not used for loading additional files.
And just to repeat the requirements: you are allowed to use 4K RAM + 256 bytes scratch pad RAM + 16K VDP RAM + anything available in the console ROM/GROM. You are allowed to require joysticks, and the use of a tape recorder for loading TI BASIC, but dependence on disk drives, RS-232, F18A or other expansions is not allowed.
The deadline of 3 months brings us to the end of March 2018 whereby all entries should be submitted. You do not have to register in order to participate.
At the beginning of April, a poll at AtariAge will be set up to choose the winner. The poll will have 3 questions:
1. Which game is your choice for 1st prize?
2. Which game is your choice for 2nd prize?
3. Which game is your choice for 3rd prize?
The poll will not divide the games into further categories, and will not ask voters to take development language or development tools into consideration.
It would be great if somebody could come up with some prizes. I might be able to provide some Knight Lore cartridges for the winners.
Does anyone have objections? Otherwise let the games begin!