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HBVision - New Colecovision


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#26 digress OFFLINE  

digress

    Dragonstomper

  • 993 posts
  • Location:Toronto, Ontario, Canada

Posted Mon May 14, 2018 6:44 AM

Everything sounds great. I was wondering if maybe via socket or else you might support the f18a graphics chip?



#27 youki OFFLINE  

youki

    River Patroller

  • 2,310 posts

Posted Mon May 14, 2018 8:48 AM

Everything sounds great. I was wondering if maybe via socket or else you might support the f18a graphics chip?

I think the better option would be, if the VHDL code of F18A is available  freely  to integrate it in the machine FPGA code directly.


Edited by youki, Mon May 14, 2018 8:49 AM.


#28 TPR ONLINE  

TPR

    Stargunner

  • 1,845 posts
  • Location:Orlando, FL

Posted Mon May 14, 2018 9:00 AM

I think the better option would be, if the VHDL code of F18A is available  freely  to integrate it in the machine FPGA code directly.

 

Some of the NES FPGA consoles have an option within their menu system to turn off the sprite flicker.  Is something like that possible with this system?






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